Infinite photos and videos for every Wiki article · Find something interesting to watch in seconds
History
Page
A trick of four cards. North led the 10♠. Usually all players must follow suit and play a spade unless they have none. East does so with the K♠. South
A trick of four cards. North led the 10♠. Usually all players must follow suit and play a spade unless they have none. East does so with the K♠. South does not have a spade, so plays the J♦, and West the 7♥. In a notrump game, east wins the trick, having played the highest card of the suit led (unless the game is an ace–ten game, with 10 being higher than the king, making north win the trick). However, if diamonds or hearts are trumps, south or west respectively win.
"The Four Friends Playing Ombre" (1888) by Malthe Engelstedt
"The Four Friends Playing Ombre" (1888) by Malthe Engelstedt
Bridge is played between two partnerships
Bridge is played between two partnerships
A 6 of cups is tucked under the deck in a game of Brisca, to show that cups is the trump suit
A 6 of cups is tucked under the deck in a game of Brisca, to show that cups is the trump suit
Page
The Card Players, 17th-century painting by Theodoor Rombouts
The Card Players, 17th-century painting by Theodoor Rombouts
Preferans, a trick-taking card game version popular in Croatia
Preferans, a trick-taking card game version popular in Croatia
The Card Players, 1895 by Paul Cézanne
The Card Players, 1895 by Paul Cézanne
Historically, card games such as whist and contract bridge were opportunities for quiet socializing, as shown in this 1930s magic lantern slide photo
Historically, card games such as whist and contract bridge were opportunities for quiet socializing, as shown in this 1930s magic lantern slide photo taken in Seattle, Washington.