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In this image, there are white regions and black regions, representing 1s and 0s in the stencil buffer respectively. Shapes are then drawn on top of t
In this image, there are white regions and black regions, representing 1s and 0s in the stencil buffer respectively. Shapes are then drawn on top of the stripes by inverting the value of the stencil buffer. If the buffer at that pixel has a value of 0 (black), color the pixel white (1) and vice versa.
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Example of Carmack's stencil shadowing in Doom 3
Example of Carmack's stencil shadowing in Doom 3