Super Mario Land is a 1989 platform game developed and published by Nintendo as a launch game for its Game Boy handheld game console. It is the first Mario platform game to have been released for a handheld console. In gameplay similar to that of the 1985 Super Mario Bros., but resized for the smaller device's screen, the player advances Mario to the end of 12 levels by moving to the right and jumping across platforms to avoid enemies and pitfalls. Unlike the other Mario games, Super Mario Land is set in Sarasaland, a new environment depicted in line art, and Mario pursues the debuting Princess Daisy. The game has two Gradius-style shooter levels.
Mario creator Shigeru Miyamoto (pictured 2015) was "famously hands-off" in the development of Super Mario Land.
Super Mario Land was a launch game for the Game Boy in 1989.
A platformer is a sub-genre of action video games in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels with uneven terrain and suspended platforms of varying height that require jumping and climbing to traverse. Other acrobatic maneuvers may factor into the gameplay, such as swinging from vines or grappling hooks, jumping off walls, gliding through the air, or bouncing from springboards or trampolines.
SuperTux is a platformer based on Super Mario Bros.
Trine (2009) mixed traditional platform elements with more modern physics puzzles.