Reflection in computer graphics is used to render reflective objects like mirrors and shiny surfaces.
Ray-traced model demonstrating specular reflection
Mirror on wall rendered with 100% reflection
The large sphere on the left is blue with its reflection marked as metallic. The large sphere on the right is the same color but does not have the metallic property selected.
The large sphere on the left has sharpness set to 100%. The sphere on the right has sharpness set to 50% which creates a blurry reflection.
In 3D computer graphics, ray tracing is a technique for modeling light transport for use in a wide variety of rendering algorithms for generating digital images.
Reflection (computer graphics)
…Reflection in computer graphics is used to render reflective objects like mirrors and shiny surfaces. Accurate reflections are commonly computed using ray tracing whereas approximate reflections can usually be computed faster by using simpler methods such as environment mapping. Reflections on shiny surfaces like…
Dürer woodcut of Jacob de Keyser's invention. With de Keyser's device, the artist's viewpoint was fixed by an eye hook inserted in the wall. This was joined by a silk string to a gun sight–style instrument, with a pointed vertical element at the front and a peephole at the back. The artist aimed at the object and traced its outline on the glass, keeping the eyepiece aligned with the string to maintain the correct angle of vision.
The number of reflections, or bounces, a "ray" can make, and how it is affected each time it encounters a surface, is controlled by settings in the software. In this image, each ray was allowed to reflect up to 16 times. Multiple "reflections of reflections" can thus be seen in these spheres. (Image created with Cobalt.)