Walter Johnson

Walter Perry Johnson, nicknamed "Barney" and "The Big Train", was a Major League Baseball right-handed pitcher. He played his entire 21-year baseball career for the Washington Senators, he served as manager of the Senators from 1929 through 1932 and of the Cleveland Indians from 1933 through 1935. Thought of as one of the greatest pitchers in baseball history, Johnson established several pitching records, some of which remain unbroken nine decades after he retired from baseball, he remains by far the all-time career leader in shutouts with 110, second in wins with 417, fourth in complete games with 531. He held the career record in strikeouts for nearly 56 years, with 3,508, from the end of his career in 1927 until the 1983 season, when three players passed the mark. Johnson was the only player in the 3,000 strikeout club for 51 years until Bob Gibson recorded his 3,000th strikeout on 17 July 1974. Johnson led the league in strikeouts a Major League record 12 times—one more than current strikeout leader Nolan Ryan—including a record eight consecutive seasons.

He is the only pitcher in major league history to record over 400 wins and strike out over 3,500 batters. In 1936, Johnson was elected into the Baseball Hall of Fame as one of its "first five" inaugural members, his gentle nature was legendary, to this day he is held up as an example of good sportsmanship, while his name has become synonymous with friendly competition. Walter Johnson was the second of six children born to Frank Edwin Johnson and Minnie Olive Perry on a rural farm four miles west of Humboldt, Kansas. Although he was sometimes said to be of Swedish ancestry and referred to by sportswriters as "The Big Swede", Johnson's ancestors came from the British Isles. Soon after he reached his fourteenth birthday, his family moved to California's Orange County in 1902; the Johnsons settled in the town of a small oil boomtown located just east of Brea. In his youth, Johnson split his time among playing baseball, working in the nearby oil fields, going horseback riding. Johnson attended Fullerton Union High School where he struck out 27 batters during a 15-inning game against Santa Ana High School.

He moved to Idaho, where he doubled as a telephone company employee and a pitcher for a team in Weiser, Idaho of the Idaho State League. Johnson was spotted by a talent scout and signed a contract with the Washington Senators in July 1907 at the age of 19. Johnson was renowned as the premier power pitcher of his era. Ty Cobb recalled his first encounter with the rookie fastballer: On August 2, 1907, I encountered the most threatening sight I saw in the ball field, he was a rookie, we licked our lips as we warmed up for the first game of a doubleheader in Washington. Evidently, manager Pongo Joe Cantillon of the Nats had picked a rube out of the cornfields of the deepest bushes to pitch against us.... He was a tall, shambling galoot of about twenty, with arms so long they hung far out of his sleeves, with a sidearm delivery that looked unimpressive at first glance.... One of the Tigers imitated a cow mooing, we hollered at Cantillon:'Get the pitchfork ready, Joe—your hayseed's on his way back to the barn.'...

The first time I faced him, I watched. And something went past me that made me flinch; the thing just hissed with danger. We couldn't touch him.... Every one of us knew we'd met the most powerful arm turned loose in a ball park. In 1917, a Bridgeport, Connecticut munitions laboratory recorded Johnson's fastball at 134 feet per second, equal to 91 miles per hour, a velocity that may have been unmatched in his day, with the possible exception of Smoky Joe Wood. Johnson, pitched with a sidearm motion, whereas power pitchers are known for pitching with a straight-overhand delivery. Johnson's motion was difficult for right-handed batters to follow, as the ball seemed to be coming from third base, his pitching mechanics were superb, generating powerful rotation of his shoulders with excellent balance. In addition to his fastball, Johnson featured an occasional curveball that he developed around 1913 or 1914, he threw right-handed. The overpowering fastball was the primary reason for Johnson's exceptional statistics his fabled strikeout totals.

Johnson's record total of 3,508 strikeouts stood for more than 55 years until Nolan Ryan, Steve Carlton, Gaylord Perry all surpassed it in that order during the 1983 season. Johnson, as of 2017, ranks ninth on the all-time strikeout list, but his total must be understood in its proper context of an era of much fewer strikeouts. Among his pre–World War II contemporaries, only two men finished within 1,000 strikeouts of Johnson: runner-up Cy Young with 2,803 and Tim Keefe at 2,562. Bob Feller, whose war-shortened career began in 1936 ended up with 2,581; as a right-handed pitcher for the Washington Nationals/Senators, Walter Johnson won 417 games, the second most by any pitcher in history. He and Young are the only pitchers to have won 400 games. In a 21-year career, Johnson had twelve 20-win seasons, including ten in a row. Twice, he topped 30 wins. Johnson's record includes the most in baseball history. Johnson had a 38–26 record in games decided by a 1–0 score. Johnson lost 65 games because his teams failed to score a run.

On September 4, 5 and 7, 1908, he shut out the New York Highlanders in three consecutive games. Three times, Johnson won the tripl

2012–13 Momentum One Day Cup

The 2012–13 Momentum One Day Cup was a domestic one-day cricket championship in South Africa. It was the 32nd time; the competition was played over 5 weeks, starting with the first match on 2 November 2012 and finishing with the final on 15 December 2012 at the Wanderers Stadium in Johannesburg. The trophy was shared by the Cape Cobras and Lions when the two attempts at playing the final were both abandoned due to rain; the first match saw the Cobras batting first, but was abandoned during the 17th over of their innings. The second match saw the Lions bat first and make 241/7 in their innings, but rain ended the match with the Cobras 69/2 after 11 overs, fewer than the 20 overs required for a Duckworth–Lewis calculation to be applied. Source: Cricinfo Of the 6 participants, the following 3 teams qualified for the knockout stage: Source: Cricinfo Source: Cricinfo Series home at ESPN Cricinfo

Litil Divil

Litil Divil is a video game released by Gremlin Graphics Software in 1993. The game stars Mutt, a dog-like devil in the Underworld whose goal is to obtain the "Mystical Pizza of Plenty" from the Labyrinth of Chaos. Litil Divil's release was delayed several times, the game was advertised in magazines under the name Little Divil; the player takes control of a little red devil called Mutt, trying to retrieve the "Mystical Pizza of Plenty" from the Labyrinth of Chaos. The dungeon consists of a maze navigated from an over-the-shoulder perspective and rooms where Mutt is facing various riddles. Litil Divil first began development in July 1990, with the Amiga CD32 version releasing after four years in development in August 1994. However, the original art design behind Litil Divil is stated to have happened five years before release. Litil Divil's demo was created by Emerald Software, was being developed concurrently with Plan 9 From Outer Space in 1992 by Gremlin Sheffield, was named "Little Divil" at the time.

Litil Divil was first released for PC on CD, a floppy release on PC required frames to be removed from animation and the quality of the music to be lowered due to compression. The One interviewed Tommy Rolfe, one of Litil Divil's programmers, for information regarding its development in a pre-release interview. Litil Divil was programmed by Gremlin Ireland, but work on the game was begun by Gremlin Sheffield, which Rolfe says "must have been, oh, five years ago now, it produced some artwork and things, passed it over to us." One of the original designers for Litil Divil was Heimdall 2 artist Jerr O'Carroll, prior to his departure from Gremlin and subsequent employment with Core Design in 1991. O'Carroll's artstyle is present in Mutt's design. There were five different Mutts who were "competing with each other to get through five levels of Hell"; the plot device of The Mystic Pizza of Plenty was introduced late into development. Steve McKevitt from Litil Divil's publisher Gremlin Graphics named the game, Litil Divil was chosen as opposed to'Little Devil' because McKevitt's wife has an Irish accent, "she and her family always say "Ooh, you litil divil" to the kids, when they're naughty."Litil Divil was intended for release for the Super Famicom CD drive "in 1990 or 1991", but due to the CD drive's cancelled release, Rolfe states that "while we were waiting around, we thought it might be a good idea to start converting it to the PC CD-ROM.

After a year or so we realized that we'd never see the Super Famicom CD, so we just went full steam ahead with the PC version." The Amiga CD32 port was impeded by the Amiga's lower RAM, Rolfe states that "we developed Litil Divil for a PC with a minimum of 4Mb RAM. So you can see 2Mb isn't that much when you're creating a graphics-intensive program like Litil Divil... We converted Litil Divil for the, which has 2.5Mb RAM, so we had compacted the data down to that level - and for the CD32 we just had to go a little bit further." A port for the Atari Jaguar CD was in development by Gremlin Interactive and slated to be published around the second quarter of 1995, but it was never released. Computer Gaming World in March 1994 called Litil Divil "a delightful graphic adventure", predicting that the game "should cause quite a stir... stuffed full of game play and long term enjoyment". The magazine predicted that imitations would appear; the four reviewers of Electronic Gaming Monthly had a moderately positive reaction to the CD-i version, praising the multifaceted gameplay, the graphics, the sound, the cute, humorous personality of the player character, but criticizing the lagging controls.

They awarded it a score of 6.5 out of 10. Next Generation reviewed the CD-i version of the game, rating it one star out of five, stated that "The various levels fail to offer anything more than a stimulus-response style of play that will have most players disinterested inside of a few minutes."The One gave the Amiga version of Litil Divil an overall score of 74%, criticizing the fact that the player cannot save the game at will, instead requiring finishing a level or discovering a save room, as well as the tunnel sections of the game, calling them "tedious", furthermore a source of "over-riding boredom... There is too much bloody wandering around." The One praised the art style and comical sound effects, enjoyed the puzzle-solving and arcade sections of the game, but found the lengthy tunnel sections to be filler, remarking that without them the game would be more fun, calling Litil Divil a "missed opportunity". Funbox Media re-released the game in DotEmu, Good Old Games and GamersGate on May 11, 2011, June 21, 2011, March 19, 2014, respectively.

OS X and Linux versions were added in by Blue Moon Red Owl, the current distributor of the game on, on May 9, 2013 and July 24, 2014. Kiss, Ltd. Re-released the game on Steam on March 19, 2014 for PC only and Desura for PC, Mac and Linux. Litil Divil at MobyGames