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North American and European cover art
North American and European cover art
Battle screen from the North American version of Rogue Galaxy. The party's stats are on the bottom of the screen, showing information such as their hi
Battle screen from the North American version of Rogue Galaxy. The party's stats are on the bottom of the screen, showing information such as their hit points, ability points and action gauge. The status of the player character's primary and second weapon are indicated on the top left of the screen. The party's battle strategy is shown just to the right of this.
Deego's Revelation Flow chart. He has just gained the ability "Flash Bomb, Level 3" after filling in a group with the requisite items.
Deego's Revelation Flow chart. He has just gained the ability "Flash Bomb, Level 3" after filling in a group with the requisite items.
A cutscene showing Jaster speaking with Kisala. This image demonstrates the "tonal rendering" graphical style used by Level-5 in the game; cel-shaded
A cutscene showing Jaster speaking with Kisala. This image demonstrates the "tonal rendering" graphical style used by Level-5 in the game; cel-shaded 3D graphics for the foreground characters, set against detailed, realistic backgrounds.
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Combat in Dark Chronicle. Monica lifts up a rock to throw at an approaching enemy.
Combat in Dark Chronicle. Monica lifts up a rock to throw at an approaching enemy.
Georama mode in Dark Chronicle. Here, the player places a house on a previously placed hill in Sindain to affect events in the game's future world.
Georama mode in Dark Chronicle. Here, the player places a house on a previously placed hill in Sindain to affect events in the game's future world.
An early cutscene showcasing the cel shading on Max, along with Level-5's "tonal rendering", which applies smooth shaded foreground characters on deta
An early cutscene showcasing the cel shading on Max, along with Level-5's "tonal rendering", which applies smooth shaded foreground characters on detailed backgrounds.