Rock paper scissors is an intransitive hand game, usually played between two people, in which each player simultaneously forms one of three shapes with an outstretched hand. These shapes are "rock", "paper", and "scissors". The earliest form of "rock paper scissors"-style game originated in China and was subsequently imported into Japan, where it reached its modern standardized form, before being spread throughout the world in the early 20th century.
Mushi-ken, the earliest Japanese sansukumi-ken game (1809). From left to right: slug (namekuji), frog (kawazu) and snake (hebi).
Kitsune-ken was a popular Japanese rock paper scissors variant. From left to right: The hunter (ryōshi), village head (shōya) and fox (kitsune).
Children in Laos playing rock paper scissors
Children in Myanmar playing rock paper scissors
In game theory, a simultaneous game or static game is a game where each player chooses their action without knowledge of the actions chosen by other players. Simultaneous games contrast with sequential games, which are played by the players taking turns. In other words, both players normally act at the same time in a simultaneous game. Even if the players do not act at the same time, both players are uninformed of each other's move while making their decisions. Normal form representations are usually used for simultaneous games. Given a continuous game, players will have different information sets if the game is simultaneous than if it is sequential because they have less information to act on at each step in the game. For example, in a two player continuous game that is sequential, the second player can act in response to the action taken by the first player. However, this is not possible in a simultaneous game where both players act at the same time.
Rock–paper–scissors is an example of a simultaneous game.
Prisoners dilemma
Vilfredo Pareto, Italian sociologist and economist