Tsuro is a tile-based board game designed by Tom McMurchie published by WizKids and now published by Calliope Games. Tsuro is a board game for two to eight players. To play, players compete to have the last playing piece remaining on the board. Player turns consist of placing tiles on the board from the player’s hand, they move their respective pieces along these paths. Players are eliminated by following a path. There have been a number of differently themed Tsuro editions and expansions released, beginning with Tsuro of the Seas. Although core gameplay remains the same, some of versions feature larger boards; the game is played on a square board, divided into a six-by-six grid of squares. Before the game begins, each player chooses a different colored playing piece and places them on any of the white notches that surround the edge of the board; each player holds three tiles. After each turn, they draw another card. There are one Dragon tile. To play, the player must place a tile in the square in front their piece.
Once placed, the piece moves along the line in front of it. If another player places a tile that connects to the line the player’s piece is on, the player must move their piece to the end of the line. Sometimes this will cause the piece to go off the board. If two pieces end up on the same path, both players are out; the Dragon tile is only used. When there are no more tiles to draw from, the player takes the Dragon tile; this is to indicate that they will be the first one to draw from the deck after the eliminated players give up their unplayed tiles. After Calliope Games began publishing Tsuro, different versions and spin-offs of the game were created; the game has an App created by Thunderbox Entertainment. There were different languages made for the game including a German, a Greek and a multilingual version; the first Tsuro spin-off created was Tsuro of the Seas. The game was published by Calliope Games in 2012; the game’s creators included the original creator of Tsuro, Tom McMurchie, another board game designer named Jordan Weisman.
Tsuro of the Seas has a few different gameplay aspects as well as different pieces. The game board is blue and larger than the original board, with a seven by seven square pattern instead of six by six; the player’s individual pieces are represented by different color ships, instead of the dragon engraved stones. The path tiles are blue and represent the same movement, but there are daikaiju tiles to go along with them now. Unlike the original game, Tsuro of the Seas includes a gold and blue die, used to decide the starting placement of the daikaiju tiles and their movement every turn; the daikaiju tiles are dragons that move on the board every turn and are the greatest difference between Tsuro of the Seas and the original game Tsuro. Daikaiju tiles move at the start of every turn, giving the game a changing board. Players try and avoid these tiles during the game, if they run into them, they are destroyed and lose the game. Tsuro of the Seas received an expansion called Veterans of the Seas, published in 2013 by Calliope Games.
This expansion includes four new types of tiles. There is the mystical portal tile; the tsunami tile moves across the board, giving players a new obstacle they must overcome by rolling a die. If the player does not roll high enough they are eliminated from the game; the whirlpool tile destroys all ships and daikaiju tiles it comes in contact with. The cannon tiles are a defensive card; the German version of Tsuro was published in 2007 by WizKids. This version of the game was called KOSMOS. Besides the language, the game’s individual player pieces were little tree figures instead of the dragon stones. Tsuro has a Star Wars spin-off called Asteroid Escape; this version of Tsuro was published in 2011 by Abysse Corp. Though it was published before Tsuro of the Seas, it has all the same rules and has a spaceship and asteroid theme. In this game the daikaiju tiles are replaced with asteroid tiles and player’s individual pieces are cardboard spaceships instead of boats. Official site Tsuro at BoardGameGeek Tsuro rules from 2009 at calliopegames.com Review by Family Focus Blog
Chinese dominoes are used in several tile-based games, tien gow, pai gow, tiu u and kap tai shap. In Cantonese they are called gwat pai, which means "bone tiles". Ming author Xie Zhaozhe records the legend of dominoes having been presented to Song Emperor Huizong in 1112; however the contemporary Li Qingzhao made no mention of dominoes in her compendium of games. The oldest confirmed written mention of dominoes in China comes from the Former Events in Wulin written by the Yuan Dynasty author Zhou Mi, who listed "pupai" as well as dice as items sold by peddlers during the reign of Song Emperor Xiaozong. Andrew Lo asserts that Zhou Mi meant dominoes when referring to pupai, since the Ming author Lu Rong explicitly defined pupai as dominoes. Tiles dating from the 12th to 14th centuries have survived. Unlike most modern tiles they are white with red pips. During the Qing dynasty, the suits known as "Chinese" and "barbarian" were renamed to "civil" and "military" to avoid offending the ruling Manchus.
Tiles with blank ends, like those found in Western "double-six" dominoes, once existed during the 17th century. These games employed two sets of "double-six" tiles, it is possible. Each tile pattern in the Chinese domino set is made up of the outcome of a throw of two six-sided dice; each combination is only used once, so there are 21 unique possible patterns. Eleven of these 21 unique patterns are repeated to make a total of 32 tiles in a Chinese dominoes set; the tile set consists of 32 tiles in two "suits" or groups called "military" and "civil". There are no markings on the tiles to distinguish these suits; the tile set contains one each of ten military suit tiles. Each civil tile has a Chinese name: The 6-6 is tin, 1-1 is dei, 4-4 is yan, 1-3 is ngo, 5-5 is mui, 3-3 is cheung, 2-2 is ban, 5-6 is fu, 4-6 is ping, 1-6 is tsat, 1-5 is luk; the civil tiles are ranked according to the Chinese cultural significance of the tile names, must be memorized. The hendiatris of heaven and man dates back for over two thousand years while the harmony of the three have been in dice and domino games since at least the Ming dynasty.
Remembering the suits and rankings of the tiles is easier if one understands the Chinese names of the tiles and the symbolism behind them. The military tiles are ranked according to the total points on the tiles. For example, the "nines" rank higher than the "eights"; the military tiles are considered to be five mixed "pairs". Among the military tiles, individual tiles of the same pair rank equally; the 2-4 and 1-2 are an odd pair. They are the only tiles in the whole set; this pair when played together is considered a suit on its own, called the gi jun. It is the highest ranking pair in the game of Pai Gow; when a tile of this pair is played individually in the game of Tien Gow, each takes its regular ranking among other military suit tiles according to the total points. The rankings of the individual tiles are similar in most games. However, the ranking of combination tiles is different in Pai Gow and Tien Gow. Using the same coloring scheme of the traditional Chinese dice, every half-domino with 1 or 4 pips has those pips colored red.
The only exception is the pair of 6-6 tiles. Half of the pips on the 6-6 domino are colored red to make them stand out as the top ranking tiles. Variant sets include the Digging Flowers game in which some tiles have flowers printed on them while others have their values duplicated and may have mahjong type flower and blank tiles. Other sets may include tiles with Xiangqi characters; the eponymous game of Bone Tiles is played in northern and central China and as far south as Hunan. The name suggests that it became the default game played with dominoes in those regions, it has been simplified. In single-tile tricks, the civil and military suits have been merged into a single suit. In double-tile tricks, there is a new ranking order similar to Pai Gow. Triple-tile and quadruple-tile tricks are not allowed as in older versions of Tien Gow. Scoring has been simplified to number of stacks won
Scrabble is a word game in which two to four players score points by placing tiles bearing a single letter onto a board divided into a 15×15 grid of squares. The tiles must form words that, in crossword fashion, read left to right in rows or downward in columns, be included in a standard dictionary or lexicon; the name is a trademark of Mattel in most of the world, but of Hasbro, Inc. in the United States and Canada. The game is available in 29 languages. There are around 4,000 Scrabble clubs around the world; the game is played by two to four players on a square board with a 15×15 grid of cells, each of which accommodates a single letter tile. In official club and tournament games, play is between two players or between two teams each of which collaborates on a single rack; the board is marked with "premium" squares, which multiply the number of points awarded: eight dark red "triple-word" squares, 17 pale red "double-word" squares, of which one, the center square, is marked with a star or other symbol.
In 2008, Hasbro changed the colors of the premium squares to orange for TW, red for DW, blue for DL, green for TL, but the original premium square color scheme is still preferred for Scrabble boards used in tournaments. In an English-language set, the game contains 100 tiles, 98 of which are marked with a letter and a point value ranging from 1 to 10; the number of points for each lettered tile is based on the letter's frequency in standard English. The game has two blank tiles that are unmarked and carry no point value; the blank tiles can be used as substitutes for any letter. Other language sets use different letter set distributions with different point values. Tiles are made of wood or plastic and are 19 by 19 millimetres square and 4 mm thick, making them smaller than the squares on the board. Only the rosewood tiles of the deluxe edition varies the width up to 2 mm for different letters. Travelling versions of the game have smaller tiles; the capital letter is printed in black at the centre of the tile face and the letter's point value printed in a smaller font at the bottom right corner.
S is one of the most valuable tiles in English-language Scrabble because it can be appended to many words to pluralize them. Q is considered the most troublesome letter, as all words with it contain U. J is difficult to play due to its low frequency and a scarcity of words having it at the end. C and V may be troublesome in the endgame, since no two-letter words with them exist, save for CH in the Collins Scrabble Words lexicon. In 1938, American architect Alfred Mosher Butts created the game as a variation on an earlier word game he invented called Lexiko; the two games had the same set of letter tiles, whose distributions and point values Butts worked out by performing a frequency analysis of letters from various sources, including The New York Times. The new game, which he called "Criss-Crosswords," added the 15×15 gameboard and the crossword-style game play, he manufactured a few sets himself, but was not successful in selling the game to any major game manufacturers of the day. In 1948, James Brunot, a resident of Newtown and one of the few owners of the original Criss-Crosswords game, bought the rights to manufacture the game in exchange for granting Butts a royalty on every unit sold.
Though he left most of the game unchanged, Brunot rearranged the "premium" squares of the board and simplified the rules. In 1949, Brunot and his family made sets in a converted former schoolhouse in Dodgingtown, a section of Newtown, they lost money. According to legend, Scrabble's big break came in 1952 when Jack Straus, president of Macy's, played the game on vacation. Upon returning from vacation, he was surprised to find, he placed a large order and within a year, "everyone had to have one."In 1952, unable to meet demand himself, Brunot sold manufacturing rights to Long Island-based Selchow and Righter, one of the manufacturers who, like Parker Brothers and Milton Bradley Company, had rejected the game. In its second year as a Selchow and Righter-built product, nearly four million sets were sold. Selchow and Righter bought the trademark to the game in 1972. JW Spear began selling the game in Australia and the UK on January 19, 1955; the company is now a subsidiary of Mattel. In 1986, Selchow and Righter was sold to Coleco.
Hasbro purchased the company's assets, including Parcheesi. In 1984, Scrabble was turned into a daytime game show on NBC. Scrabble ran from July 1984 to March 1990, with a second run from January to June 1993; the show was hosted by Chuck Woolery. Its tagline in promotional broadcasts was "Every man. In 2011, a new TV variation of Scrabble
Tile-based video game
A tile-based video game is a type of video or video game where the playing area consists of small square graphic images referred to as tiles laid out in a grid. That the screen is made of such tiles is a technical distinction, may not be obvious to people playing the game; the complete set of tiles available for use in a playing area is called a tileset. Tile-based games simulate a top-down, side view, or 2.5D view of the playing area, are always two-dimensional. Much video game hardware from the late 1970s through the mid 1990s had native support for displaying tiled screens with little interaction from the CPU. Tile-based games are not a distinct video game genre. For example, Ultima III is a role-playing video game and Civilization is a turn-based strategy game, but both use tile-based graphic engines. Tile-based engines allow developers to create large, complex gameworlds efficiently and with few art assets. Tile-based video games use a texture atlas for performance reasons, they store metadata about the tiles, such as collision and entities, either with a 2-dimensional array mapping the tiles, or a second texture atlas mirroring the visual one but coding metadata by colour.
This approach allows for simple, visual map data, letting level designers create entire worlds with a tile reference sheet and a text editor, a paint program, or a simple level editor. Examples of tile-based game engine/IDEs include RPG Maker, Game Maker, Construct and Tiled. Variations include level data using "material tiles" that are procedurally transformed into the final tile graphics, groupings of tiles as larger-scale "supertiles" or "chunks," allowing large tiled worlds to be constructed under heavy memory constraints. Ultima 7 uses a "tile," "chunk" and "superchunk" three-layer system to construct an enormous, detailed world within the PCs of the early 1990s; the tile-map model was introduced to video games by Namco's arcade game Galaxian, which ran on the Namco Galaxian arcade system board, capable of displaying multiple colors per tile as well as scrolling. It used a tile size of 8 × 8 pixels. A tilemap consisting of 8×8 tiles required 64 times less memory and processing time than a non-tiled framebuffer, which allowed Galaxian's tile-map system to display more sophisticated graphics, with better performance, than the more intensive framebuffer system used by Space Invaders.
Video game consoles such as the Intellivision, released in 1979, were designed to use tile-based graphics, since their games had to fit into video game cartridges as small as 4K in size, all games on the platform were tile-based. Home computers had hardware tile support in the form of ASCII characters arranged in a grid for the purposes of displaying text, but games could be written using letters and punctuation as game elements; the Atari 400/800 home computers, released in 1979, allow the standard character set to be replaced by a custom one. The new characters don't have to be glyphs, but the walls of a maze or ladders or any game graphics that fit in an 8x8 pixel square; the video coprocessor provides different modes for displaying character grids. In most modes, individual monochrome characters can be displayed in one of four colors. Atari used; the tile model became used in specific game genres such as platformers and role-playing video games, reached its peak during the 8-bit and 16-bit eras of consoles, with games such as Mega Man, The Legend of Zelda: A Link to the Past and Shining Force being prime examples of tile-based games, producing a recognizable look and feel.
Most early tile-based games used a top-down perspective. The top-down perspective evolved to a simulated 45-degree angle, seen in 1994's Final Fantasy VI, allowing the player to see both the top and one side of objects, to give more sense of depth. Ultimate Play the Game developed a series of video games in the 1980s that employed a tile-based isometric perspective; as computers advanced and dimetric perspectives began to predominate in tile-based games, using parallelogram-shaped tiles instead of square tiles. Notable titles include: Ultima Online, which mixed elements of 3D and 2D tiles Civilization II, which updated Civilization's top-down perspective to a dimetric perspective The Avernum series, which remade the top-down role-playing series Exile with an isometric engine. Hexagonal tile-based games have been limited for the most part to wargaming genres. Notable examples include the Sega Genesis game Master of Monsters, SSI's Five Star series of wargames, the Age of Wonders series and Battle for Wesnoth.
Texture atlas Top-down perspective Isometric graphics in video games and pixel art Tiled rendering
Mahjong is a tile-based game, developed in China during the Qing dynasty and has spread throughout the world since the early 20th century. It is played by four players; the game and its regional variants are played throughout Eastern and South Eastern Asia and have become popular in Western countries too. The game has been adapted into a widespread online entertainment. Similar to the Western card game rummy, Mahjong is a game of skill and calculation and involves a degree of chance; the game is played with a set of 144 tiles based on Chinese characters and symbols, although some regional variations may omit some tiles or add unique tiles. In most variations, each player begins by receiving 13 tiles. In turn players draw and discard tiles until they complete a legal hand using the 14th drawn tile to form 4 melds and a pair. A player can win with a small class of special hands. There are standard rules about how a piece is drawn, how a piece is robbed from another player, the use of simples and honors, the kinds of melds allowed, how to deal the tiles and the order of play.
Despite these similarities, there are many regional variations to the rules including rather different scoring systems, criteria for legal winning hands and private table rules which distinguish some variations as notably different styles of mahjong. In Chinese, the game was called 麻雀 —meaning sparrow—, still used in some southern dialects, it is said. It has been suggested that the name came from an evolution of an earlier card game called Ma-Tiao which mahjong is roughly adapted from. Most Mandarin-speaking Chinese now call the game 麻将. There are many varied versions of mahjong both in rules and tiles used. "Old Hong Kong Mahjong" uses the same basic features and rules as the majority of the different variations of the game. This form of Mahjong uses all of the tiles of the most available sets, includes no exotic complex rules, has a small set of scoring sets/hands with a simple scoring system. For these reasons Hong Kong mahjong is a suitable variation for the introduction of game rules and play and is the focus of this article.
Old Hong Kong Mahjong is played with a standard set of Mahjong tiles. Sets include counters, a marker to show who the dealer is and which round is being played; some sets include racks to hold the tiles if they are larger or smaller than standard tiles or have an odd shape. A set of Mahjong tiles has at least 136 tiles. Mahjong tiles are split into 3 categories: Suits and Bonuses. There are 3 suits of simples and in each suit the tiles are numbered from 1 to 9; the suits are bamboos and characters. There are 4 identical copies of each simples tile totaling 108 simples tiles; the bamboo suit is known as "sticks" or "bams" suit. The dots suit is known as the "wheels", "balls", or "coins" suit; the characters suit is known as the "cracks" or "numbers" suit since the top character is the Chinese number, the bottom character is the Chinese number "ten thousand". There are two different sets of Honors tiles: Dragons; the Winds are East, South and North. In Mahjong, East is the beginning; the Dragons are Red and White.
The white dragon has a blue or black frame on the face of the piece or in some sets is blank. These tiles have no numerical sequence like the simples. Like the simples, there are four identical copies of each Honors tile, for a total of 28 Honors tiles. There are two sets of Bonus tiles: Seasons; the flower and season tiles play a unique role in the mechanics of the game. When drawn, the Bonus tile is not added into a player's hand but are instead set aside and kept near the player's other tiles for scoring purposes should they win the hand, an extra tile is drawn in replacement of the Bonus tile. In addition, unlike the Simple and Honors tiles, there is only a single tile of each Bonus tile, so there are a total of four flower and four season tiles in the set; the tiles have a different artistic rendering of a specific type of season. It is not necessary to know the names or the Chinese characters of each bonus tile, only the number, as this is associated with a specific direction, the player receives bonus points when the Bonus tile matches the seat direction.
There is no relation between the bamboo suit of simple tiles. In traditional Chinese culture, the Four Gentlemen are the plum, orchid and chrysanthemum which are regarded as the representative plants of those seasons; the dealer is chosen by various means. For example, each player throws dice with the highest count taking the dealer position, second highest taking south etc. Or one player may shuffle them; each player randomly select one of these tiles and these tiles dictate their wind position. Each player sits down at their respective position at the table in positions of an inverted compass: East is dealer, the right of the dealer is South, across is West, the left is North; the order of play is traditi
A tile is a thin object square or rectangular in shape. Tile is a manufactured piece of hard-wearing material such as ceramic, metal, baked clay, or glass used for covering roofs, walls, or other objects such as tabletops. Alternatively, tile can sometimes refer to similar units made from lightweight materials such as perlite and mineral wool used for wall and ceiling applications. In another sense, a tile is a construction tile or similar object, such as rectangular counters used in playing games; the word is derived from the French word tuile, which is, in turn, from the Latin word tegula, meaning a roof tile composed of fired clay. Tiles are used to form wall and floor coverings, can range from simple square tiles to complex or mosaics. Tiles are most made of ceramic glazed for internal uses and unglazed for roofing, but other materials are commonly used, such as glass, cork and other composite materials, stone. Tiling stone is marble, granite or slate. Thinner tiles can be used on walls than on floors, which require more durable surfaces that will resist impacts.
Decorative tilework or tile art should be distinguished from mosaic, where forms are made of great numbers of tiny irregularly positioned tesserae, each of a single color of glass or sometimes ceramic or stone. The earliest evidence of glazed brick is the discovery of glazed bricks in the Elamite Temple at Chogha Zanbil, dated to the 13th century BC. Glazed and colored bricks were used to make low reliefs in Ancient Mesopotamia, most famously the Ishtar Gate of Babylon, now reconstructed in Berlin, with sections elsewhere. Mesopotamian craftsmen were imported for the palaces of the Persian Empire such as Persepolis; the use of sun-dried bricks or adobe was the main method of building in Mesopotamia where river mud was found in abundance along the Tigris and Euphrates. Here the scarcity of stone may have been an incentive to develop the technology of making kiln-fired bricks to use as an alternative. To strengthen walls made from sun-dried bricks, fired bricks began to be used as an outer protective skin for more important buildings like temples, city walls and gates.
Making fired. Fired bricks are solid masses of clay heated in kilns to temperatures of between 950° and 1,150°C, a well-made fired brick is an durable object. Like sun-dried bricks they were made in wooden molds but for bricks with relief decorations special molds had to be made. Rooms with tiled floors made of clay decorated with geometric circular patterns have been discovered from the ancient remains of Kalibangan and AhladinoTiling was used in the second century by the Sinhalese kings of ancient Sri Lanka, using smoothed and polished stone laid on floors and in swimming pools. Historians consider the techniques and tools for tiling as well advanced, evidenced by the fine workmanship and close fit of the tiles. Tiling from this period can be seen in Ruwanwelisaya and Kuttam Pokuna in the city of Anuradhapura; the Achaemenid Empire decorated buildings with glazed brick tiles, including Darius the Great's palace at Susa, buildings at Persepolis. The succeeding Sassanid Empire used tiles patterned with geometric designs, plants and human beings, glazed up to a centimeter thick.
Early Islamic mosaics in Iran consist of geometric decorations in mosques and mausoleums, made of glazed brick. Typical turquoise tiling becomes popular in 10th-11th century and is used for Kufic inscriptions on mosque walls. Seyyed Mosque in Isfahan, Dome of Maraqeh and the Jame Mosque of Gonabad are among the finest examples; the dome of Jame' Atiq Mosque of Qazvin is dated to this period. The golden age of Persian tilework began during the reign the Timurid Empire. In the moraq technique, single-color tiles were cut into small geometric pieces and assembled by pouring liquid plaster between them. After hardening, these panels were assembled on the walls of buildings, but the mosaic was not limited to flat areas. Tiles were used to cover both the exterior surfaces of domes. Prominent Timurid examples of this technique include the Jame Mosque of Yazd, Goharshad Mosque, the Madrassa of Khan in Shiraz, the Molana Mosque. Other important tile techniques of this time include girih tiles, with their characteristic white girih, or straps.
Mihrabs, being the focal points of mosques, were the places where most sophisticated tilework was placed. The 14th-century mihrab at Madrasa Imami in Isfahan is an outstanding example of aesthetic union between the Islamic calligrapher's art and abstract ornament; the pointed arch, framing the mihrab's niche, bears an inscription in Kufic script used in 9th-century Qur'an. One of the best known architectural masterpieces of Iran is the Shah Mosque in Isfahan, from the 17th century, its dome is a prime example of tile mosaic and its winter praying hall houses one of the finest ensembles of cuerda seca tiles in the world. A wide variety of tiles had to be manufactured in order to cover complex forms of the hall with consistent mosaic patterns; the result was a technological triumph as well as a dazzling display of abstract ornament. During the Safavid period, mosaic ornaments were replaced by a haft rang technique. Pictures were painted on plain rectangle tiles and fired afterwards. Besides economic reasons, the seven colors method gave more freedom to artists and was less time-consuming.
It was popular until the Qajar period, when the palette of colors was extended by orange. The seven colors of Haft Rang tiles were black, ultramarine
Bendomino is a tabletop strategy game similar to dominoes, created by Thierry Denoual and published by Blue Orange Games in 2007. It is a set of double-6 dominoes with a 120-degree curve; the main difference from dominoes is the curved shape of the pieces, which introduces a new level of strategy to the game. There is a version of the game for younger players with pictures instead of numbers and symbols on the bendomino tiles. Bendomino is played in rounds. At the beginning of each round, place the 28 Bendominoes face down and mix them. Players draw their hand, the remaining pieces represent the stock; the player with the highest Bendomino double starts the game by placing the piece on the center of the table. If no double was drawn, the highest Bendomino number should be played. Taking turns in a clockwise direction, each player tries to match a Bendomino by number to either end of the Bendomino chain. To be accepted the new piece needs to match but has to fit; each Bendomino must be connected evenly with other pieces to ensure accuracy of the game.
If players do not have a Bendomino that can be played, they must draw one piece from the stock. If the piece they draw can be played, they can play it. Players can decide to draw a Bendomino and pass their turn if they have playable pieces. Either end of the Bendomino game can be blocked when: No matching numbers are available No matching pieces can fit One end of the game is trapped in a dead end Both ends connect If both ends of the Bendomino chain are blocked, each player draws a Bendomino until the stock is empty. A round ends when: A player has no Bendominoes left to play; the stock is empty and players cannot play any pieces. You win a round when: You play all your pieces. No pieces can be played by any player and you have the lowest point total.. The winner of a round scores the dot points from all opponents’ remaining Bendominoes; the first player to score 100 points wins the game. Wild Draw For a more aggressive game, when players do not have a playable piece they must continue to draw until they get a playable piece or until the stock is empty.
No Draw When players do not have a matching piece, they pass their turn instead of drawing. No Draw – 2 Teams of 2 players In this version, each player draws 7 pieces at the start of the game, so there is no stock. Players take only use their individual pieces. A team wins a round; the winning team scores the dot points from the remaining Bendominoes of the losing team. Blue Orange Link: BlueOrangeGames-Bendomino BlueOrange GamesOther Bendominoes.com The Toy Man Online Review Bendomino at BoardGameGeek Gamers Alliance Toy DirectoryVideos: Game demonstration Another game demonstration