Red Dead Redemption 2 is a 2018 action-adventure game developed and published by Rockstar Games. The game is the third entry in the Red Dead series and a prequel to the 2010 game Red Dead Redemption. The story is set in a fictionalized representation of the United States in 1899 and follows the exploits of Arthur Morgan, an outlaw and member of the Van der Linde gang, who must deal with the decline of the Wild West while attempting to survive against government forces, rival gangs, and other adversaries. The game is presented through first- and third-person perspectives, and the player may freely roam in its interactive open world. Gameplay elements include shootouts, robberies, hunting, horseback riding, interacting with non-player characters, and maintaining the character's honor rating through moral choices and deeds. A bounty system governs the response of law enforcement and bounty hunters to crimes committed by the player.
Red Dead Redemption 2
The player may choose to respond positively or negatively to non-player characters throughout the game world, which affects their reputation within the game.
SoHo, Manhattan
Red Dead Redemption 2's open world was praised as one of the greatest in video games.
Red Dead Redemption is a 2010 action-adventure game developed by Rockstar San Diego and published by Rockstar Games. A successor to 2004's Red Dead Revolver, it is the second game in the Red Dead series. Red Dead Redemption is set during the decline of the American frontier in the year 1911. It follows John Marston, a former outlaw who, after his wife and son are taken hostage by the government in ransom for his services as a hired gun, sets out to bring three members of his former gang to justice. The narrative explores themes of the cycle of violence, masculinity, redemption, and the American Dream.
Red Dead Redemption
Red Dead Redemption features a cover system that lets players hide behind objects and reach out to fire on people and animals.
Jack Marston's adoption of his father's outlaw status in the game's ending has been viewed as commentary on the theme of redemption: as a manifestation of it; the tragic irony of it; or of its absence and impossibility, and instead the inevitability to repeat the cycle of violence.
Part of Red Dead Redemption's leadership team: (left to right) technical director Ted Carson, art director Josh Bass, and producer Steve Martin at the Game Developers Choice Awards