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Campsie, New South Wales

Campsie is a suburb in the state of New South Wales, Australia. Campsie is 11 kilometres inner south west of the Sydney central business district, on the southern bank of the Cooks River. Campsie is the large administrative centre of the Canterbury-Bankstown Council. Campsie was named after the Campsie parish in Scotland. Indigenous Australians lived in this area for thousands of years. In 1770, the land along the Cooks River was explored by officers from HM Bark Endeavour. In the early days of European settlement, the land in this area was used for farming; the southern parts of Campsie were part of the Laycock estate. The area between South Campsie and the Cooks River was known as the Redman estates. John Redman was granted 100 acres in the 1812 and he purchased the area to the east, a land grant of 200 acres to Thomas Capon in 1817; the railway was completed in 1895, encouraging suburban development and leading to the area becoming populated. The line passed through the Campsie Park estate, owned by the Anglo-Australian Investment Company.

A large wooded area was cleared for the construction of the station on Beamish Street. The first post office opened in April 1900 and the public school opened in 1908; the earliest model suburb in New South Wales was Harcourt, between Canterbury and Burwood, developed by William Phillips from 1889. The 200 acres was inhabited by wild birds; the land was cleared and the streets were called avenues on the model of New York City. Although the suburb no longer exists, the Harcourt name remains as a locality and is reflected in the name of Harcourt Public School on First Avenue; the Town Hall of the Municipality of Canterbury was moved to Campsie in 1962. The City of Canterbury was declared in 1993. There are three primary schools in Campsie: Harcourt Public School Campsie Public School St. Mel's Primary School In the 2016 census, there were 24,541 people in Campsie. 28.4% of people were born in Australia. The most common countries of birth were China 22.0%, Nepal 7.2%, Vietnam 4.0%, South Korea 3.6% and India 3.2%.

17.9% of people only spoke English at home. Other languages spoken at home included Mandarin 21.1%, Cantonese 10.1%, Nepali 7.4%, Arabic 6.1% and Korean 4.5%. The most common responses for religion were No Religion 29.3%, Catholic 18.4%, Buddhism 10.9%, Hinduism 9.2% and Not stated 8.4%. Campsie has a mixture of suburban residential and light industrial developments; the main shopping centre is situated along Beamish Street, close to Campsie railway station and surrounding streets. The Campsie Centre is a shopping centre located between Evaline Street, it contains a discount department store, many specialty shops, cafes and a library. Commercial and light industrial developments run along the length of Canterbury Road. Canterbury Hospital is a district hospital located on Canterbury Road. Campsie railway station is located on the Bankstown line of the Sydney Trains network; the line was opened in 1895 and electrified in 1926. Two additional tracks were laid for goods traffic. Beamish Street runs north-south for 1.6 kilometres and is characterised by retail and commercial developments over most of its length.

Canterbury Road is a major arterial route, 11 kilometres long and connecting the inner suburbs of Sydney with Bankstown and suburbs further to the south-west. Anzac Park Loch Street Reserve Mildura Reserve Peter Moore Field Rudd Park Yatama Park Federation Reserve Campsie is part of Central Ward of the City of Canterbury and together with Belmore and Lakemba elects three councillors to the city council. For New South Wales state elections, the suburb is in the Electoral district of Canterbury; the district includes surrounding suburbs of Canterbury, Hurlstone Park, Croydon Park, western Dulwich Hill, eastern Belfield and northern Turrella. For federal elections, Campsie is in the electoral division of Watson. In state and federal elections, Campsie residents predominantly vote for the Australian Labor Party; the Pentecostals of Sydney - 22-24 Harp Street. St Mels Catholic Church - on the corner of Evaline and Duke St. St John's Anglican Church - 26 Anglo Rd Campsie Baptist Church - 2 Claremont St St. John The Baptist Antiochian Orthodox Church - 26 First Avenue Canterbury City Council website, "Local History and Heritage"

Dobbm

Dobbm or Tappen is a card game played in the Stubaital valley in Austria which, like Brixental Bauerntarock, Bavarian Tarock and Württemberg Tarock, is not a true Tarock game, but is one of a family of games derived from Tapp Tarock by adapting its rules to a regular, shortened pack of 36 cards. The ranking and point value of the cards in Dobbm is identical with those of the other variants mentioned. In Dobbm as well, one player always plays as a soloist against all the others, it most resembles the Brixental variant: Dobbm is played by four players, each player is dealt eight cards, four cards go to the talon and Hearts are the permanent trump suit. The fundamental difference between games of the Tapp family and true tarot games is in the use of shortened German or French packs instead of true Tarot playing cards; the aim of the soloist is to score more than 60 card points in tricks, unless he has announced a higher target. The opposing team only needs to score 60 points to win. There are 4 active players.

Five can play. Dobbm was played with Salzburg pattern cards until the 1960s, but now it played with a deck of 36 cards of the William Tell or Hungarian pattern, the so-called Tell cards; the cards’ trick-taking power broadly corresponds to their card point value. Thus the Sow or Deuce is the highest-ranking card. Follow the: Ten > King > Ober > Unter > Nine > Eight > Seven > Six. This ranking is valid within the trump suit as well as the plain suits. Hearts are permanent trumps in the normal game. Solo games may have different trump suits; the card values are the related games of Bauerntarock, Bavarian Tarock. The ten, with 10 points, is just below the Sow in value, but well above the King and Unter; the so-called Spatzen only play a role during the game based on their trick-taking ability, but do not score points at the end of the hand. There are 120 card points in the deck; the Six of Bells has no significance in this game. The first dealer is chosen by lot; the dealer shuffles the player on the dealer's right cuts.

The dealer deals 2 packets of four cards to each player in clockwise order. The last four cards are placed face down on the table to form the Dobb; the role of dealer does not rotate. There are two types of contract: Dobbm: A form of Exchange contract; the soloist discards four cards of his choice. Because the points of the discarded cards count as part of the declarer's tricks, a Sow may only be discarded if it is accompanied by a trump card. If two Sows are discarded, two trump cards must be discarded. Solo: the soloist turns down the option of exchanging cards with the talon. Forehand opens the bidding; each player has one chance to bid and there is no holding. Players may say "pass", "Dobbm" or "I'll dobb" or "Solo". Players may accept a bid by saying "good" or "play on". If all pass, the cards are thrown in and redealt. After exchanging with the Dobb, the declarer says "done"; the defenders may double the stake. This starts with the player to the dealer's left who says "good" or "play on" if happy to continue, or "Schwacher" to double the stakes.

If he wants to play on, the other defenders in turn may opt to double the stakes. If one of the defenders says Schwacher, the declare may either accept it by saying "good" or double the stake again by saying "Retour"; the defenders may say "Retour" in response. Play is clockwise and the declarer leads to the first trick; each player must follow suit. If a player is unable to follow suit, he must trump; the winner of the trick leads to the next trick. The defenders keep their tricks in one place. After the last trick has been taken the sides count their card points, the declarer remembering to including the dobb. There are 120 card points in toto. If the winning side takes all tricks it is a matsch; the stake is expressed in terms of the cost of a matsch and is a multiple of six e.g. 6 or 12 schillings. The winning side claims the amount of money, chips or game points based on the number of card points above 60 that they have scored e.g. if a matsch is worth 12 schillings and the declarer scores 71 points, he receives 3 schillings from each defender.

If both sides score 60 it is a draw. The payments are doubled for a Schwacher and each Retour. Revoking is called verleugnen or laungen and is penalised with half the value of the game being played. A session of Dobbm ends with a Mußrunde, where each player in turn must be declarer and choose to play either a Dobbm or a Solo, it ends. Michael Dummett, Sylvia Mann: The game of Tarot. From Ferrara to Salt Lake City. Duckworth, London 1980, ISBN 0-7156-1014-7. Dobbm at www.pagat.com. More comprehensive rules for Stubaital Dobbm