WWE'12 is a professional wrestling video game developed by Yuke's and published by THQ for PlayStation 3, Xbox 360 systems. It is the thirteenth overall in the combined series, it is the sequel to WWE SmackDown vs. Raw 2011 and is succeeded by WWE'13, it is the first game in the series developed for the seventh generation of home consoles. It was released on November 22, 2011 in North America, November 25 in Europe, on January 26, 2012 in Japan. A Europe-exclusive WWE'12 WrestleMania Edition was released on May 25, 2012; the weak/strong grapple system from the past games has been removed. Characters now perform different moves based on their opponent's current physical state. Players now have a window of opportunity to attack while still in a downed state and can interrupt moves and Royal Rumble eliminations with attacks; the pinning meter from the past games has been reworked to make it more difficult to kick out as a wrestler takes more damage. The game's artificial intelligence has been adjusted to prevent players from overusing the same move.
In addition, the ability to store finishing moves has returned. A new feature called "Dynamic Comebacks" gives players on the verge of losing the opportunity to hit a combination of moves to gain two finishing moves. New "wake up taunts" bring a downed opponent to their feet for a finishing move. Players have the ability to target specific limbs during matches and perform submissions through a new "Breaking Point" submission minigame. "WWE Universe", the mode in which players participate in matches and storylines that are booked automatically, returned from the previous year with additional cutscenes. Changed from the previous iteration, the mode allows for players to create a title match on any given date rather than on pay-per views. Although the ability to change rosters manually is available, the game features a two-week WWE draft event. Storylines that are made can be changed and revamped by including another superstar or diva or by interfering in matches, with some storylines allowing rivalries to turn into alliances and vice versa.
The player is given the option to change SmackDown and Raw into their own original or cancelled WWE shows, though changes are limited for Superstars and shows must remain on the same calendar date. The mode is improved to strengthen the line of division between exhibition and universe mode, with the former no longer affecting universe mode stats and with the latter's match card being forced to be complete before advancing on to an event, unless the matches are simulated through the Universe Calendar; the mode allows for players to injure other superstars through uses of multiple finishers or weapon shots. Superstar momentum has been furthered, with superstars on winning and losing streaks attributes rising ad falling respectively; the "Road to WrestleMania", the mode in which players participate in a pre-scripted storyline featuring actual WWE wrestler voices returned. Instead of choosing one of a number of different stories lasting three months each, the mode in WWE'12 consists of a single storyline taking place over eighteen months of WWE programming and encompassing two WrestleMania events.
The mode is split into three acts, the first of which sees the player assuming the role of the villainous Sheamus. The second act is centered around the heroic Triple H and the final act features the player taking control of a created superstar named Jacob Cass; the game includes creation modes for superstars, finishing moves, highlight reels, introduced for the first time create-a-arena where the player can add color to the ring, turnbuckle, change to steel or normal barricades and add custom logos. With future games having career showcases instead of storyline driven modes, WWE'12 is the final entry in the series to feature the "Road to Wrestlemania" mode. WWE'12 marks the video game debuts of 13 superstars. WWE'12 was first announced on June 1, 2011 with the slogan, "Bigger, Better", the slogan of WrestleMania III. THQ promoted a new animation system dubbed "Predator Technology"; the "Predator Technology" makes the wrestlers in the game look more realistic. In addition to allowing players to interrupt moves, attack animations such as John Cena's Five Knuckle Shuffle and Booker T's scissor kick no longer warp players to the center of the ring.
More realistic ring rope physics have been added, with ropes moving as characters are slammed to the mat. The developers have made efforts to prevent the collision detection problems that have affected the series in the past. On July 28, 2011, it was announced that those who pre-ordered the game would be able to play as The Rock and receive alternate attires for The Miz. On August 13, 2011, Jerry Lawler was announced as downloadable content. Total Nonstop Action Wrestling performer Austin Aries voiced the main character of Jacob Cass in the Road to WrestleMania mode. On October 26, 2011, THQ revealed that the first DLC pack would consist of Shawn Michaels, Jerry Lawler, Jim Ross, Michael Cole, alternate attires for The Road Warriors, tag team attires for Christian and Edge; the next day, information regarding the Divas DLC pack was released, announcing new playable characters including Trish Stratus, Kharma and Brie Bella, Vickie Guerrero and Alicia Fox. It was announced that Alicia Fox would be free DLC.
The third DLC pack would include Brodus Clay, Randy Savage and Mick Foley. Released alongside the third DLC Pack was; the item was ava
WWE 2K18 is a professional wrestling video game developed by Yuke's and Visual Concepts, published by 2K Sports. It is the nineteenth installment in the WWE game series and a follow-up to WWE 2K17, it was released worldwide on October 17, 2017 for PlayStation 4, Xbox One,Nintendo Switch and Microsoft Windows. With its release, WWE 2K18 became the first in the series to be released on eighth generation hardware and the first in the series to be released for PC and consoles simultaneously. A Nintendo Switch version followed on December 6, 2017, the inaugural release of the series for the Switch and the first WWE game to be released for a Nintendo platform since WWE'13. Among the features 2K promoted were enhanced graphics and the return of Kurt Angle to the series as a playable character. Critical response to the game was mixed, with particular criticism levied at the Switch version and its various technical issues. A sequel, WWE 2K19, was released in October 2018. On May 23, 2017, 2K Sports announced WWE 2K18 would be released in 2017.
On June 19, 2017, 2K released a trailer, revealing that Seth Rollins will be featured as the game's cover star. In the trailer, it features Rollins vandalizing and burning down a fictitious WWE warehouse in Stamford, Connecticut, as well as showing the tagline "Be Like No One"; the second trailer features Kurt Angle visiting the ruins of the warehouse and finding a pair of his boots among the ashes, which announced Angle as the game's pre-order. The game's Deluxe Edition was announced, giving players access to the game four days early, along with the season pass and additional in-game content. On July 10, 2017, a Nintendo Switch version was confirmed. On July 27, 2K Sports announced the Collector's Edition, called the "Cena" edition; the collector's edition revolves around John Cena, commemorating his 15 years in the WWE, includes a Cena action figure, a piece of the ring mat from his victory at the 2017 Royal Rumble, an autographed photo from Cena. Unlike previous years, the Collector's Edition included the game's season pass.
The Collector's Edition has two additional playable versions of Cena, as well as Batista and Rob Van Dam as playable characters. On August 16, 2K and IGN announced the first 47 playable characters, with a roster reveal special hosted by Corey Graves, Renee Young, Goldust. Two days 2K announced that the soundtrack for the game would be curated by The Rock and will feature a mix of classic rock, modern rock, hip hop. On September 26, 2K announced that for the first time, the PC version of the game will release alongside its console counterparts on October 17. Season pass details were unveiled on September 27, featuring the Accelerator, MyPlayer kick start, New Moves pack, NXT Generation pack, the Enduring Icons pack; the NXT Generation pack was released on November 21, 2017, while the pre-order and deluxe edition bonus content was available as a separate purchase a week earlier. The New Moves pack was released on December 12, 2017, the Enduring Icons pack was released on January 16, 2018. On March 23, 2018, a WrestleMania-themed edition of WWE 2K18 was released internationally, which contained all of the characters and downloadable content in addition to exclusive items prior to WrestleMania 34.
On June 29, 2017, it was announced that Kurt Angle would be the pre-order bonus character for WWE 2K18, making his first WWE video game appearance since WWE SmackDown vs. Raw 2007. For the third installment in a row, the roster is the largest included in the series with over 200 WWE superstars from the roster; as part of a product placement deal with KFC, WWE 2K18 has Colonel Sanders as a playable character, accessible through the attire templates in the Create-A-Wrestler feature. WWE 2K18 marks the video game debut of 29 wrestlers. Similar to its predecessors, WWE 2K18 is a professional wrestling game and for the first time since WWF SmackDown! Just Bring It, eight wrestlers are able to be in a match at once, instead of six; the Royal Rumble match has been retooled, with new mechanics and elimination sequences. A carry system was introduced, allowing players to pick up or drag their opponent and place them in a specific spot. Thousands of new moves and animations have been added to the game. Improvements have been made to the creation suite, such as materials.
One such material is a glow effect, which gives players the ability to make hair and logos on their created superstars to glow. Other new creation suite features include an enhanced highlight system, however the free-roaming camera has been removed when the highlight reel is being used mid-match. Crowd area templates can be selected in Create-An-Arena, allowing players to select five different templates that have different weapons and objects to use; the Create-A-Match feature, last seen in the 7th-gen version of WWE 2K17, has returned. New to the feature includes the ability to create your own custom matches and save them for use in exhibition mode and Online through Private matches. MyCareer now allows backstage free roaming, with wrestlers creating alliances and enemies, fighting styles are introduced in the "MyPlayer" career mode, letting players choose between eight different fighting styles, each with its own strengths and weaknesses; however mixed gender tag-team matches are not featured in the game and cannot be created using Create-a-Match.
Eduardo Gory Guerrero Llanes was an American professional wrestler and a prominent member of the Guerrero wrestling family. Guerrero performed in Mexico and Japan for several major professional wrestling promotions, in the United States performed for Extreme Championship Wrestling, World Championship Wrestling, most notably World Wrestling Federation/Entertainment. Guerrero's gimmick was that of "Latino Heat", a crafty, resourceful wrestler who would do anything to win a match, his catchphrase became "I Lie! I Cheat! I Steal!" and was used in one of his entrance themes. Despite being a heel for most of his career, he was popular in and out of the ring and was at the peak of his career as a face during 2003–2005, becoming the top wrestler on the SmackDown brand in 2004, he experienced various substance abuse problems, including alcoholism and an addiction to painkillers. Guerrero spent his early career wrestling in Mexican promotions and forming a popular tag team with Art Barr. After the death of Barr, Guerrero received his first mainstream exposure in the United States in 1995 by joining ECW and winning the ECW World Television Championship.
That year, Guerrero moved to WCW, where he became WCW United States Champion, WCW Crusierweight Champion and led the Latino World Order. He left WCW in 2000, he moved to WWF with his WCW colleagues Chris Benoit, Dean Malenko and Perry Saturn, who formed a group called The Radicalz. Guerrero went on to win the WWF European Championship and WWF Intercontinental Championship before he was released in 2001 due to addiction issues. After being rehired in 2002, he formed Los Guerreros with his nephew Chavo, winning the WWE Tag Team Championship, established himself on the SmackDown brand, he climbed to main event status and won the WWE Championship, his sole world championship at No Way Out 2004. He lost the title that year but remained a popular main eventer until his untimely death on November 13, 2005. Guerrero left an impact and legacy on the professional wrestling industry as one of the most beloved performers of his generation and an inspiration to many future professional wrestlers, he was posthumously inducted into the WWE, AAA, Wrestling Observer Newsletter and Hardcore halls of fame.
Guerrero was born and raised in El Paso, where he graduated from Thomas Jefferson High School in 1985. He attended the University of New Mexico, New Mexico Highlands University on an athletic scholarship, it was there that Guerrero entered collegiate wrestling before moving to Mexico to train as a professional wrestler. He followed in the footsteps of his brothers and father, who had wrestled in Mexico; as a boy, he would attend the wrestling promotions held by his father Gory Guerrero at the El Paso County Coliseum. Guerrero's father allowed his nephew Chavo to wrestle each other during intermissions. Guerrero began wrestling as the original Mascara Magica in CMLL until his departure in 1992, he left the company to pursue a career with AAA. Although the Mascara Magica gimmick was popular, CMLL owned the rights to the character. Guerrero appeared on a televised AAA show as Mascara Magica, only to unmask himself along with the aide of his tag team partner that night, Octagón. Being physically attacked by the opposing tag team for doing so.
In Mexico, he wrestled for Asistencia Asesoría y Administración, teaming with El Hijo del Santo as the new version of La Pareja Atómica, the tag team of Gory Guerrero and El Santo. After Guerrero turned on Santo and allied with Art Barr as La Pareja del Terror, the duo became arguably the most hated tag team in lucha libre history. Along with Barr, Chicano Power, Madonna’s Boyfriend, Guerrero formed Los Gringos Locos, a villainous stable. Guerrero said that no matter how many people joined Los Gringos Locos, the stable was all about Barr. Locos feuded with El Hijo del Santo and his partner Octagón ending in a Hair vs. Mask match at the first lucha pay-per-view in America, When Worlds Collide, which they lost. Guerrero and Barr's first break would come when they were noticed in late 1994 by the owner of Extreme Championship Wrestling, Paul Heyman, were approached about wrestling for him in 1995. Barr, died before he could join ECW with Guerrero. In 1993, Guerrero began wrestling in Japan for New Japan Pro Wrestling, where he was known as the second incarnation of Black Tiger.
He became more successful upon his return when he won the Best of the Super Juniors 1996 tournament of junior heavyweights. He received a shot at the IWGP Junior Heavyweight Champion The Great Sasuke at Skydiving J, but lost the match. Guerrero won the ECW World Television Championship from 2 Cold Scorpio in his debut match for Extreme Championship Wrestling, went on to have a series of acclaimed matches with Dean Malenko before they both signed with World Championship Wrestling that year. Guerrero lost the ECW Television Championship to Malenko on July 21 of that year, but Guerrero regained the title on July 28. Guerrero lost the ECW Television Championship back to 2 Cold Scorpio on August 25; the next day, they had their last match which ended in a draw in a two out of three falls match at the ECW Arena. After the match, the locker room emptied and the two were carried around the ring by their fellow wrestlers while the crowd chanted "please don't go". Guerrero debuted in WCW in 1989 as a jobber.
In 1991, he would retur
WWE SmackDown! Here Comes the Pain
WWE SmackDown! Here Comes the Pain is a professional wrestling video game developed by Yuke's and published by THQ for PlayStation 2, it is the sequel to WWE SmackDown! Shut Your Mouth, released in October 2002, is part of the WWE SmackDown! Series based on World Wrestling Entertainment's weekly TV show SmackDown, it was the first SmackDown! Game to feature a catchphrase not linked back to The Rock in its title, it was the final WWE game to use the SmackDown! name, as it was succeeded by WWE SmackDown! vs. Raw series in November 2004; the game introduced a more complicated grappling system, while retaining the series' fast gameplay. Included with this new grappling system were body damage displays, submission meters, as well as the ability to break the submission hold when touching the ropes, individual character scales that consisted of statistics; this game marks the first time the Elimination Chamber and the Bra and Panties Match would be featured in a wrestling game. Much like every WWE game before it, WWE SmackDown!
Here Comes the Pain features over 50 Superstars who were active members of the WWE roster at the time of the game's release. In addition to the playable current Superstars, for the first time in a SmackDown game, it featured a variety of legends such as Jimmy "Superfly" Snuka, "Rowdy" Roddy Piper, The Undertaker, more; this is the only game to feature Ultimo Dragon, Sean O'Haire, Hillbilly Jim, George Steele and Rodney Mack. It is the first game in the SmackDown! Series to have John Cena, Charlie Haas, Shelton Benjamin, Chavo Guerrero, Jr. Sable and Rey Mysterio as playable characters; this marks the final time that Stone Cold Steve Austin and The Rock would appear in a SmackDown! Game as non-legends; this is the last WWE game to feature the first game to depict Kane without his mask. Season Mode was much like the game before it, starting off with the Backlash Pay Per View and fighting your way through the months, ending with WrestleMania. Instead of being able to roam free around the arena, this version of Season Mode had it so that all of your decisions were made on a menu screen in your locker room.
In the General Manager's room, you can ask for title shots and brand switches. There are multiple titles to go after depending on if you go to SmackDown! or RAW. The development version featured Hulk Hogan and The Ultimate Warrior. Hogan and Hardy were removed from the game when they left WWE and Warrior was omitted due to a legal dispute with the company. Data for other omitted wrestlers, including Spike Dudley, Billy Kidman, Billy Gunn, William Regal, Molly Holly and 3-Minute Warning remains on the final discs, with none of them having any finished character models; the concept of having multiple versions of Hogan in one game was included with the release of WWE SmackDown! vs. Raw 2006. Johnny Stamboli, Hardcore Holly, Al Snow, Bill DeMott, Scotty 2 Hotty were all pulled early in development. Chief Morley was planned for the game, but was changed last minute to Val Venis. WWE SmackDown! Here Comes the Pain received a "Platinum" sales award from the Entertainment and Leisure Software Publishers Association, indicating sales of at least 300,000 copies in the United Kingdom.
The game received "generally favorable" reviews from critics and “universal acclaim” from fans and gamers alike, according to review aggregator Metacritic. IGN called the game "one of the best wrestling games we've played... With its ultra-improved gameplay mechanics, enhanced visual engine, smarter career mode, established create-a-character feature, Yuke's and THQ are the track to success." GameSpot said, "What the game lacks in innovation, however, is more than made up for in sheer playability." Eurogamer called it "a superb blend of traditional and wrestling-specific fight mechanics, there's so much variety here that it wouldn't be an exaggeration to say you could play this one from now until the next SmackDown without getting bored or running out of things to do." GMR said, "Submission moves makes sense, thanks to a logical location-based damage system, wrestlers' weights are presented."Other reviews were more mixed. Official U. S. PlayStation Magazine called it "the first game in the series that tries to accommodate both sides by combining quick action with the technical elements of wrestling, it works -- almost."
In Japan, Famitsu gave it a score of 29 out of 40. List of licensed wrestling video games List of fighting games Rumble Roses - An all-female wrestling game by Konami that uses the same game engine. WWE 2K WWE SmackDown! Here Comes the Pain at MobyGames download Official Yuke's website
Video game genre
A video game genre is a classification assigned to a video game based on its gameplay interaction rather than visual or narrative differences. A video game genre is defined by a set of gameplay challenges and are classified independently of their setting or game-world content, unlike other works of fiction such as films or books. For example, a shooter game is still a shooter game, regardless of when it takes place; as with nearly all varieties of genre classification, the matter of any individual video game's specific genre is open to personal interpretation. Moreover, each individual game may belong to several genres at once; the first attempt to classify different genres of video games was made by Chris Crawford in his book The Art of Computer Game Design in 1984. In this book, Crawford focused on the player's experience and activities required for gameplay. Here, he stated that "the state of computer game design is changing quickly. We would therefore expect the taxonomy presented to become obsolete or inadequate in a short time."
Since among other genres, the platformer and 3D shooter genres, which hardly existed at the time, have gained a lot of popularity. As hardware capabilities have increased, new genres have become possible, with examples being increased memory, the move from 2D to 3D, new peripherals and location. Though genres were just interesting for game studies in the 1980s, the business of video games expanded in the 1990s and both smaller and independent publishers had little chance of surviving; because of this, games settled more into set genres that larger publishers and retailers could use for marketing. Due to "direct and active participation" of the player, video game genres differ from literary and film genres. Though one could state that Space Invaders is a science-fiction video game, such a classification "ignores the differences and similarities which are to be found in the player's experience of the game." In contrast to the visual aesthetics of games, which can vary it is argued that it is interactivity characteristics that are common to all games.
Descriptive names of genres take into account the goals of the game, the protagonist and the perspective offered to the player. For example, a first-person shooter is a game, played from a first-person perspective and involves the practice of shooting; the term "subgenre" may be used to refer to a category within a genre to further specify the genre of the game under discussion. Whereas "shooter game" is a genre name, "first-person shooter" and "third-person shooter" are common subgenres of the shooter genre. Other examples of such prefixes are real-time, turn based, side-scrolling; the target audience, underlying theme or purpose of a game are sometimes used as a genre identifier, such as with "games for girls," games for cats,"Christian game" and "Serious game" respectively. However, because these terms do not indicate anything about the gameplay of a video game, these are not considered genres. Video game genres vary in specificity, with popular video game reviews using genre names varying from "action" to "baseball."
In this practice, basic themes and more fundamental characteristics are used alongside each other. A game may combine aspects of multiple genres in such a way that it becomes hard to classify under existing genres. For example, because Grand Theft Auto III combined shooting and roleplaying in an unusual way, it was hard to classify using existing terms. Since the term Grand Theft Auto clone has been used to describe games mechanically similar to Grand Theft Auto III; the term roguelike has been developed for games that share similarities with Rogue. Elements of the role-playing genre, which focuses on storytelling and character growth, have been implemented in many different genres of video games; this is because the addition of a story and character enhancement to an action, strategy or puzzle video game does not take away from its core gameplay, but adds an incentive other than survival to the experience. According to some analysts, the count of each broad genre in the best selling physical games worldwide is broken down as follows.
The most popular genres are Shooter, Role-playing and Sports, with Platformer and Racing having both declined in the last decade. Puzzle games have declined when measured by sales, however, on mobile, where the majority of games are free-to-play, this genre remains the most popular worldwide. List of video game genres
North America is a continent within the Northern Hemisphere and all within the Western Hemisphere. It is bordered to the north by the Arctic Ocean, to the east by the Atlantic Ocean, to the west and south by the Pacific Ocean, to the southeast by South America and the Caribbean Sea. North America covers an area of about 24,709,000 square kilometers, about 16.5% of the earth's land area and about 4.8% of its total surface. North America is the third largest continent by area, following Asia and Africa, the fourth by population after Asia and Europe. In 2013, its population was estimated at nearly 579 million people in 23 independent states, or about 7.5% of the world's population, if nearby islands are included. North America was reached by its first human populations during the last glacial period, via crossing the Bering land bridge 40,000 to 17,000 years ago; the so-called Paleo-Indian period is taken to have lasted until about 10,000 years ago. The Classic stage spans the 6th to 13th centuries.
The Pre-Columbian era ended in 1492, the transatlantic migrations—the arrival of European settlers during the Age of Discovery and the Early Modern period. Present-day cultural and ethnic patterns reflect interactions between European colonists, indigenous peoples, African slaves and their descendants. Owing to the European colonization of the Americas, most North Americans speak English, Spanish or French, their culture reflects Western traditions; the Americas are accepted as having been named after the Italian explorer Amerigo Vespucci by the German cartographers Martin Waldseemüller and Matthias Ringmann. Vespucci, who explored South America between 1497 and 1502, was the first European to suggest that the Americas were not the East Indies, but a different landmass unknown by Europeans. In 1507, Waldseemüller produced a world map, in which he placed the word "America" on the continent of South America, in the middle of what is today Brazil, he explained the rationale for the name in the accompanying book Cosmographiae Introductio:... ab Americo inventore... quasi Americi terram sive Americam.
For Waldseemüller, no one should object to the naming of the land after its discoverer. He used the Latinized version of Vespucci's name, but in its feminine form "America", following the examples of "Europa", "Asia" and "Africa". Other mapmakers extended the name America to the northern continent, In 1538, Gerard Mercator used America on his map of the world for all the Western Hemisphere; some argue that because the convention is to use the surname for naming discoveries, the derivation from "Amerigo Vespucci" could be put in question. In 1874, Thomas Belt proposed a derivation from the Amerrique mountains of Central America. Marcou corresponded with Augustus Le Plongeon, who wrote: "The name AMERICA or AMERRIQUE in the Mayan language means, a country of perpetually strong wind, or the Land of the Wind, and... the can mean... a spirit that breathes, life itself." The United Nations formally recognizes "North America" as comprising three areas: Northern America, Central America, The Caribbean.
This has been formally defined by the UN Statistics Division. The term North America maintains various definitions in accordance with context. In Canadian English, North America refers to the land mass as a whole consisting of Mexico, the United States, Canada, although it is ambiguous which other countries are included, is defined by context. In the United States of America, usage of the term may refer only to Canada and the US, sometimes includes Greenland and Mexico, as well as offshore islands. In France, Portugal, Romania and the countries of Latin America, the cognates of North America designate a subcontinent of the Americas comprising Canada, the United States, Mexico, Greenland, Saint Pierre et Miquelon, Bermuda. North America has been referred to by other names. Spanish North America was referred to as Northern America, this was the first official name given to Mexico. Geographically the North American continent has many subregions; these include cultural and geographic regions. Economic regions included those formed by trade blocs, such as the North American Trade Agreement bloc and Central American Trade Agreement.
Linguistically and culturally, the continent could be divided into Latin America. Anglo-America includes most of Northern America and Caribbean islands with English-speaking populations; the southern North American continent is composed of two regions. These are the Caribbean; the north of the continent maintains recognized regions as well. In contrast to the common definition of "North America", which encompasses the whole continent, the term "North America" is sometimes used to refer only to Mexico, the United States, Greenland; the term Northern America refers to the northern-most countries and territories of North America: the United States, Bermuda, St. Pierre and Miquelon and Greenland. Although the term does not refer to a unifie
Christopher Michael Benoit was a Canadian professional wrestler. During his 22-year career, Benoit worked for numerous promotions including the World Wrestling Federation/World Wrestling Entertainment, World Championship Wrestling, Extreme Championship Wrestling, New Japan Pro-Wrestling. Industry journalist Dave Meltzer considered him "one of the top 10, maybe the top 5, all-time greats". Benoit held 22 championships between WWF/WWE, WCW, NJPW, ECW, he was a two-time world champion, having been a one-time WCW World Heavyweight Champion, a one-time World Heavyweight Champion in WWE. Benoit was the twelfth WWE Triple Crown Champion and seventh WCW Triple Crown Champion, the second of four men in history to achieve both the WWE and WCW Triple Crown Championships, he was the 2004 Royal Rumble winner, joining Shawn Michaels as the only two men to win a Royal Rumble as the number one entrant. Benoit headlined multiple pay-per-views for WWE, including a victory in the World Heavyweight Championship main event match of WrestleMania XX in 2004.
Benoit murdered his wife on June 22, 2007, his son on June 23, 2007, hanged himself on June 24, 2007. Research suggests depression and brain damage from numerous concussions are contributing factors leading to the crime. Benoit was born in Montreal, the son of Michael and Margaret Benoit, he grew up in Edmonton, from where he was billed throughout the bulk of his career. He had a sister living near Edmonton. During his childhood and early adolescence in Edmonton, Benoit idolized Tom "Dynamite Kid" Billington and Bret Hart. Benoit trained to become a professional wrestler in the Hart family "Dungeon", receiving education from family patriarch Stu Hart. In-ring, Benoit emulated both Billington and Bret Hart, cultivating a high-risk style and physical appearance more reminiscent of the former. Benoit began his career in Stu Hart's Stampede Wrestling promotion. From the beginning, similarities between Benoit and Billington were apparent, as Benoit adopted many of his moves such as the diving headbutt and the snap suplex.
According to Benoit, in his first match, he attempted the diving headbutt before learning how to land and had the wind knocked out of him. His debut match was a tag team match on November 22, 1985 in Calgary, where he teamed with "The Remarkable" Rick Patterson against Butch Moffat and Mike Hammer, which Benoit's team won the match after Benoit pinned Moffat with a sunset flip; the first title Benoit won was the Stampede British Commonwealth Mid-Heavyweight Championship on March 18, 1988 against Gama Singh. During his tenure in Stampede, he won four International Tag Team and three more British Commonwealth titles, had a lengthy feud with Johnny Smith that lasted for over a year, which both men traded back-and-forth the British Commonwealth title. In 1989, Stampede closed its doors that year, with a recommendation from Bad News Allen, Benoit departed for New Japan Pro-Wrestling. Upon arriving in New Japan Pro-Wrestling, Benoit spent about a year training in their "New Japan Dojo" with the younger wrestlers to improve his abilities.
While in the dojo, he spent months doing strenuous activities like push ups and floor sweeping before stepping into the ring. He made his Japanese debut in 1986 under his real name. In 1989, he started assuming the name The Pegasus Kid. Benoit said numerous times that he hated the mask, but it became a part of him. While with NJPW, he came into his own as a performer in critically acclaimed matches with luminaries like Jushin Thunder Liger, Shinjiro Otani, Black Tiger, El Samurai in their junior heavyweight division. In August 1990, he won his first major championship, the IWGP Junior Heavyweight Championship, from Jushin Thunder Liger, he lost the title in November 1990 back to Liger, forcing him to reinvent himself as Wild Pegasus. Benoit spent the next couple years in Japan, winning the Best of the Super Juniors tournament twice in 1993 and 1995, he went on to win the inaugural Super J-Cup tournament in 1994, defeating Black Tiger and The Great Sasuke in the finals. He wrestled outside New Japan to compete in Mexico and Europe, where he won a few regional championships, including the WWF Light Heavyweight Championship.
He held that title for over a year, having many forty-plus minute matches with Villano III. Benoit first came to World Championship Wrestling in June 1992, teaming up with fellow Canadian wrestler Biff Wellington for the NWA World Tag Team Championship tournament, he did not return to WCW until January 1993 at Clash of the Champions XXII, defeating Brad Armstrong. A month at Superbrawl III, he lost to 2 Cold Scorpio, getting pinned with only three seconds left in the 20-minute time limit. At the same time, he formed a tag team with Bobby Eaton. After he and Eaton lost to Scorpio and Marcus Bagwell at Slamboree, Benoit headed back to Japan. In 1994, Benoit began working with Extreme Championship Wrestling in between tours of Japan, he was booked as a dominant wrestler there, gaining notoriety as the "Crippler" after he put Rocco Rock out. In August 1994, Benoi