Super Mario World, known in Japanese marketing as Super Mario World: Super Mario Bros. 4, is a platform game developed by Nintendo EAD and published by Nintendo for the Super Nintendo Entertainment System (SNES). It was released in Japan in 1990, North America in 1991 and Europe and Australia in 1992. The player controls Mario on his quest to save Princess Peach and Dinosaur Land from the series' antagonist Bowser and the Koopalings. The gameplay is similar to that of earlier Super Mario games; players control Mario through a series of levels in which the goal is to reach the goalpost at the end.
Mario riding Yoshi during the game's second course. From left to right, the HUD displays the number of lives, how many Dragon Coins the player has collected, a point multiplier, the item box storing a power-up, the time remaining in the level, the player's number of coins, and the total score.
From left: director Takashi Tezuka, producer Shigeru Miyamoto, and composer Koji Kondo, pictured in 2015
A platformer is a sub-genre of action video games in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels with uneven terrain and suspended platforms of varying height that require jumping and climbing to traverse. Other acrobatic maneuvers may factor into the gameplay, such as swinging from vines or grappling hooks, jumping off walls, gliding through the air, or bouncing from springboards or trampolines.
SuperTux is a platformer based on Super Mario Bros.
Trine (2009) mixed traditional platform elements with more modern physics puzzles.