A trick-taking game is a card- or tile-based game in which play of a hand centers on a series of finite rounds or units of play, called tricks, which are each evaluated to determine a winner or taker
A trick of four cards. North led the 10♠. Usually all players must follow suit and play a spade unless they have none. East does so with the K♠. South does not have a spade, so plays the J♦, and West the 7♥. In a notrump game, east wins the trick, having played the highest card of the suit led, unless the game is an ace–ten game, with 10 being higher than the king, making north win the trick. If diamonds or hearts are trumps, south or west respectively win.
"The Four Friends Playing Ombre", 1888, by Malthe Engelstedt
Bridge is played between two partnerships
A 6 of cups is tucked under the deck in a game of Brisca, to show that cups is the trump suit
A card game is any game that uses cards as the primary device with which the game is played, whether the cards are of a traditional design or specifically created for the game. Countless card games ex
The Card Players, 17th-century painting by Theodoor Rombouts
François Rabelais’s giant Gargantua is depicted as a great player of card games
Preferans, a trick-taking card game version popular in Croatia