Witjira National Park is a protected area in the Australian state of South Australia about 987 kilometres north of the state capital of Adelaide. The national park was proclaimed on 21 November 1985 to "protect Australia’s largest array of arterial springs: the nationally significant Dalhousie Mound Springs complex". In 2007, it became the first protected area in South Australia to have formal joint management arrangements between its traditional owners and the Government of South Australia; as of 2018, it covered an area of 7,726.73 square kilometres. The extent of land occupied by the national park was gazetted as a locality in April 2013 under the name'Witjira'; the historic Dalhousie Homestead Ruins, from the former Dalhousie Station, lie within the national park and are listed on the South Australian Heritage Register. The national park is classified as an IUCN Category VI protected area, it was listed on the now-defunct Register of the National Estate during or after 1998. Protected areas of South Australia Witjira National Park official webpage Witjira National Park webpage on protected planet
Kalaripayattu is an Indian martial art and fighting style that originated in modern-day Kerala. Kalaripayattu is mentioned in the Vadakkan Pattukal ballads written about the Chekavar from the Malabar region of Kerala. Kalaripayattu is held in high regard due by martial artists due to its long-standing history within Indian martial arts, it is believed to be the oldest surviving martial art in India. It is considered to be among the oldest martial arts still in existence, with its origin in the martial arts timeline dating back to at least the 3rd century BCE; the author Arnaud Van Der Veere confers the origin of martial arts to India, to which he refers Kalaripayattu as "the mother of all martial arts." Kalaripayattu is a martial art designed for the ancient battlefield, with weapons and combative techniques that are unique to India. Practitioners of Kalaripayattu possess intricate knowledge of pressure points on the human body and healing techniques that incorporate the knowledge of Ayurveda and Yoga.
Students are taught the martial art as a way of life, with a sense of compassion and respect toward the master, fellow-students and the community. Particular emphasis is placed on avoiding confrontational situations and using the martial art only as a means of protection, when no other alternative is available. Unlike other parts of India, warriors in Kerala belonged to all castes. Women in Keralite society underwent training in Kalaripayattu, still do so to this day. Keralite women such as Unniyarcha are mentioned in a collection of ballads from Kerala called Vadakkan Pattukal, are praised for their martial prowess. In contemporary times, Sri Meenakshi Amma, a 73 year old gurukkal from Vadakara, was awarded the Padma Sri by the Government of India for her contributions to the preservation of Kalaripayattu. There are two major styles that are acknowledged within traditional Kalaripayattu, they are the Northern style, or Vadakkan Kalari, the Southern style, or Thekkan Kalari. A newer style of Kalaripayattu called the Central style, or Madhya Kalari, which claims to combine elements of the Northern and Southern styles of Kalaripayattu is being taught in Kerala.
The legitimacy of this style is controversial due to its recent development and the lack of consensus of its existence amongst Kalaripayattu practitioners. A smaller, regional style of Kalaripayattu called Tulunadan Kalari, is referenced in texts such as the Vadakkan Pattukal, but it is restricted to the Tulu Nadu region in northern Kerala and southern Karnataka. Other smaller, regional styles are said to exist in isolated regions of Kerala, but these styles are becoming rare, difficult to find; the primary source of Indian martial arts is in Sangam literature. The Akananuru and Purananuru describe the use of spears, shields and silambam in the Sangam era; the word kalari appears in the Akam to describe both a battlefield and combat arena. The word kalari tatt denoted a martial feat; each warrior in the Sangam era received regular military training in target practice and elephant riding. In that period and during periods, the word used for military and military service was chevam; the warriors or soldiers in military service were was called Chekavar.
They specialized in one or more of the important weapons of the period including the spear, sword and bow and arrow. The combat techniques of the Sangam period were the earliest precursors to Kalaripayattu. References to "Silappadikkaram" in Sangam literature date back to the 2nd century; this referred to the silambam staff, in great demand with foreign visitors. Elements from the yoga tradition as well as finger movements in the nata dances, were incorporated into the fighting arts. A number of South Asian fighting styles remain connected to yoga and performing arts; some of the choreographed sparring in Kalaripayattu can be applied to dance and Kathakali dancers who knew Kalaripayattu were believed to be markedly better than other performers. Until the Chhau dance was performed only by martial artists; some traditional Indian classical dance schools still incorporate martial arts as part of their exercise regimen. Kalaripayattu includes strikes, grappling, preset forms and healing methods. Regional variants are classified according to geographical location in Kerala.
Northern Kalaripayattu, or "Vadakkan Kalari" is based on elegant and flexible movements, evasions and weapons training, while the southern "Thekkan Kalari" style specializes in hard, impact based techniques with priority on hand-to-hand combat and pressure point strikes. Both systems make use of external concepts. Warriors trained in Kalaripayattu would use light, basic body armor, as it was difficult to maintain flexibility and mobility while in heavy armor; some of the methods used to enhance flexibility in Kalaripayattu are utilized in Keralite dance forms such as Kathakali. Dancers in Kerala who had experience with Kalaripayattu were noted to be markedly better than the other performers; some traditional Indian dance schools still incorporate Kalaripayattu as part of their training regimen. Traditions and methods of teaching of Kalaripayattu varied between different regions of Kerala. All Keralites of the Hindu community and women alike, would undergo mandatory training in Kalaripayattu beginning at the age of 7 or 9 a
The Stura di Demonte Valley is a valley in south-west of Piedmont in the Province of Cuneo, Italy. The valley takes its name from the river Stura di Demonte, a left-hand tributary of the Tanaro which flows through the valley; the municipalities of the valley are Aisone, Borgo San Dalmazzo, Gaiola, Pietraporzio, Roccasparvera, Sambuco and Vinadio. Among the notable summits which surround the valley there are: Monte Tenibres - 3.031 m Cima di Corborant - 3.007 m Becco Alto d'Ischiator - 2.996 m Testa dell'Ubac - 2.991 m Enciastraia - 2.955 m Rocca dei Tre Vescovi - 2.867 m The valley can be reached by car/bus from the Po Plain following the strada statale nr. 21 della Maddalena, which ends with the Colle della Maddalena and connects the Valle Stura di Demonte with the Ubaye Valley. Http://www.vallestura.net/
A global warming game known as a climate game or a climate change game, is a type of serious game. As a serious game, it attempts to simulate and explore real life issues to educate players through an interactive experience; the issues particular to a global warming video game are energy efficiency and the implementation of green technology as ways to reduce greenhouse gas emissions and thus counteract global warming. Global warming games include more traditional board games, video games, as well as other varieties; the primary objectives of global warming games are twofold: To develop the player's familiarity and knowledge of the issue of global warming and related issues To make the player aware of the challenges and obstacles that are faced when addressing global warming Occasionally, the games encourage players to develop ideas and solutions to global warmingThe first objective is universal to global warming games. The issues surrounding global warming included are CO2 emissions and the emission of other greenhouse gases, the melting of the polar ice caps, sea-level rise, natural disasters and massive changes to lifestyles caused by global warming.
Games that do not go beyond the objective of knowledge and familiarity tend to be designed for younger audiences. Games designed for young children only have the goal to engage the children enough to excite their attention to focus on these basic concepts; the second objective is integrated into games in a variety of ways. Sometimes demonstrating the challenges of confronting global warming are put directly into the style of gameplay, e.g. to demonstrate the difficulty of international cooperation, players are made to represent different countries and are required to negotiate to fulfill game objectives. Other times, the game includes the challenges as a part of the mechanics, e.g. building'green factories' is more expensive than building'black factories.' The final objective is shared by engaging global warming games. Developing solutions to global warming includes two major types of response: mitigation of emissions and global warming's effects, adaptation to live sustainably in a new climate.
Players are given a variety of different options so that they may come up with a number of different creative solutions. Sometimes players are allowed freedom to create their own unique options to integrate into their strategy. Climate-game is a board-game trying to achieve all the above three objectives. Climate-game is a gamified version of some of the most respected climate simulation models developed En-Roads; the simple dynamic modelled on the board were tuned to be in line with the behaviour of the professional climate simulation models and allows players to benchmark their efforts on a global temperature increase vs. time graph to some highlighted scenarios such as'Business as Usual' +4.1C or a sample Paris goal. The players start the game by setting the initial conditions similar to the actual climate conditions and begin applying a series of social and technological changes in their societies. After each turn, the quizmaster took the climate physic in action and modify the planetary parameters followed by simple rules.
At the end of the 20th turn, the game ends at a hypothetical version of the planet in 2100. Players have the chance to play various utopias and check where those yield in 2100. LogiCity is an interactive Flash-based virtual-reality based computer game, produced by Logicom and The National Energy Foundation, an English charity; the game is set in a 3D virtual city with five main activities where players are set the task of reducing the carbon footprint of an average resident. The activities comprise: a race against time around a virtual reality office switching off equipment left on by careless users; as players work their way through the game they attempt to cut their carbon footprint from a typical English figure of 5.5 tonnes to a level of 2.0 tonnes. At the end of the game they are taken forward to 2066 to see if they have done enough to save England from the worst problems associated with global climate change; the game's conclusion and focus on 2066 is designed to bring home to players the reality of the changes they may face in their lifetime.
The game is part of Defra's Climate Challenge programme to increase public awareness of Climate Change across the country. The National Energy Foundation and British Gas provided support to the game's development. LogiCity is designed to be used both in an educational context, it is stated to be suitable for most children from the ages of 10 or 11 upward, although the main target group is young adults aged 16–26. The game can either be played online or distributed across a network from a CD-ROM. There are no licensing implications as it has been publicly funded, although all PCs being used for the game do need to meet certain technical requirements, may require additional software plug-ins to be downloaded. There has been some criticism that the game is only applicable to England, due to limitations imposed by its funders, so that it is unlikely to appeal in North America; the look and
Mouse-like hamsters are a group of small rodents found in Syria, Iran, Turkmenistan and Pakistan. They are found in semi-mountainous areas in desert regions; the mouse-like hamsters are not true hamsters, but represent an early split from the rest of the mouse-like rodents. They were once thought to be hamsters based on the shape of their molars, but they lack the cheek pouches, flank glands and short tails of the true hamsters; the closest relatives of the mouse-like hamsters may be the extinct Cricetodontidae. Because of their early break from the rest of the mouse-like rodents, mouse-like hamsters have been placed in a family of their own and have been referred to as living fossils. All members of the genus were once considered part of the same species, Calomyscus bailwardi, but the two are now referred to as separate species due to major differences in chromosome number, skull measurements, other features. In Europe, a species of Calomyscus is available as a pet, they are labelled Calomyscus bailwardi mystax or Calomyscus bailwardi.
They are only available from dedicated breeders, not pet shops. Mouse-like hamsters hold the record for the maximum lifespan among the muroid rodents, they have been known to live up to nine years, three months and 18 days in captivity, live over four years as pets. The longest maximum lifespan amongst other muroids is seven years and eight months for the canyon mouse Peromyscus crinitus; this and their low reproductive rate mean that the mouse-like hamsters are more similar in lifespan to much larger rodents such as sciurids and hystricognaths, which can both live over 10 years in captivity. Family Calomyscidae Genus Calomyscus Zagros Mountains mouse-like hamster, C. bailwardi Baluchi mouse-like hamster, C. baluchi Goodwin's mouse-like hamster, C. elburzensis Zykov's mouse-like hamster, C. e. zykovi Noble mouse-like hamster, C. grandis Hotson's mouse-like hamster, C. hotsoni Great Balkhan mouse-like hamster, C. mystax Tsolov's mouse-like hamster, C. tsolovi Urar mouse-like hamster, C. urartensis Jansa, S. A. and M. Weksler.
2004. Phylogeny of muroid rodents: relationships within and among major lineages as determined by IRBP gene sequences. Molecular Phylogenetics and Evolution, 31:256-276. Michaux, J. A. Reyes, F. Catzeflis. 2001. Evolutionary history of the most speciose mammals: molecular phylogeny of muroid rodents. Molecular Biology and Evolution, 17:280-293. Musser, G. G. and M. D. Carleton. 2005. Superfamily Muroidea. Pp. 894–1531 in Mammal Species of the World a Taxonomic and Geographic Reference. D. E. Wilson and D. M. Reeder eds. Johns Hopkins University Press, Baltimore. Animal Diversity Web: Detailed description Photos of the Turkmen Mouse-like hamster
Her Bright Skies is a Swedish post-hardcore band based in Jönköping. HBS consists of Johan "Jaybee" Brolin, Niclas "Nikki" Sjostedt, Petter "Pete" Nilsson, Jonas Guddmunson, Joakim "Jolly" Karlsson; the first CD is called Beside Quiet Waters. The EP was produced on their own. Just one year their debut full-length album called A Sacrament; the album was produced at District 19 Records. Their second full-length CD is called Causing a Scene and was produced at Swedish Independent record label Panic & Action. Causing a Scene was released in 2010; the same year HBS played at Pier Pressure Festival together with Thirty Seconds to Mars, HIM, Pendulum and Paramore. The Used cancelled their gig at Pier Pressure; the band shared stage with Swedish Metalcore band and label mates Adept through Germany and with Bring Me the Horizon through Scandinavia. HBS co-headlined Action Tour with Kid Down through Sweden; the band played concerts in Germany, Norway and the Netherlands. In June 2011 HBS shared stage at Siesta Festivalen together with Asking Alexandria...
And You Will Know Us by the Trail of Dead, August Burns Red, Adept and many other bands. They finished their second tour around the United States, released their third album "Rivals." 2006: Her Bright Skies 2007: Beside Quiet Waters 2012: DJ Got Us Falling In Love 2015: Prodigal Son 2008: A Sacrament. 2010: Little Miss Obvious 2011: Ghosts of the Attic 2012: DJ Got Us Fallin' In Love 2012: Lovekills 2013: Rivals 2014: Bonnie & Clyde 2014: Hurt Official homepage