In the history of video games, the second-generation era refers to computer and video games, video game consoles, and handheld video game consoles available from 1976 to 1992. Notable platforms of the
An opened Fairchild Channel F ROM cartridge, illustrating the ROM chips mounted to a circuit board within the casing. The cartridges were inserted into the console via the exposed contacts on the top of the board.
An Atari 2600 game joystick controller
Bandai Super Vision 8000 (released in 1979)
The video game crash of 1983 was a large-scale recession in the video game industry that occurred from 1983 to 1985 in the United States. The crash was attributed to several factors, including market
Second generation of video game consoles
…and low-quality games from new third-party developers. An over-saturation of consoles and games, coupled with poor knowledge of the market, saw the video game industry crash in 1983 and marked the start of the next generation. Beginning in December 1982 and stretching through all of 1984, the crash of 1983 caused major disruption…
Atari VCS, also known as the Atari 2600, the most popular console prior to the crash
The Commodore 64 survived the crash and became one of the best-selling computers of all time.
Partially surviving cases and cartridges retrieved during the 2014 excavation of the Alamogordo, New Mexico landfill Atari had used in 1983. E.T., Centipede, and other Atari materials can be seen.