Visual novels are a video game genre of Japanese origin focused on presenting a story. Progress is made via means such as clicking, tapping or pressing a button. Some descriptions of the genre suggest
Capcom at the Tokyo Game Show in 2005. Gameplay of Phoenix Wright: Ace Attorney is projected in the background.
A vending machine promoting an anime series based on Clannad in 2007 at Akihabara Station in Tokyo. While developers made novel games outside Japan in 2010s, they lacked the impact that Japanese novel games had to expand into multimedia franchises.
Otogirisō is a 1992 visual novel video game developed and published by Chunsoft for the Super Famicom. It is about an unnamed protagonist and his girlfriend Nami who are lost down a forest road. After
Visual novel
…originated by the later-half of the 1990s, while in Japan they are often called noberugēmu (lit. 'novel game') for short. Releases in the 1990s such as Otogirisō (1992), Yu-no (1996), and Kanon (1999) would establish the gameplay and visual elements that would become common in later visual novels. Being…
The player progresses and affects the narrative by selecting text options.
Screenshots of Otogirisō from the May 17, 1991 issue of Famicom Tsūshin. The game initially was developed with no background graphics.
Otogirisō was first released for the Super Famicom.