Timothy John Schafer is an American video game designer. He founded Double Fine Productions in July 2000, after having spent over a decade at LucasArts. Schafer is best known as the designer of critically acclaimed games Full Throttle, Grim Fandango, Psychonauts, Brütal Legend and Broken Age, co-designer of Day of the Tentacle, and assistant designer on The Secret of Monkey Island and Monkey Island 2: LeChuck's Revenge. He is well known in the video game industry for his storytelling and comedic writing style, and has been given both a Lifetime Achievement Award from the Game Developers Choice Awards, and a BAFTA Fellowship for his contributions to the industry.
Schafer and other game developers at a BAFTA event in Los Angeles in July 2011. From left: Rod Humble, Louis Castle, David Perry, Brenda Brathwaite, John Romero, Will Wright, Tim Schafer, Chris Hecker.
Schafer and 2 Player Productions at PAX Prime 2012
Schafer has frequently served as host of the Game Developers Choice Awards, including in 2019.
Monkey Island 2: LeChuck's Revenge is an adventure game developed and published by LucasArts in 1991. A sequel to 1990's The Secret of Monkey Island, it is the second game in the Monkey Island series. It was the sixth LucasArts game to use the SCUMM engine, and the first game to use the iMUSE sound system. In it, pirate Guybrush Threepwood searches for the legendary treasure of Big Whoop and again faces off against the pirate LeChuck, who is now an undead corpse.
The designers fashioned the presentation of Monkey Island 2 after that of a puppet show (example pictured above) to help minimize the game's production costs.
LucasArts’ choice to distribute Monkey Island 2: LeChuck's Revenge on the floppy disk medium led to the omission of certain narrative sequences from the final product.
Director Ron Gilbert (2013 photograph) supervised the design-related aspects of Monkey Island 2 such as the title's difficulty and puzzle structure, and conceived the sequel's storyline.