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An exhibitor at SIGGRAPH 2023 demoing a full-body motion capture suit.
An exhibitor at SIGGRAPH 2023 demoing a full-body motion capture suit.
Hydraulophone, presented at SIGGRAPH 2007
Hydraulophone, presented at SIGGRAPH 2007
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A Blender screenshot displaying the 3D test model Suzanne
A Blender screenshot displaying the 3D test model Suzanne
Spacewar! running on the Computer History Museum's PDP-1
Spacewar! running on the Computer History Museum's PDP-1
Quarxs, series poster, Maurice Benayoun, François Schuiten, 1992
Quarxs, series poster, Maurice Benayoun, François Schuiten, 1992
A screenshot from the videogame Killing Floor, built in Unreal Engine 2. Personal computers and console video games took a great graphical leap forwar
A screenshot from the videogame Killing Floor, built in Unreal Engine 2. Personal computers and console video games took a great graphical leap forward in the 2000s, becoming able to display graphics in real time computing that had previously only been possible pre-rendered and/or on business-level hardware.