A wearable computer, also known as a body-borne computer or wearable, is a computing device worn on the body. The definition of 'wearable computer' may be narrow or broad, extending to smartphones or
Smartwatches are an example of a wearable computer.
Samsung Galaxy smartphones and Samsung Galaxy Watch smartwatches
Evolution of Steve Mann's WearComp wearable computer from backpack based systems of the 1980s to his current covert systems
Timex Datalink USB Dress edition with Invasion video game. The watch crown (icontrol) can be used to move the defender left to right and the fire control is the Start/Split button on the lower side of the face of the watch at 6 o' clock.
A smartwatch is a wearable computer that resembles a wristwatch. Most modern smartwatches are operated via a touchscreen, and rely on mobile apps that run on a connected device in order to provide cor
Wearable computer
…otherwise engaged with his or her surroundings. Wearable computers have been used for the following: general-purpose computing (e.g. smartphones and smartwatches) sensory integration, e.g. to help people see better or understand the world better (whether in task-specific applications like camera-based welding…
Seiko Data-2000 with docking station, 1984
Timex Datalink Model 150 as worn by commander William Shepherd during Expedition 1 and cosmonaut Mikhail Tyurin, Expedition 14, on the International Space Station in 2006
The first Linux Smartwatch was presented at IEEE ISSCC2000 on 7 February 2000, where presenter Steve Mann was dubbed "the father of wearable computing". This watch also appeared on the cover and was the feature article of Linux Journal Issue 75.