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Sherman County, Nebraska

Sherman County is a county in the U. S. state of Nebraska. As of the 2010 United States Census, the population was 3,152, its county seat is Loup City. The county was created in 1871, was organized in 1873, it was named for American Civil War General William Tecumseh Sherman. In the Nebraska license plate system, Sherman County is represented by the prefix 56; the terrain of Sherman County consists of rolling hills. The area is dedicated to agriculture, with limited use of center pivot irrigation; the Middle Loup River flows south-southeastward through the eastern central part of the county. The western portions are drained by Clear Creek and Muddy Creek, which merge in the SW part of the county and exit the south boundary line, to discharge into Middle Loup River at a point southeast of the county's SE corner; the county has a total area of 572 square miles, of which 566 square miles is land and 5.8 square miles is water. Sherman Reservoir State Recreation Area As of the 2000 United States Census, there were 3,152 people, 1,392 households, 903 families in the county.

The population density was 5.6 people per square mile. There were 1,941 total housing units; the racial makeup of the county was 99% White, 0.1% Black or African American, 0.1% Native American, 0.3% Asian, 0.1% from other races, 0.4% from two or more races. 1 % of the population were Latino of any race. There were 1,392 households out of which 27.6% had children under the age of 18 living with them, 59.2% were married couples living together, 5.7% had a female householder with no husband present, 32.9% were non-families. 30.4% of all households were made up of individuals and 16.7% had someone living alone, 65 years of age or older. The average household size was 2.22 and the average family size was 2.78. The county population contained 22.4% under the age of 18, 54.2% from 18 to 64, 23.4% 65 years of age or older. The median age was 47.8 years. 50.9% of the population were female and 49.1% were male. The median income for a household in the county was $39,041, the median income for a family was $34,821.

Males had a median income of $23,065 versus $17,269 for females. The per capita income for the county was $26,416. About 14.1% of the population were below the poverty line. Sherman County is one of the main Polish-American communities in the country; as of the census of 2000, Americans of Polish ancestry comprised 29.6% of Sherman County's population. Loup City Sherman County voters tend to vote Republican. In only three national elections since 1948 has the county selected the Democratic Party candidate. National Register of Historic Places listings in Sherman County, Nebraska

Ghostbusters (role-playing game)

Ghostbusters is a comedy role-playing game designed by Sandy Petersen, Lynn Willis and Greg Stafford and published by West End Games in 1986. It is based on the 1984 film Ghostbusters; the Ghostbusters role-playing game is set in the same fictional universe as the Ghostbusters films, but in a period sometime after the first film. In the game, the original Ghostbusters have created a corporation known as Ghostbusters International, which sells Ghostbusters franchises to individuals around the world. Most player characters in the Ghostbusters role-playing game are franchisees who operate in cities outside the film's New York locale; the game does, include profiles of the original four Ghostbusters for gamers who wish to role-play the cinematic characters or have them appear as non-player characters. While the Ghostbusters films limit the Ghostbusters to combating ectoplasmic entities such as ghosts and demons, the Ghostbusters game expands the setting to pit Ghostbusters against numerous other paranormal creatures and incidents.

Ghostbusters characters may encounter creatures as diverse as vampires, extraterrestrials, time-travelers. Ghostbusters features an intentionally minimalist rules system; the game's main rulebook, the Operations Manual, does not include rules for subjects like movement rates and weapon ranges. Character generation in Ghostbusters begins with a simple character point mechanic for assigning character attributes, which it calls Traits; each character begins with 12 points, which the character's player assigns to the four Traits: Brains, Muscle and Cool, giving each Trait a score between 1 and 5. Each character must be assigned four Talents. Talents are organized into groups based on; the character's score in each Talent is three points higher than the associated Trait. For example, one might have a Cool of four with Convince as his talent, making his dice pool on Convince rolls seven. In some cases, certain equipment or circumstances might add additional dice to the pool. For example, one could have a Muscles of two for a dice pool of five.

This could be further improved by picking up a wrench to use as a club in melee combat for two more dice, for a total dice pool of seven. Most tasks in Ghostbusters are resolved by determining which Trait or Talent is most relevant to the task at hand, rolling a number of six-sided dice equal to that Trait or Talent's score; the results of the dice rolled are added, the sum compared to a difficulty number assigned to the task by the Ghostmaster. If the player's roll equals or exceeds the difficulty number, the character succeeds at the task; this basic dice pool mechanic has two additional game mechanics. The first, the Ghost Die, is a special die that represents bad luck, can cause successful actions to have negative effects for player characters, it has the Ghostbusters logo instead of a six, when it comes up causes some unfortunate mishap. When a ghost is rolled for a villain, the mishaps rebound in their favor or temporarily make their powers more effective; the second mechanic, Brownie Points, represent the character's accumulated "good karma", can be used to increase the number of dice used in a task resolution roll, or change the effects of a roll that would have otherwise failed.

The points must be spent before rolling, however-one may not spend brownie points to obtain additional dice to roll once a roll has failed. Each character begins the game with a pool of 20 Brownie Points, which decreases as they are used in play. In the first edition Brownie Points are lost when characters are injured. Players earn replacement points for their characters by succeeding in Ghostmaster-appointed tasks, achieving their character's personal goal, as rewards for good roleplaying. Ghostbusters' task resolution system was influential on the development of other West End Games systems. A more detailed version of the system was used in the Star Wars role-playing game, became the signature mechanic of the D6 System; as the first known "dice pool" system it had an influence on other role-playing games, too: after producing Ars Magica, Jonathan Tweet and Mark Rein-Hagen were inspired by Ghostbusters to each design their own game based on "dice pool" resolution mechanics. Tweet produced the cult hit Over the Edge, whilst Rein-Hagen came up with the immensely successful Vampire: The Masquerade, the system of which would go on to drive the World of Darkness roleplaying games as well as Exalted and many other White Wolf Publishing games.

The original Ghostbusters: A Frightfully Cheerful Roleplaying Game boxed set was published in 1986. It contained a 24-page Training Manual, a 64-page Operations Manual, six six-sided dice, various handouts. West End Games published three accessories for the original Ghostbusters rules: Hot Rods of the Gods adventure module by Daniel Greenburg. Scared Stiffs adventure module by John M. Bill Slavicsek. Ghost Toasties adventure module by Scott Haring. In 1987, Ghostbusters won the H. G. Wells Award for "Best Roleplaying Rules of 1986." In 1989, West End Games published a second, revised version of Ghostbusters, titled Ghostbusters International. The second version of the game was published both to capitalize on that year's release of the film Ghostbusters II, to satisfy players who requested a more detailed set of rules; this boxed s

Leandro Arellano

Leandro Arellano is a Mexican diplomat and author, born in Guanajuato, Mexico in 1952. Leandro has written the book of stories Private War, The Steps of Heaven, which bring together short essays and articles on cities, travel and other personalities of history and literature. Oriental landscape contains experiences of the author on East Asia. In his most recent book, Las horas, he brings together short essays, vignettes and studies on various topics; some of his stories have been translated into Romanian and Korean. He has translated stories by Raymond Carver, John Cheever, W. Somerset Maugham, Guy de Mauppassant, he contributes to the cultural supplement La Jornada Semanal and other publications. As a member of the Diplomatic Service of his country, he has resided in Vienna, New York, Bucharest and San Salvador, he is the ambassador of Mexico to Venezuela. Private War, Editorial Verbum, Madrid, 2007 The steps of the sky, Ediciones del Ermitaño, Mexico, 2008 Oriental landscape, Editorial Delgado, El Salvador, 2012 The hours located, Monte Avia Editores, Venezuela, 2015 Medal of the National Order of Jose Matias Delgado in Grade of Grand Cross Silver Plaqu, Republic of El Salvador.

Decoration of the Order of Merit of the DIplomatic Service, degree of Banda, Republic of Korea

La Mojarra Stela 1

La Mojarra Stela 1 is a Mesoamerican carved monument dating from 156 CE. It was discovered in 1986, pulled from the Acula River near La Mojarra, Mexico, not far from the Tres Zapotes archaeological site; the 4 1⁄2-foot-wide by 6 1⁄2-foot-high, four-ton limestone slab contains about 535 glyphs of the Isthmian script. One of Mesoamerica's earliest known written records, this Epi-Olmec culture monument not only recorded this ruler's achievements, but placed them within a cosmological framework of calendars and astronomical events; the right side of the stone features a full-length portrait of a man in an elaborate headdress and costume, although the bottom half of the carving is badly weathered. Above the figure, 12 short columns of glyphs have been etched into the stone, matched by eight longer columns to the figure's right. Among these glyphs are two Mesoamerican Long Count calendar dates which correspond to May 143 CE and July 156 CE; the monument is an early example of the type of stela which became common commemorating rulers of Maya sites in the Classic era.

The figure engraved onto Stela 1 is complex and not interpreted. Pool describes the figure as follows: Prof. Philip Arnold has tentatively identified the stylized sharks as the Olmec Fish/Shark Monster, a symbol of rulership. According to Mary Ellen Miller, the figure wears the headdress of the Principal Bird Deity. Bird deities were featured on stelae of this period, can be seen on Izapa Stela 4 as well on monuments at Kaminaljuyu, Takalik Abaj, Zaculeu; the Tuxtla Statuette, a small 6-inch-high greenstone sculpture portrays a human dressed as a bird. It comes from the same culture and period as Stela 1, both feature Isthmian script glyphs; these two artifacts were found 70 km apart and their Long Count dates are separated by only 6 years. They may refer to the same person. For some years after discovery, the monument was in storage in the Museo de Antropología in Xalapa. In November 1995, as the monument was being prepared for display, a neglected series of glyphs was noticed on one side in eroded but still recognizable condition.

In 1993, again in 1997, after discovery of the new column of glyphs, John Justeson and Terrence Kaufman put forward a proposed decipherment of the glyphs. This decipherment names the figure depicted as "Harvester Mountain Lord", describes his ascension to kingship, a solar eclipse, appearances of Venus, an attempted usurpation, human sacrifice and Harvester Mountain Lord's own bloodletting; this decipherment has been disputed among others. Resolution of this debate will need to await further archaeological discoveries. Detail showing one of the two Long Count dates. Arnold, III, Philip J. "The Shark-Monster in Olmec Iconography", in Mesoamerican Voices, 2005, v. 2. Diehl, Richard "Mojarra, La", in Evans, Susan, ed. Archaeology of Ancient Mexico and Central America, Taylor & Francis, London. Guernsey, Julia Ritual and Power in Stone: The Performance of Rulership in Mesoamerican Izapan Style Art, University of Texas Press, Texas, ISBN 978-0-292-71323-9. Justeson, John S.. "A Newly Discovered Column in the Hieroglyphic Text on La Mojarra Stela 1: a Test of the Epi-Olmec Decipherment".

Science. 277: 207. Doi:10.1126/science.277.5323.207. Retrieved 2006-10-25. Justeson, John S. and Terrence Kaufman Epi-Olmec Hieroglyphic Texts. Kaufman, Terrence "Early Mesoamerican Writing Systems" on University of Pittsburgh Department of Anthropology website. Koontz, Rex. Miller, Mary Ellen; the Art of Mesoamerica. London: Thames & Hudson. ISBN 0-500-20345-8. Pool, Christopher Olmec Archaeology and Early Mesoamerica, Cambridge University Press, ISBN 978-0-521-78882-3. Schuster, Angela M. H. "Epi-Olmec Decipherment" in Archaeology, online

Optic radiation

The optic radiation are axons from the neurons in the lateral geniculate nucleus to the primary visual cortex. The optic radiation receives blood through deep branches of the middle cerebral artery and posterior cerebral artery, they carry visual information through two divisions to the visual cortex along the calcarine fissure. There is one such tract on each side of the brain. If a lesion only exists in one optic radiation, the consequence is called quadrantanopia, which implies that only the respective superior or inferior quadrant of the visual field is affected; the upper division: Projects to the upper bank of the calcarine fissure, called the cuneus Contains input from the superior retinal quadrants, which represents the inferior visual field quadrants Transection causes contralateral lower quadrantanopia Lesions that involve both cunei cause a lower altitudinal hemianopia The lower division: Loops from the lateral geniculate body anteriorly posteriorly, to terminate in the lower bank of the calcarine sulcus, called the lingual gyrus Contains input from the inferior retinal quadrants, which represents the superior visual field quadrants Transection causes contralateral upper quadrantanopia Transection of both lingual gyri causes an upper altitudinal hemianopia A distinctive feature of the optic radiations is that they split into two parts on each side: The optic radiation contains tracts which transmit visual information from the retina of the eye to the visual cortex.

Lesions of the optic radiations are unilateral and vascular in origin. Field defects therefore develop abruptly, in contrast to the slow progression of defects associated with tumors. Tracts contained within the optic radiation are examined as part of a cranial nerve examination. Kier LE, Staib LH, Davis LM, Bronen RA. "MR Imaging of the Temporal Stem: Anatomic Dissection Tractography of the Uncinate Fasciculus, Inferior Occipitofrontal Fasciculus, Meyer's Loop of the Optic Radiation". Am J Neuroradiol. 25: 677–691. PMID 15140705. Retrieved 2007-12-19. Http://www2.umdnj.edu/~neuro/studyaid/Practical2000/Q34.htm A 3D model of optic tract and optic radiation

Dereham railway station

Dereham railway station is a railway station in the town of Dereham in the English county of Norfolk. The station is served by heritage services on the Mid-Norfolk Railway from Dereham to Wymondham; the Lynn and Dereham Railway and the Norfolk Railway both obtained Parliament's permission to build lines to Dereham in 1845, at the height of the so-called "Railway Mania", when railways were being built across the whole country. The Norfolk Railway, building its line from Wymondham, reached Dereham first, opened its railway to passengers on 15 February 1847; the line from King's Lynn had to wait until 11 September 1848 when the Lynn & Dereham Railway built its own terminal station just before the junction with the Norfolk Railway. This station was closed in 1850; the King's Lynn line was operated by the Lynn & Dereham Railway, but in 1848 the Eastern Counties Railway leased the Norfolk Railway the line was absorbed. In 1857 the line between Dereham and Wells opened; the entire line became part of the Great Eastern Railway in 1862.

The station was built in stages, being expanded over several decades. It is provided with platforms 2 and 3 being set back to back. Platform 4 is a short bay platform and was dedicated for trains heading towards King's Lynn. Beeching's report intended to retain the King's Lynn - Dereham - Norwich line for express trains and freight:. Despite Beeching's intentions, the line from King's Lynn was closed in 1968, leaving a Dereham - Norwich service. After withdrawal of this remaining service in 1969 the station building was gutted and used as a showroom. Freight trains continued to pass through the station to North Elmham until 1989, passenger services from Dereham to Wells-next-the-Sea having closed under Beeching's Axe in 1964; the building was gutted in a serious fire. The exterior of the building has since been restored and the interior replaced, with the building reopening to the public in December 2005. By 1880 Dereham boasted a two road wooden locomotive shed and a 45-foot turntable believed to have dated from the late 1860s and known to have replaced an earlier structure.

The depot operated as an outstation of Norwich. In 1888 three locomotives were based at the depot. In 1926 the engine shed. Dereham depot was closed as a steam shed on 19 September 1955 - when DMU stock was introduced to the line; the shed was used to stable DMU stock until 1 September 1968. The shed was demolished, the site used for the construction of a rail-served fertilizer depot; this has since been demolished, the site is now the Dereham Leisure Centre. The station was reopened in 1997 by the Mid-Norfolk Railway Preservation Trust who since have reopened the line to Wymondham. Work is in progress in reopening the line northwards from Dereham towards County School and Fakenham. Although National Rail passenger services do not operate from the station this has been proposed for the future as part of the wider Norfolk Orbital Railway scheme, the station presently serves periodically as a National Rail freight terminal and charter destination; the goods shed is used for storage at the moment. The Great Eastern Railway stables are derelict.

It is hoped. The footbridge from Whittlesford station was delivered to Dereham in July 2010, where it was intended to serve as a replacement to the demolished original structure. In May 2013 a planning application was submitted to Breckland District Council for the construction of the footbridge to link platforms 1 and 2; the bridge has since been sold. Early Ordnance Survey maps show a second railway station located in the South Green area of Dereham on the branch line to King's Lynn; this line was provided with a number of stations that lasted less than a decade, this second station does not appear in documents. A crossing keeper's cottage, which survived the closure of the branch to become a private residence, matches the design of other minor stations along the route; the entrance to the booking hall and former platform door, now converted to be windows, can be seen and compared to contemporary station buildings. However, contrary evidence suggests that the station may have been provided at the level crossing closer to the station, where there were sidings on a section of line with a tight radius curve.

Although the original four signal boxes at Dereham have been demolished, two of the boxes have been rebuilt since the preservation of the site. The original Dereham North box is preserved close to the village of Hindolveston. Map sources for Dereham railway station