A wearable computer, also known as a body-borne computer, is a computing device worn on the body. The definition of 'wearable computer' may be narrow or broad, extending to smartphones or even ordinary wristwatches.
Smartwatches are an example of a wearable computer.
Smartphones and smartwatches
Evolution of Steve Mann's WearComp wearable computer from backpack based systems of the 1980s to his current covert systems
Timex Datalink USB Dress edition with Invasion video game. The watch crown (icontrol) can be used to move the defender left to right and the fire control is the Start/Split button on the lower side of the face of the watch at 6 o' clock.
Mobile computing is human–computer interaction in which a computer is expected to be transported during normal usage and allow for transmission of data, which can include voice and video transmissions. Mobile computing involves mobile communication, mobile hardware, and mobile software. Communication issues include ad hoc networks and infrastructure networks as well as communication properties, protocols, data formats, and concrete technologies. Hardware includes mobile devices or device components. Mobile software deals with the characteristics and requirements of mobile applications.
Foldable Samsung Galaxy smartphones, capable of web browsing, e-mail access, video playback, document editing, file transfer, image editing, and other tasks common on smartphones. A smartphone is a tool of mobile computing.
The Telxon PTC-710 is a 16-bit mobile computer PTC-710 with MP 830-42 microprinter 42-column version.
The wearable computer, Apple Watch, released in 2015
MOBIDIC mobile computer of 1959