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Tom Petty

Thomas Earl Petty was an American singer-songwriter, multi-instrumentalist, record producer, actor. He was the lead singer of Tom Petty and the Heartbreakers, formed in 1976, he led the band Mudcrutch, was a member of the late 1980s supergroup the Traveling Wilburys. Petty recorded a number of hit singles as a solo artist. In his career, he sold more than 80 million records worldwide, making him one of the best-selling music artists of all time, he and the Heartbreakers were inducted into the Rock and Roll Hall of Fame in 2002. Petty died at the age of 66, of an accidental overdose of prescription drugs, one week after the completion of the Heartbreakers' 40th anniversary tour. Petty was born October 20, 1950, in Gainesville, the first of two sons of Kitty Petty, a local tax office worker, Earl Petty, who worked in a grocery store, he had a brother, seven years younger. His interest in rock and roll music began at age ten. In the summer of 1961, his uncle was working on the set of Presley's film Follow That Dream, in nearby Ocala, invited Petty to watch the shoot.

He became a Presley fan, when he returned that Saturday, he was greeted by his friend Keith Harben, soon traded his Wham-O slingshot for a collection of Elvis 45s. Of that meeting with Presley, Petty said, "Elvis glowed." In a 2006 interview, Petty said he knew he wanted to be in a band the moment he saw the Beatles on The Ed Sullivan Show. "The minute I saw the Beatles on the Ed Sullivan Show—and it's true of thousands of guys—there was the way out. There was the way to do it. You get your friends and you're a self-contained unit, and you make the music. And it looked like so much fun, it was something. I had never been hugely into sports.... I had been a big fan of Elvis, but I saw in the Beatles that here's something I could do. I knew, it wasn't long before there were groups springing up in garages all over the place." He dropped out of high school at age 17 to play bass with his newly formed band. In an interview with the CBC in 2014, Petty stated that the Rolling Stones were "my punk music", he credited the group with inspiring him by demonstrating that he and musicians like him could make it in rock and roll.

One of his first guitar teachers was Don Felder, a fellow Gainesville resident, who joined the Eagles. As a young man, Petty worked on the grounds crew of the University of Florida, but never attended as a student. An Ogeechee lime tree that he planted while employed at the university is now called the Tom Petty tree, he worked as a gravedigger. Petty overcame a difficult relationship with his father, who found it hard to accept that his son was "a mild-mannered kid, interested in the arts" and subjected him to verbal and physical abuse on a regular basis. Petty remained close to his brother, Bruce. Shortly after embracing his musical aspirations, Petty started a band known as the Epics to evolve into Mudcrutch; the band included future Heartbreakers Mike Campbell and Benmont Tench and was popular in Gainesville, but their recordings went unnoticed by a mainstream audience. Their only single, "Depot Street", released in 1975 by Shelter Records, failed to chart. After Mudcrutch split up, Petty reluctantly agreed to pursue a solo career.

Tench decided to form his own group. Petty and Campbell collaborated with Tench, Ron Blair and Stan Lynch, forming the first lineup of the Heartbreakers, their eponymous debut album gained minute popularity amongst American audiences, achieving greater success in Britain. The single "Breakdown" was re-released in 1977, peaked at No. 40 in early 1978 after the band toured in the United Kingdom in support of Nils Lofgren. The debut album was released by Shelter Records, their second album, You're Gonna Get It!, was the band's first Top 40 album, featuring the singles "I Need to Know" and "Listen to Her Heart". Their third album, Damn the Torpedoes went platinum, selling nearly two million copies. In September 1979, Tom Petty and the Heartbreakers performed at a Musicians United for Safe Energy concert at Madison Square Garden in New York, their rendition of "Cry to Me" was featured on No Nukes. The 4th album Hard Promises, released in 1981, became a top-ten hit, going platinum and spawning the hit single "The Waiting".

The album featured Petty's first duet, "Insider" with Stevie Nicks. Bass player Ron Blair quit the group and was replaced on the fifth album, Long After Dark, by Howie Epstein. In 1985, the band participated in Live Aid, playing four songs at John F. Kennedy Stadium, in Philadelphia. Southern Accents was released in 1985; this album included the hit single "Don't Come Around Here No More", produced by Dave Stewart. The song's video featured Petty dressed as the Mad Hatter and chasing Alice from the book Alice's Adventures in Wonderland cutting and eating her as if she were a cake; the ensuing tour led to the live album Pack Up the Plantation: Live! and an invitation from Bob Dylan—Tom Petty and the Heartbreakers joined him on his True Confessions Tour. They played some dates with the Grateful Dead in 1986 and 1987. In 1987, the group released Let Me Up which includes "Jammin' Me" which Petty wrote with Dylan. In 1988, Petty joined George Harrison's group, the Traveling Wilburys, which include

Tear Ring Saga

Tear Ring Saga: Chronicles of War Hero Yutona is a tactical role-playing game developed by Tirnanog, a development studio started by Shouzou Kaga, the creator of the Fire Emblem series, after he left Nintendo’s Intelligent Systems development team in 1999. The game featured a complicated development and initial release period, with the company receiving legal pressure multiple times from Nintendo, who felt that the game's similar gameplay and presentation, which featured the art of Fire Emblem: Thracia 776 artist Mayumi Hirota, infringed on their copyrights on their Fire Emblem intellectual property. Direct ties to Fire Emblem were dropped, its original title, Emblem Saga, was changed to its final title as to not sound so similar to Fire Emblem, the game was released in Japan on May 24, 2001, by Enterbrain, for Nintendo's competitor, Sony, on their PlayStation console. Three months after release, Nintendo took them to court over the game, while Enterbrain was ordered to pay a fee, they retained the right to sell the game.

The game was viewed as a success, selling over 345,000 copies in its first three months of sale in Japan. The game was never released in any other regions though a rough unofficial fan translation was created and released over a decade in 2012, with a full translation being released on November 22, 2016. Kaga and Tirnanog went on to release a vastly overhauled sequel, Tear Ring Saga: Berwick Saga, in 2005 for the PlayStation 2, though the title sold less and was the last game for the company and series. Tear Ring Saga is a tactical RPG with gameplay similar to the gameplay found in the Fire Emblem series of video games; the game was created as a spiritual sequel to Fire Emblem by the game's creator, Shouzou Kaga, who no longer had the rights to the Fire Emblem intellectual property upon leaving Intelligent Systems and Nintendo. The game shares the same interface and music style, overall gameflow; the game involves the player moving characters in a turn based fashion across a large grid from a top-down perspective.

The player is tasked with certain objectives fighting and defeating an entire opposing faction, or a particular member or leader of a faction. There are two protagonists in the game and Holmes, each with their own army to command. Though the two armies travel separately for the majority of the game, they cross paths at several points of the story, allowing the player to switch allocations of fighters and items amongst the two groups. Runan's story follows a strict set of scenarios where he battles against an enemy empire, while Holmes' scenario allows for more freedom, allowing the player to ignore the main scenarios in favor of gathering treasure and increase the army's strength; the game takes place on an island continent called Riberia, which had long been divided and ruled under four kingdoms. However, these kingdoms were destroyed by the evil Zoa Empire and its devil-worshipping ruler, the island was starting to regress into a period of instability and darkness; the Rīve Kingdom was one of the four kingdoms of Riberia, the first protagonist, Runan, is the prince of Razelia.

After the fall of his father's principality, he went into hiding in a nearby port-town. However, this town fell into the hands of the Empire, Runan and Holmes, the prince of another one of the kingdom's principalities, retreat to the newly created Uelt Kingdom with a small contingent of troops; the two receive assistance from the Uelt king, begin a long journey to destroy the evil empire. The origins of the game's development traces back to the creation of Nintendo and Intelligent Systems's Fire Emblem; the series was first created by Shouzou Kaga, who worked on the first five titles in the series, from 1990's Fire Emblem: Shadow Dragon and the Blade of Light to 1999's Fire Emblem: Thracia 776. Upon the completion of the fifth title, Kaga decided to leave the company in order to work on games on his own, he founded a new company, Tirnanog in 2000, shortly after announced their first title, the titled Emblem Saga, for Nintendo's market rival Sony on their PlayStation console. The game was announced for a March 2001 release, though the game was delayed to May 24, 2001 in order to polish up the gameplay and add some new content.

Prior to the game's release, Tirnanog began receiving legal pressure from Nintendo, who were unhappy about making such an similar game, in both name and concept, for their direct competitor, stating they felt that it "was used deliberately for promotional purposes...bringing false recognition to users." This led to the team changing the name of the title to Tear Ring Saga and removing any direct references to Fire Emblem a month and a half prior to release. While these initial changes allowed the game to be released as scheduled on May 24, 2001, Nintendo sued Tirnanog and publisher Enterbrain for still infringing on game licenses and copyrights shortly after release in July. Nintendo sought for over 258.3 million yen in damages, to prohibit sale and distribution of the game. The first trial ended in November, 2002, where the Tokyo District Court turned down Nintendo's claims. Nintendo filed a second lawsuit on appeal, the second trial began three months after the first, this time under the Tokyo High Court.

The second trial ended in November 2004, Enterbrain was ordered to pay a fine of 76 million yen to Nintendo. However, the game was not ruled as a breach of copyright, copies remained in stores. Nintendo and Intelligent Systems made another appeal to the Japanese Supreme Court, where the second ruling was upheld; the game was released on May 24, 2001 in Japan

Equality and Diversity Forum

The Equality and Diversity Forum is a network of UK organisations committed to equal opportunities, social justice, good community relations, respect for human rights and an end to discrimination based on age, disability and gender identity, religion or belief, sexual orientation. EDF's members and observers include some UK-wide organisations, some that operate across Great Britain and some that operate in England only. Although legislation on equality and human rights is reserved, many areas of policy and legislation that have a significant effect on inequality, such as education and health, are devolved. Wherever possible, EDF works and shares information with similar networks of equality and human rights NGOs in Scotland and Northern Ireland; the Forum was established by Sarah Spencer CBE and Patrick Grattan MBE in 2002 to promote dialogue and understanding across the separate equality ‘strands’, to ensure that policy debate on proposals for discrimination legislation and a single equality body recognises the cross-cutting nature of equality issues.

The Equality and Diversity Forum’s work benefits: Members of the Forum – charities working in different areas of equality and human rights Observers of the Forum – organisations representing a wide range of interests who contribute to a better understanding of equality and human rights The wider public, including individuals experiencing discrimination directly and employees of organisations providing services and support to vulnerable and marginalised members of society To promote equality and in particular the elimination of discrimination on the grounds of age, gender, gender identity, religion or belief, sexual orientation or any combination thereof. EDF Website


A fortification is a military construction or building designed for the defense of territories in warfare, is used to solidify rule in a region during peacetime. The term is derived from the Latin fortis and facere. From early history to modern times, defensive walls have been necessary for cities to survive in an ever-changing world of invasion and conquest; some settlements in the Indus Valley Civilization were the first small cities to be fortified. In ancient Greece, large stone walls had been built in Mycenaean Greece, such as the ancient site of Mycenae. A Greek phrourion was a fortified collection of buildings used as a military garrison, is the equivalent of the Roman castellum or English fortress; these constructions served the purpose of a watch tower, to guard certain roads and borders. Though smaller than a real fortress, they acted as a border guard rather than a real strongpoint to watch and maintain the border; the art of setting out a military camp or constructing a fortification traditionally has been called "castrametation" since the time of the Roman legions.

Fortification is divided into two branches: permanent fortification and field fortification. There is an intermediate branch known as semi-permanent fortification. Castles are fortifications which are regarded as being distinct from the generic fort or fortress in that they are a residence of a monarch or noble and command a specific defensive territory. Roman forts and hill forts were the main antecedents of castles in Europe, which emerged in the 9th century in the Carolingian Empire; the Early Middle Ages saw the creation of some towns built around castles. Medieval-style fortifications were made obsolete by the arrival of cannons in the 14th century. Fortifications in the age of black powder evolved into much lower structures with greater use of ditches and earth ramparts that would absorb and disperse the energy of cannon fire. Walls exposed to direct cannon fire were vulnerable, so the walls were sunk into ditches fronted by earth slopes to improve protection; the arrival of explosive shells in the 19th century led to yet another stage in the evolution of fortification.

Star forts did not fare well against the effects of high explosive, the intricate arrangements of bastions, flanking batteries and the constructed lines of fire for the defending cannon could be disrupted by explosive shells. Steel-and-concrete fortifications were common during the early 20th centuries; the advances in modern warfare since World War I have made large-scale fortifications obsolete in most situations. Many US military installations are known as forts. Indeed, during the pioneering era of North America, many outposts on the frontiers non-military outposts, were referred to generically as forts. Larger military installations may be called fortresses; the word fortification can refer to the practice of improving an area's defense with defensive works. City walls are fortifications but are not called fortresses; the art of setting out a military camp or constructing a fortification traditionally has been called castrametation since the time of the Roman legions. The art/science of laying siege to a fortification and of destroying it is called siegecraft or siege warfare and is formally known as poliorcetics.

In some texts this latter term applies to the art of building a fortification. Fortification is divided into two branches: permanent fortification and field fortification. Permanent fortifications are erected at leisure, with all the resources that a state can supply of constructive and mechanical skill, are built of enduring materials. Field fortifications—for example breastworks—and known as fieldworks or earthworks, are extemporized by troops in the field assisted by such local labour and tools as may be procurable and with materials that do not require much preparation, such as earth and light timber, or sandbags. An example of field fortification was the construction of Fort Necessity by George Washington in 1754. There is an intermediate branch known as semi-permanent fortification; this is employed when in the course of a campaign it becomes desirable to protect some locality with the best imitation of permanent defences that can be made in a short time, ample resources and skilled civilian labour being available.

An example of this is the construction of Roman forts in England and in other Roman territories where camps were set up with the intention of staying for some time, but not permanently. Castles are fortifications which are regarded as being distinct from the generic fort or fortress in that it describes a residence of a monarch or noble and commands a specific defensive territory. An example of this is the massive medieval castle of Carcassonne. From early history to modern times, walls have been a necessity for many cities. In Bulgaria, near the town of Provadia a walled fortified settlement today called Solnitsata starting from 4700 BC had a diameter of about 300 feet, was home to 350 people living in two-storey houses, was encircled by a fortified wall; the huge walls around the settlement, which were built tall and with stone blocks which are 6 feet high and 4.5 feet thick, make it one of the earliest walled settlements in Europe but it is younger than the walled town of Sesklo in Greece from 6800 BC.

Uruk in ancient Sumer is one of the world's oldest known walled cities. The Ancient Egyptians built fortresses on the frontiers of the Nile Valley to protect against invaders from neighbour

St John the Evangelist Church, Cardiff

St John the Evangelist Church, Canton is a listed church in Cardiff, Wales. It is in the Rectorial Benefice of Canton; the hamlet of Canton was part of the Parish of Llandaff, but the population of the area swelled during the early 19th Century as Cardiff industrialised ad expanded. By the 1850s, it was considered. St John's was designed by John Pollard Seddon; the church was built in stages over a period of nearly 50 years. Construction slowed and the steeple and chancel were not added until 1868-70. G. E. Haliday modified the spire and added a west bay in 1902. Additional minor alterations were carried out in the 1950s; the church's first minister was Vincent Saulez, who played a part in the founding of St Paul's Church, Grangetown. The church was designated as a Grade II listed building in 1975; the church has a triple-gabled reredos, an octagonal Victorian baptismal font and much stained glass of various ages

Rambler (portal)

Rambler is a Russian search engine and one of the biggest Russian web portals. It is owned by the Rambler Media Group and Prof-Media since 2006, it was launched in 1996 by Stack Ltd, including Sergey Lysakov, Dmitry Kryukov, Vladimir Samoylov and others. Rambler has been online since 1996. In 2005 the Rambler Media Group went public, was bought by Prof-Media in 2006. On July 18 2008 it was announced that Google was to acquire Begun, part of Rambler Media and one of the biggest Russian contextual advertising services for $140 million, but the deal was blocked by Russian Federal Antimonopoly Service; the main competitors of Rambler in the Russian market are As of July 2013, Rambler ranked 11th in popularity among Russian sites. In September 2016 it was reported that the site was breached in February 2012. LeakedSource received a dump of the user database at the time that included usernames, ICQ instant messaging accounts for over 98 million users, it was revealed that the database stored user passwords in plaintext — meaning that whoever breached the database had access to the e-mail accounts of all of its users.

Services offered by Rambler include web search, e-mail, news aggregation, e-commerce and other services to the Russian-speaking community globally. It is complemented by a number of other Rambler Media Group owned web properties including: online Russian language newspaper health and medical advice parenting advice information about computer equipment List of search engines Igor Ashmanov Anton Nossik