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The entire wiki reimagined as a visual magazine with video discovery · Watch your interests come alive
Spacewar! on a DEC Type 30 display connected to a PDP-1
Spacewar! on a DEC Type 30 display connected to a PDP-1
Steve Russell, designer and main programmer of the initial version of Spacewar!, with a PDP-1 in 2007
Steve Russell, designer and main programmer of the initial version of Spacewar!, with a PDP-1 in 2007
Picture of gameplay of Spacewar! on a PDP-1. The moving spaceships and missiles leave trails behind them because the phosphors in the CRT monitor slow
Picture of gameplay of Spacewar! on a PDP-1. The moving spaceships and missiles leave trails behind them because the phosphors in the CRT monitor slowly fade after being lit.
Spacewar controllers built in 1972 by Robert Saunders, similar to the original ones from MIT
Spacewar controllers built in 1972 by Robert Saunders, similar to the original ones from MIT
Single-player cabinet
Single-player cabinet
Single-player Computer Space gameplay; the player's rocket is near the top-center, with two flying saucers marked by groups of closely clustered dots.
Single-player Computer Space gameplay; the player's rocket is near the top-center, with two flying saucers marked by groups of closely clustered dots. On the right side is the player score, computer score, and time remaining.
"Memory board" of Computer Space. Made of discrete logic chips. Diodes at the bottom-right define the graphics of the flying saucer and 4 angles of th
"Memory board" of Computer Space. Made of discrete logic chips. Diodes at the bottom-right define the graphics of the flying saucer and 4 angles of the player's ship. Two other circuit boards behind the memory board comprise the game logic. The chip markings are obscured, which was not true of all units.
Computer Space control panel
Computer Space control panel