Yakuza 3

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Yakuza 3
Yakuza3 boxart.jpg
Developer(s)Sega CS1
Director(s)Daisuke Sato
Producer(s)Masayoshi Kikuchi
Designer(s)Kazuki Hosokawa
Programmer(s)Tetsuya Kaku
Artist(s)Kazuki Hosokawa
Writer(s)Masayoshi Yokoyama
Platform(s)PlayStation 3, PlayStation 4
ReleasePlayStation 3
  • JP: February 26, 2009
  • NA: March 9, 2010
  • AU: March 11, 2010
  • EU: March 12, 2010
PlayStation 4
  • JP: August 9, 2018

Yakuza 3 (Japanese: 龍が如く3, Hepburn: Ryū ga Gotoku 3, "Like a Dragon 3") is the third main entry in the Yakuza series, released for the PlayStation 3 in 2009. It is developed by Sega's CS1 Team[1] and published by Sega.[2] It was released in Japan and South East Asia on February 26, 2009 and in North America and Europe on March 9, 2010, and March 12, 2010, respectively. [2] A remaster for the PlayStation 4 was released in Japan on August 9, 2018. A sequel, Yakuza 4, was released in Japan on March 18, 2010.[3]



Yakuza 3 introduces PlayStation Network Trophies to the series with 45 trophies[4] (50 in the Eastern releases).[5] It adds four gameplay elements:

  • Seamless Battle (シームレスバトル shimuresu batoru): Seamless Battle is a streaming data-based loading-free system that allows the game to directly connect the adventure mode and the battle mode (called "Kenka") without the usual black loading screen.
  • Chase Battle (チェイスバトル, cheisu batoru): Chase Battle is a new battle mode which replaces the regular brawling (Kenka) with a running sequence set within a certain area. Both the chaser and person being chased have a stamina gauge that decreases if the character runs, is hit with a thrown object, or collides with a passer-by. When the stamina gauge is empty the exhausted character stops the chase. Throughout the course of the game, a minor character, Mack Shinozuka, will train Kazuma, improving his running performance.
  • Revelation (天啓, tenkei): Ten revelations will allow Kazuma Kiryu to learn new Heat Actions (ヒートアクション) in Adventure mode; in a manner that is similar to the system introduced in the previous game: Ryū ga Gotoku: Kenzan!. This time Kazuma uses the built-in camera on his cell phone to record new moves and techniques. These are acquired through hints and incidents spotted in First Person View. Learned Heat Actions are posted on Kazuma's blog, called "Kamuroblo", which uses the same template as producer Toshihiro Nagoshi's blog.[6]
  • First Person View: When pressing R3 on the DualShock 3 during Adventure Mode, the standard third person view switches to a person mode, a first for the series. This perspective allows for better observation of the streets and people in them, but looking at certain people in the eyes while using First Person View will provoke them, causing them to attack. First Person View is disabled in certain indoor places and at certain angles.

Event Mode[edit]

The main story spans twelve chapters and a prologue. As with the earlier games, each chapter is preceded by a cutscene, known as an "event scene" in this game. The cutscenes later becomes available to view in the Gallery mode. These scenes can be skipped by pressing the Start button, but this can only be done after enabling the scene-skipping option in the menu, which is turned off by default. The western version of Yakuza 3 features 295 minutes of cutscenes according to the BBFC.[7]

Six sub-scenarios (Date's Pride, Two Fathers, Hometown Girl, The Finishing Touch, Silver Screen Dragon and Murder at Café Alps) are special missions featuring "event scene" cutscenes. Holding R1 and pressing the X button will activate an automatic mode that skips the cutscene's dialogue.

Adventure Mode[edit]

In the eastern releases of Yakuza 3, the main story is divided into 103 unique side stories called "sub-scenarios" ("substory" in the original version, サブストーリー sabustori). These sub-scenarios are divided into two types: Mission and Hitman. There are 103 standard missions, some of which are made up of different episodes, and 20 hitman sub-scenarios. Fifteen of these bounty hunter sidestories are located in Kamurocho, the remaining five in Ryukyu.

Twenty minigames are available in Adventure mode. These are aromatherapy massage (eastern releases only), darts, pool, karaoke, bowling, mahjong (eastern releases only), chinchirorin, shogi (eastern releases only), chō-han, koi-koi, oicho-kabu, roulette, poker, blackjack, Answer & Answer (eastern releases only), UFO Catcher, batting cage, golf, surf fishing and Boxcelios. 2-player support for some mini games and an expansion for Answer & Answer were added through DLC, as well as direct access to these mini-games (though the latter is only available in the eastern releases). However, the quiz minigame's expansion was eventually removed from the western release and 2-player support became a time limited DLC exclusive to the North American release's Challenge Pack. Challenges like Mack Shinozuka's training, Inner Fighter 7 and Haruka's Request are not considered mini games nor side stories.

Beating the game in "Hard" mode unlocks the "Ex-Hard" (extreme hard) difficulty level. Completing the game in any difficulty mode will create a "cleared data" save file and unlock "Premium New Game" and "Premium Adventure". The former allows the player to play a New Game Plus with all accumulated money, items, experience levels and fighting techniques. The latter is a free-run mode dedicated to exploration and completion as it does not include the main story, with only sub-scenarios remaining (though a small number of missions will only appear at a certain point in story mode, and cannot be triggered in Premium Adventure). Extra game content is available through DLC.

Battle Mode[edit]

As with the previous games, the Underground Coliseum (闘技場, Tōgijō) is available. It is an illicit mixed martial arts competition sponsored by Majima, and is held in the area beneath Kamurocho Hills, formerly Purgatory. The arena is inspired by real life Japanese cage fighting competitions such as K-1 World Grand Prix; with gameplay that is similar to fighting games Toshihiro Nagoshi previously worked on, such as Virtua Fighter 5 and SpikeOut. Single Tournament has 50 unique international fighters (a minor character with its own profile) and 11 grand prix tournaments to choose from. These 3-round competitions have various rings, rules and difficulty levels; the different types of tournament are Exhibition Tournament, Street Fight GP, Breakout GP, Heat GP, Bounding GP, Bomber GP, Golden Glove GP, Weapon Master GP, Hyper GP, Magnum Force GP and Maximum GP. Tag Tournament is a two-partner team match including 20 unique teams. Each team is made of paired Single Tournament fighters enhanced with a special duo attack. There are 2 available grand prix named Tag Match GP and Twin Dragon GP. Three Single Tournament fighters and two Encounter Battle characters will join Kazuma Kiryu's "Team Dragon" ("Team The Dragon" in the original release) as tag partners once he finds them in the Adventure Mode; these are boxer Maxim Soldatov (マクシム・ソルダドフ), kenpō Bruce Ebinuma (ブルース海老沼), puroresu Daiji Hiyama (桧山 大治), Keigo Kanno (神野 慶吾) and Masaki Hatae (波多江 真幸). Orders can be given to these partners using the DualShock 3's arrow keys.

Completing the story mode unlocks 35 additional Battle Missions gathered in a bonus mode called Final Competition (究極闘技, Kyōkyoku Tōgi, Ultimate Contest). The first competition has 10 missions and is called "Melee Competition" (乱戦闘技, Ransen Tōgi), the second has 5 missions and is called "Showdown Competition" (対決闘技, Taiketsu Tōgi), the third has 10 missions and is called "Trial Competition" (試練闘技, Shiren Tōgi), and fourth competition has 5 missions and is called "Cooperation Competition". Completing these four competitions unlocks a fifth competition called the Final Competition (究極闘技, Kyōkyoku Tōgi) which has 5 missions. Completing all 35 missions with an "S" rank, the highest rank possible, unlocks a special item delivered by Bob Utsunomiya; a talisman called the Fighting God's Talisman ((闘神の護符, Tatagami no Gofū). When equipped, it permanently maintains the Heat Gage at maximum level.

Once story mode is completed the player can start a Premium Adventure and meet a hidden minor character (a clairvoyant woman) who allows access to four exclusive modes (専用モード, Senyō mōdo) added through DLC, only available in the special edition of the game in Europe, and as a preorder bonus in North America.[8] In Survival Battle, Kazuma Kiryu must find and defeat the "Last Boss" (ラスボス, rasu bosu), Yoshitaka Mine; eight bonus bosses are disseminated within Kamurocho. In Survival Onigokko, Kazuma Kiryu is chased by Bob Utsunomiya in Kamurocho, with ten missions to complete in three minutes. All Star Tournament is an extra Arena single tournament that involves all 8 boss characters plus Goh Hamazaki. The latter can only be fought in this mode. All Star Tag Tournament is an extra tag tournament that pits Kazuma Kiryu and his fighting partner Goro Majima against 7 teams of bosses and bonus characters such as Kazuki, Yuya, Goh Hamazaki and Komaki.


The quest for the disseminated 100 coin lockers (half of them are hidden in Kamurocho, the others are in Ryukyu) is rewarded in Yakuza 3 with the "Key Collector" Silver PSN Trophy. The latter was called "Kagi no Hōrōsha" (鍵の放浪者) (lit. "vagrant keys") and was only Bronze level in the Eastern releases. As a mixed game including elements of the sandbox game and RPG genres, Yakuza 3 includes a "Completion" feature that sums up what percentage of the game was actually completed by the player.

Only 100% completion (Completion + Sub-Scenario) will unlock the final mission involving a recurring hidden all-black character named Jo Amon 亞門 丈 (Amon Jo), also known as "Mysterious Hitman",[9] which is returning character from the spinoff[10] and is a secret boss available since the original Yakuza title.[11] In Yakuza 3, Jo Amon's weapon is dual light sabers.[12]

The following extended chart includes the Completion feature and shows the differences between the eastern and western releases. A detailed version of this chart is available in the game's options menu. To learn which contents are specific to each release, see the detailed sections Downloadable content and Versions. Some contents included in the following chart require a completed game save file (such as the Battle Mission), a spinoff game save file (Ukiyo's Bell) or a PlayStation Network redeem code (Battle Pack and Challenge Pack) to be unlocked.



Unlike Ryū ga Gotoku Kenzan! (often confused with Yakuza 3), which was a Miyamoto Musashi-based spinoff set in Edo period Kyoto, this installment continues the adventures of Kazuma Kiryu from Yakuza and Yakuza 2. The game takes place both in Kamurocho, a fictional version of Tokyo's red-light district Kabukicho, from the first two games and in a brand new location called Ryukyu.

The area of Okinawa where the story takes place is a fictional area, based upon Naha's Makishi. It includes real life landmarks such as the Ichiba Hondori[13] (linked to Mutsumibashi Dori and Heiwa Dori) covered shopping arcade renamed "Karyushi Arcade" (かりゆしアーケード, karyushi ākēdo) in the game as well as the popular Makishi Public Market shortened "Public Market" (公設市場, Kōsetsu Ichiba),[14] the famous entertainment strip Kokusai Street called "Ryukyu Street" (琉球通り, Ryūkyū Doori),[15] the Okinawa Monorail Kencho-mae Station as "Ryukyugai-mae Station" (琉球街前, Ryūkyūgai Mae) or the Mitsukoshi department store (Okinawa Mitsukoshi) which kept its actual name as part of the game's tie-in policy.

Compared with the earlier episodes, the Kamurocho area has some minor changes with additional backstreets and landmarks. Hence South-East Kabukicho's European medieval castle-shaped karaoke box Royal Castle Bldg. (王城ビル) has been modeled and renamed "Kamuro Castle", and north-west Kamurocho love hotel Hotel Aland has been recreated in Kamurocho hotels quarter as the Hotel Tea Clipper.


Yakuza 3's main characters are Kazuma Kiryu and Haruka Sawamura. Additional castings total three hundred and sixty characters, who appear in the main adventure and sub-scenarios.


Unlike the previous episodes the story is not written by Hase Seishu but by Masayoshi Yokoyama. Yakuza 3 takes a departure from the first two games with its choice of setting: instead of focusing on the gritty cityscape of Tokyo and Osaka, it switches gears and sends Kazuma Kiryu to the Ryukyu Islands of Okinawa, where he runs the Sunshine Orphanage (Morning Glory (アサガオ, Asagao) in Japanese) with his adoptive daughter Haruka Sawamura (she calls him "Uncle Kaz") who accompanied him in the previous episodes and the Movie Version.

The story starts in February 2007, shortly after the events of Yakuza 2, with Kazuma and Haruka in a cemetery, where most of their friends and family are buried. Hoping to leave his past behind for good, Kazuma plans to take over the orphanage in Okinawa, but first pays a visit to his old rival, Goro Majima, who has since left the yakuza to become a legitimate businessman. Concerned that Daigo Dojima, the man he picked to become Sixth Chairman of the Tojo Clan, is too inexperienced, Kazuma persuades Majima to rejoin the clan as a "patriarch", or gang boss.

Six months later, while running the orphanage, Kazuma spots two men spying on him and chases them off. After learning that multiple eviction notices have been sent to Sunshine Orphanage by Shigeru Nakahara, the patriarch of the local yakuza outfit, the Ryudo Family, Kazuma confronts the men, who turn out to be his underlings. One of them, Rikiya Shimabukuro, challenges him to a fight, which Kazuma wins. Humiliated, Rikiya takes him to see Nakahara, who explains that he is being pressured to sell the orphanage's land (which he owns) for a new seaside resort. When Nakahara refuses to reconsider his actions, Kazuma makes it clear that he will not leave, no matter what.

Sometime later, Rikiya visits the orphanage and asks Kazuma for help: Nakahara's adopted daughter Saki has run away and he's become drunk and depressed. Nakahara refuses to look for Saki, believing that she would never choose to live with him after learning that her mother has returned to town. Kazuma and Rikiya go searching and learn that Saki's mother is working with Tetsuo Tamashiro, the patriarch of a rival family, who plans to use Saki as leverage to seize Nakahara's territory. Kazuma defeats Tamashiro, and Saki chooses to return to Nakahara. Dojima makes a surprise visit to the Ryudo Family's offices, and reveals that Tamashiro was working with Yoshinobu Suzuki, a powerful politician, to secure the land for the resort. He also notes that Defense Minister Ryuzo Tamiya, whose proposed Military Base Expansion Bill is tied to the resort deal, is also involved.

One year later, in March 2009, Daigo is shot and falls into a coma; Nakahara is also attacked, and the deed to the orphanage is stolen. Saki provides Kazuma with a drawing of the attacker, who appears to be his deceased father, Shintaro Kazama. Putting his orphans in the care of Haruka, Kazuma returns to Kamurocho, where he is ambushed by a group of mysterious foreigners. After escaping them, he meets with Kashiwagi, Kazama's successor, shortly before he is assassinated. Fleeing from the scene, Kazuma is rescued by Date, his old friend who now works as a journalist. Date gives him information on the three most likely suspects for Kashiwagi's death: Yoshitaka Mine, a white collar yakuza, Goh Hamazaki, a patriarch with ties to the triads, and Tsuyoshi Kanda, who has taken over the gang once controlled by Kazuma's brother, Nishikiyama.

Rikiya unexpectedly arrives in Kamurocho, and Kazuma agrees to let him help. They track Kanda to a love hotel, where Kazuma beats him for information. What that fails to turn up any leads, Date informs him that Majima, whose primary source of revenue is construction, has the contract to build the resort. When confronted, Majima challenges him to fight. He loses, and explains that Hamazaki was the one who got him the contract as part of a larger plan to take control of the Tojo Clan and Kamurocho. Majima's associate Kage also informs Kazuma that his old enemy Lau Ka Long is working with Hamazaki. Long and his men abduct Rikiya as bait for a trap for Kazuma. Kazuma defeats Long, and he is shot dead by the man who attacked Nakahara. At a meeting with Kage, Majima, and Date, Mine arrives with a special package: Kanda's head. He also brings news that Hamazaki has been kidnapped by the Triads, who suspect him of having killed Long.

Tamiya contacts Kazuma for a meeting, promising him answers. It becomes clear that the Military Base Expansion Bill is actually part of a CIA operation to eliminate a group of arms smugglers known as Black Monday, and the mystery assassin is Joji Kazama, Shintaro's younger brother who works for the CIA's Japanese division. In return for his help, Tamiya asks Kazuma to protect Toma, his former secretary, from a planned hit by Joji. Kazuma intercepts Joji, and defeats him. Returning home, Kazuma finds the orphanage in ruins, demolished by Tamashiro on Mine's orders. Nakahara is taken to be killed, and Kazuma rescues him, though not before Rikiya is shot dead by Tamashiro.

Knowing that Mine likely intends to have Daigo murdered, Kazuma fights through his men to reach the latter's hospital room, where he meets CIA operative Andre Richardson, and realizes that he and his men were the foreigners who tried to kill him earlier. Defeating them, Kazuma finally locates Mine and Daigo on the hospital roof. Mine reveals that he despises Kazuma for putting others above himself, and Kazuma retorts that Mine, who cares only for money, knows nothing of loyalty and friendship. They fight, and Kazuma wins. Richardson shows up, and Mine admits that he is, in fact, the leader of Black Monday.

Richardson explains that he has been using Mine as a way to gain access to what he believes to be an advanced missile defense system, unaware that it does not exist. Nevertheless, he prepares to finish off Kazuma. Daigo, having woken up from his coma, suddenly shoots him through the chest before Mine, in an act of self-sacrifice, throws himself and Richardson off the roof to their deaths.

The game ends with Kiryu succeeding in his mission, and he and Haruka meet to explore the town. Kazuma is confronted by a man in dirty clothing, who is revealed to be Hamazaki, having survived the implied attempt on his life. Kazuma offers to help him, but Hamazaki, blaming him for his misfortune, stabs him in the stomach before being subdued. Critically wounded, Kazuma seemingly gives his dying words to Haruka.

In an after credits scene, the orphanage's children gather to play as Haruka watches. Next to her is a man, who, as the camera turns, is revealed to be a bandaged Kiryu, having survived the stabbing, and he goes on to continue running Sunshine Orphanage with Haruka by his side.


Yakuza 3 has a default video output of 720p. It supports HD graphics rendering at a resolution of 1024x768. It does not use anti-aliasing but it supports 1080p mode upscale.

Daisuke Tomoda, CS1 Team (Sega CS R&D) the visual artist and lead character designer of the Yakuza series since the original game,[16] partially unveiled the development of Yakuza 3 at the 2009 Game Tools & Middleware Forum seminar held in Tokyo on June 15.[17] The character design of Yakuza 3 began shortly after the completion of Ryū ga Gotoku Kenzan! in 2008 with a three-week project phase followed by eight months of production.[17] In the end 110 characters with high polygon were created for use in cutscenes, along with 250 minor characters who did not appear in said cutscenes. These characters were created by a 60-member team, with each team member producing a dozen characters. [17] A total 360 characters were produced, using a "one person, one body" philosophy and a "three-days-per-body" target schedule.[17] In comparison, the production of Yakuza took 10 months and had no more volume.[17] The series' production pace had been one of annual releases since the original Yakuza was released in 2005.[17] CS1 used this slogan to describe the game's graphics: "Not Reality but Real (リアリティではなくリアル, Riariti de wa naku riaru).[18]

Magical V-Engine[edit]

As with the previous PlayStation 3 Ryū ga Gotoku game, the main characters had their faces scanned through Cyberware's head & face color 3D scanner (model PS).[18] As detailed at the GTMF 2009, Event Scene cutscenes are rendered in real time and can create highly detailed XSI 6.5 characters made up of 18,000~20,000 polygons each; each character model takes up 2.5MB. [18] The models' skeletons are made up of 107 meshes with 43 being used for the face and the other 64 being used for the rest of body.[17] In addition, the PlayStation 3 employs advanced graphics technologies without LOD, a texture size of 512×512, for both the front and back buffers. In addition, it also utilizes diffuse mapping, normal mapping, and multi map (ambient occlusion, specular mask, 8-bit specular power RGB) within cutscenes.[17] These Event Scene cinematics fully utilize Sega's in-house facial expressions engine called Magical V-Engine.[17] This engine is based on a unique "wrinkle shader" technology 皺シェーダー (Shiwa shēdā)[17] that allows for advanced facial animation from voice recordings alone.[19] By animating based on not only the phonetic lip syncing but also tone, the software can emulate the basic human emotions in full facial expression.[19]


Yakuza 3 outputs uncompressed or compressed audio, respectively Linear PCM 2ch/5.1ch (stereo or surround) and Dolby Digital 5.1 surround.[20]


The game's main characters have their face modeled in 3D after their voice actors, who are Japanese celebrities. Softimage XSI 3D data is obtained by scanning a human head[21] with Cyberware Inc.'s latest scanner.[18] These include returning voice actors Takaya Kuroda (as Kazuma Kiryu), Rie Kugimiya (as Haruka Sawamura), Hidenari Ugaki as Goro Majima, and TV actor Satoshi Tokushige (as Daigo Dojima).

New faces are film actors Tatsuya Fujiwara (as Rikiya Shimabukuro) known overseas for his Shuya Nanahara role in Kinji Fukasaku's Battle Royale and Battle Royale II: Requiem, Nakamura Shidō II (as Yoshitaka Mine) who featured in Ronny Yu's Jet Li is Fearless and Clint Eastwood's Letters from Iwo Jima, actor Tetsuya Watari (as Joji Fua) famous for his yakuza roles in Seijun Suzuki's Tokyo Drifter, Kinji Fukasaku's Graveyard of Honor and Takeshi Kitano's Brother, singers and tarento Shigeru Izumiya (as Shigeru Nakahara) and George Takahashi (as Goh Hamazaki), voice actor Akio Ōtsuka (as Ryuzo Tamiya), tarento Daisuke Miyakawa (as Mikio Aragaki) and Hiroyuki Miyasako (as Tsuyoshi Kanda).


The Ryū ga Gotoku 3 Original Soundtrack (HCV-452) was published by Wave Master in Japan on February 26, 2009. It was bundled as a bonus enhanced CD in the Yakuza 3 PAL version's standard deluxe edition called the Battle Pack.[22] The music was composed by Hidenori Shoji, Kentaro Koyama, Takahiro Kai, Hiroyoshi Kato, Yoshio Tsuru and Hideki Sakamoto, and includes a track by Love Sound System (DJ Giuliano, Ayako, Yoshiji Kobayashi). Performers are Minako Obata (a.k.a. Mooki), Chihiro Aoki (chorus) and Mitsuharu Fukuyama (trumpet). Two Karaoke minigame songs are also included, performed by voice actors Takaya Kuroda (Kazuma Kiryu) and Rie Kugimiya (Haruka Sawamura). The track list for Yakuza 3 has 31 titles (details are available below).

Ryū ga Gotoku 3 Original soundtrack – track list
龍が如く3 オリジナルサウンドトラック

01. Fly (5:15)
02. Howl Of The Dragon God (1:19)
03. Entrance To The Chaos (2:53)
04. Urgency (2:17)
05. Dead Run (2:25)
06. Bruise (1:41)
07. Ryu-Kyu Humming (1:53)
08. Crush & Strike (2:18)
09. D 2 A feat. Chihiro Aoki (chorus) (2:59)
10. TAKUMI 2009 (1:49)
11. Encounter The Dragoon (2:16)
12. Test Your Imagination (2:45)
13. Skirmish (1:54)
14. Underground Dazzling Star (2:08)
15. Another Demiworld (2:25)
16. End Point (2:03)
17. Hear this in the game (2:43)
18. Pure Malice (2:04)
19. Independence For Violence feat. Mitsuharu Fukuyama (trumpet) (2:54)
20. Illtreatment (2:24)
21. Clay Doll On The Cradle (3:42)
22. More Huge (2:06)
23. FM-Sound's Storm (2:26)
24. Receive And Stab You (2:16)
25. Ogre Has Returned (2:31)
26. Lyricism Without Tears (4:24)
27. The Dragon God's Gospel (1:42)
28. Let's Produce a No. 1 Hostess by Love Sound System
feat. Minako Obata (a.k.a. Mooki) (2:21)
29. Fish On!! (1:16)
30. Beautiful Seasons in Kamuro ~Kiryu Nesshou Version~ feat. Takaya Kuroda (1:37)
31. Someday I Can Change Myself feat. Rie Kugimiya (2:05)

Composed by: Hidenori Shoji (1, 2, 5~11, 13, 14, 16, 18~26), Hiroyoshi Kato (12, 15, 17, 27), Kentaro Koyama (3), Takahiro Kai (4), Yoshio Tsuru (29), Hideki Sakamoto (31),
Love Sound System (DJ Giuliano, Ayako, Yoshiji Kobayashi) (28)
Arranged by: Hidenori Shoji (27), Hideki Sakamoto (30)
Written by: Minako Obata (a.k.a. Mooki) (28), Hidenori Shoji (30), Ryosuke Horii (31)
Release: February 26, 2009
Genre: Video game music
Length: 74:51
Label: Wave Master
Catalog: HCV-452

Additional soundtrack includes three songs by Japanese rock music artist Eikichi Yazawa.

  • opening theme: Loser by Eikichi Yazawa. This main theme was released as a title track single by Garuru Records, the artist's own indie label (GRRC-7), on February 25, 2009.
  • closing theme: Omoi Ga Afuretara (想いがあふれたら) by Eikichi Yazawa from Your Songs 2 released by Toshiba EMI in 2006 (TOCT-26004) and re-released in 2009 by Garuru Records (GRRC-2). This is a reprise of the original version released on his 1997 album Yes.
  • additional theme: Jikan yo Tomare (Subway Express 2 Version) (時間よ止まれ ~SUBWAY EXPRESS 2 バージョン~) by Eikichi Yazawa from his album Subway Express 2 released by Toshiba-EMI in 2002 (TOCT-24840).

Downloadable content[edit]

Eastern releases[edit]

Eight packages of downloadable content (DLC) were delivered through a weekly game update campaign starting on March 5, 2009, with one DLC per week.[23][24] These downloadable contents consist of:

  • eight Item packs and eight S-Item packs delivered in-game by a minor character named Bob Utsunomiya
  • 2-player support for five mini games (pool, darts, bowling, golf and Answer & Answer)
  • two add-ons (Yakuza quiz series for Answer & Answer and Rank Ex-SSS for Haruka's Request)
  • three extra costumes for Kazuma Kiryu, Rikiya Shimabukuro and Haruka Sawamura (costume selection per character is four).

Four Premium Adventure exclusive modes are also added through DLC, these are:

  • Survival Battle
  • Survival Onigokko (サバイバル鬼ごっこ, Sabaibaru Onigokko)
  • All Star Tournament
  • All Star Tag Tournament

Western releases[edit]

Regular DLC[edit]

Four lots of DLC were delivered on release day with the PAL version's Battle Pack (also known as the Premium Pack).[25] These free downloadable contents are:

  • Battle For Survival: Take on all the bosses of Yakuza 3 as Kazuma (previously known as "Survival Battle" in the Japanese version).
  • All-Star Tournament: 7 character tournament (completed game save file required to access content).
  • All-Star Tag Tournament: 8 team tournament (completed game save file required to access content).
  • Haruka's Request: This unique series of challenge missions will send Kazuma on a task of exploration throughout the entire Yakuza 3 world, playing minigames and entertaining Haruka (completed game save file required to access content).

All this DLC is also in the Japanese version. Regarding the western release of the DLC, a Sega America spokesperson officially stated on February 24, 2010: "[T]he western versions of the game will come pre-packaged with codes for the DLC, already localized and ready to be enjoyed".[26]

Extra DLC[edit]

Two exclusive extra DLC codes were sent only to North American customers who pre-ordered Yakuza 3 in their local GameStop stores.[27] These additional downloadable contents were:

  • 2 player mini games (for pool, bowling, darts and golf).
  • 3 extra costumes for Kazuma, Haruka and Rikiya (completed game save file required to access content).

This pre-order only[28] extra DLC are also available for the Japanese version, for which they were delivered for free through an eight-week downloadable content campaign. This DLC can be downloaded on the PlayStation Network. This was also released with pre ordered in UK.

Marketing and release[edit]

Tie-in and product placement[edit]

Producer Toshihiro Nagoshi made twenty-seven tie-in[29] with local companies to produce 3D model reproductions of existing shop, restaurant or hostess bar buildings. Such replicas include real exterior, interior, products, menus and sometimes jingles.

Kabukicho's tie-in are Club Sega game centers, Don Quijote discount stores,[29] Matsuya restaurants,[30] Pronto cafés[31] (a Suntory joint venture) and Karaoke Kan.[32] Collaboration with Sole tanning studio,[33] Promise,[29] Aeon[29] and Geos[29] is limited to visible ads within Kamurocho.

Okinawa's tie-ins are Blue Seal ice cream parlor,[29] Quickly bubble tea stand,[29] Sam's Maui steak house,[29] Stone Market accessory shop,[34] Okinawaya (おきなわ屋),[35] Okinawarigura (泡盛蔵) liquor store[36] and Velotaxi Japan.[29] Limited collaborations include the exterior design of Naha's Apa Hotel,[37] Okinawa's Mitsukoshi[29] and OPA[29] department stores (which cannot be entered). Orion draft beer,[29] Tantakatan (鍛高譚) shōchū,[29] Higashuzou (比嘉酒造) awamori[29] and Skymark Airlines[29] have ads visible within the Downtown Ryukyu area.

Sega extended its product placement policy which was introduced in the original episode.[38] Now real products can be bought within discount and convenience stores including Axe fragrance,[29] various Ace Cook instant noodles,[39] several Suntory beers or soft drinks (such as Boss Coffee and C.C. Lemon),[29] Pepsi soda (a Suntory licensee),[29] Kodansha magazines (including Young Magazine, Weekly Morning and Vivi).[29] This also applies to bars and pubs, since the Suntory group produces alcohol and owns many licenses for foreign alcoholic beverages like Early Times whiskey, Beefeater Gin, Courvoisier cognac and Carlsberg Beer.[29] Suntory vending machines are still disseminated within Kamurocho as in the previous games.

Some sub-scenarios even resolve around product placement with minor characters specially created to advertise products, for example the sidestory involving Ace Cook noodles and the fictitious ramen shop Kyushu No. 1 Star (九州一番星, Kyūshū Ichibanboshi)[40] or Young Magazine[41] and the generic convenience store Poppo. Some items on the food and drink menu, required for 100% completion, cannot be purchased without first being in possession of a copy of Tokyo Isshukan.


Eastern releases[edit]

Kamutai Magazine bundle[edit]

As part of the pre-ordering campaign, the Japanese and Asian first prints were bundled with a limited item, a monography called Kamutai Magazine (February 2009 issue).[42]

Rising Dragon Pack[edit]

Sony celebrated the Japanese release of the game with a 10,000 console limited edition of the Ceramic White 80GB model PlayStation 3 called the "Ryū ga Gotoku 3 Rising Dragon Pack" (龍が如く3昇り龍パック, Ryū ga Gotoku 3 Nobori Ryū Pakku).[43][44]

Ukiyo's Bell[edit]

The eastern versions include an exclusive extra Adventure Mode item. If the game detects an existing save file of Ryū ga Gotoku Kenzan! stored on the PlayStation 3 hard disk drive, a reward item will be unlocked in Ryū ga Gotoku 3 upon beginning a new game. This is a red copper bell called "Ukiyo's Bell" (浮世の鈴, Ukiyo no Suzu) used by Miyamoto Musashi (a.k.a. Kazumanosuke Kiryu) in the spin-off, which grants 3 points in the defense, edge and firearm stats when equipped. The bell was carried on to Yakuza 4, and retains its appearance, but is renamed Gion's Bell, and instead of protecting the wearer, it rewards money for every step taken.

Western releases[edit]


The PAL version features the Japanese voice cast (with localized subtitles) and includes a previously unreleased 18-minute video interview of Tamiya according to the BBFC.[45]

Other bonus contents include a free compact disc with the game's original soundtrack and an animated character guide. Western packages also come with PlayStation Network redeem codes to unlock DLC; these western bundles are called Challenge Pack (time limited) and Battle Pack (regular).

Although the game was not censored for the western release, much extra content was removed due to time constraints. According to a Sega representative:

"The content between Yakuza 3 US/UK and Yakuza JP is a little different in that we took out certain bits in order to bring the game to the west in the time alloted [sic] for us to do so. The parts we ended up taking out were parts that we felt wouldn't make sense (like a Japanese history quiz game) or wouldn't resonate as much (such as the concept of a hostess club). We didn't replace the parts we took out, but we made absolutely sure that the story continuity stayed intact so that the story experience was the same as the Japanese version and that it didn't take away the human drama so inherent to the Yakuza series."[46]

The western localization of Yakuza 3 was officially unveiled by Sony and Sega in late December 2009.[1][2] The same month, Sega Australia managing director Darren Macbeth declared in an interview with GameSpot:

"The publisher needs to be comfortable enough that there is a strong market in the West before giving the go-ahead to local Japanese releases like the Yakuza series. In a lot of cases we have a very strong vocal group of fans, who demand the opportunity to play these games in their local markets, and are very outspoken in their support. However, when the time comes, they are reluctant to stay committed and actually make the purchase."[47]

Removed content[edit]

On February 24, 2010, a Sega America Blog community manager officially declared:[26]

"We wanted to confirm that there is some content in the Japanese version of Yakuza 3 that didn't make it over to upcoming Western version, mostly involving the Hostess Clubs and the Japanese History trivia sections. [...] The choice that had to be made was either no Yakuza 3 in the west, or a version of the game that was almost exactly the same, but with a little less trivia."

This statement was an answer to IGN journalist Greg Miller's unofficial insight report of February 23 claiming:

"Even though the hostess clubs are out, you can still go on dates with the girls.[...] The strip clubs are still in Yakuza 3."[46]

The referred strip clubs are "Show Pub Asia: Kamurocho Asia Beauty Show Dance and Pole" and Ryukyu's "Canal Grande: Cabaret Club", both are linked to main and side stories in the original Japanese release and therefore were not removed as confirmed by a new game trailer. A video showing the game's locations and was officially released by Sega on February 25.[48] A Sega PR further commented to Kotaku blog on February 24, 2010:

"We had a tight schedule to abide by for localizing and releasing Yakuza 3 in the west. Due to the limited time we were given we had to leave certain bits of the game out and we chose portions we felt didn't resonate with western culture i.e. a Japanese history quiz show and the concept of hostess clubs. [...] Given the options of releasing the next chapter of a beloved game so that our fans can experience the story of Yakuza vs. not releasing it at all, we felt it was worth it to release it with 99% of the content intact. We made sure that the story in no way, shape or form changed from the lack of the quiz show or hostess clubs. You can still go into Cabarets and on dates with the ladies in the game."[49]

Sega gave no further details about what was cut, but comparing the eastern and western releases PSN Trophy lists revealed that five trophies (out of 50) had been removed, two sub-scenario missions (out of 103) were cut as well half-aspect of romancing the club hostesses (out of 10 completion challenges) and four minigames (out of 20). The remaining 45 trophies are the same as in the original Japanese 2009 release, except two Bronze trophies, named "Legendary Champion" and "Key Collector", were upranked as Silver trophies.[50][51] Removal of a first trophy called "Good Coordination" (グッドコーディネート, Guddo Kōdinēto)[50][51] hinted that the sidestory called Creating a No.1 Hostess! (No.1キャバ嬢をつくろう!, No.1 Kyabajō) was cut. This mission consists of scouting a young female NPC in the Downtown Ryukyu (Shoko, Hiromi, Shō and Kirie) or Kamurocho (Ritsuko) areas, and to make her the top hostess at cabaret club South Island, by customizing her physical aspects (with variable parameters such as make-up, haircut, outfit and à la mode accessories). A similar club management mission was introduced in Yakuza 2,[52] in which the club, rather than the girls, is customized. Club or "cabaret" hostesses are a common phenomenon in Japan and have dedicated fashion magazines; such as Koakuma Ageha which is a tie-in with the game.[53] This mission reappeared in Yakuza 4.

Removal of a second trophy, "Futoppara" (太っ腹, "Generous"),[50][51] hinted that the ten-episode hostess clubs completion challenge キャバクラ (Kyabakura, "cabaret club") had been partially cut, since the trophy is unlocked by spending a large amount of money in Club Ageha, Club Koakuma and Flawless.[50][51] In this multipart completion, which is a romancing challenge, Kazuma Kiryu orders food and drink while conversing with the ten hostesses. All characters are modeled after a real Japanese hostesses cast and this gameplay element was introduced in the original Yakuza episode. The possibility of romancing club hostess characters outside clubs in the western releases of Yakuza 3, as officially announced by the Sega representatives, was eventually confirmed by the presence of Mika Tsuchiya of Flawless playing the pool minigame on the game's back cover.[54] This possibility is inherited from the Japanese version since the romancing completion challenge actually includes both hostess club dialogues (ordering meals and offering presents) and dating activities such as dual sessions of pool, darts, bowling and karaoke. If the former text part was cut, the latter dating part, which requires a minor translation work, definitely remain in the western releases.[49] While the hostesses remained, the trophy was still removed since it was impossible to spend money on them within the club setting.

The third trophy to be removed was "Esthe mania" (エステ・マニア, Esute Mania)[50][51] which requires the player to take the Love In Heart massage parlor's two courses. This erotic minigame was cut along with its connected sidestory, "...About Me?" ((俺のこと?, Ore no Koto?) where the masseuse, Ayaka Tsubaki, reveals to Kiryu that she is actually transsexual. This minor character is modeled after her voice actor, Ayana Tsubaki, who is a Japanese TV personality and transsexual herself.

The fourth and fifth cut trophies, "Fudō no Kishi" (不動の棋士, "Immovable Shogi Player") and "Sarashi no Ryū" (晒しの龍, "Bleaching Dragon") respectively[50][51] were the first sign that both shogi and mahjong minigames had been removed from the western releases. These are based on traditional board games that are fairly popular in Japan, yet uncommon overseas.

Another confirmed cut was Kamurocho Club Sega's Answer & Answer, a Japanese history quiz minigame based on the real Sega arcade game, which is only available in Japanese game centers. The last cut was an Adventure Mode unlockable bonus item, Ukiyo's Bell, which is awarded to players of the eastern-only PlayStation 3 spinoff Ryū ga Gotoku Kenzan! and, as such would impossible to get for the majority of players.

Challenge Pack[edit]

According to a community manager's official announcement on the Sega America blog:

"Yakuza fans who pre-order the game at their local GameStop will receive additional content via the Challenge Pack. This will allow them to enjoy 2 player mini games, competing against their friends at Pool, Bowling, Darts and Golf. They will also be able to customize their principal characters with four alternative costumes for Kazuma, Haruka and Rikiya."[27]

Battle Pack[edit]

The PAL version was released as a standard deluxe edition called Battle Pack[55] (or Premium Pack[56]). The package's sticker lists the following free contents:

"Bonus enhanced CD soundtrack with a guide to Who's Who in the world of Yakuza + 4 pieces of unlockable content."[56]

As an ECD, this CD contains both audio and interactive features. The audio part is the full OST featuring the 31 tracks licensed by JASRAC; it was previously sold by Sega's audio branch in the Japanese market and is now offered to western customers. The data part cointains a fully animated characters guide called Yakuza Who's Who; like the OST these profiles are exclusive to the western releases.

Licensed movie version[edit]

North American video distributor Tokyo Shock (Media Blasters) set the release date and cover art of its licensed DVD version for Yakuza: Like A Dragon in order to match the local marketing for Yakuza 3. The English subtitled version for Takashi Miike's 2007 live-action film adaptation of the first Yakuza game was originally planned for a March 2010 release date; the release schedule was eventually changed to February 23, 2010.[57]


A free demo version was released on the Japanese PlayStation Store on February 19, 2009.[58] The same demo was released on the European PlayStation Store on February 18, 2010.[59]

Due to their commercial success all Asian versions had bargain re-releases, a PlayStation 3 the Best edition in Asia on November 30, 2009,[60] then in Japan on December 3, 2009[61] and a PlayStation 3 BigHit Series edition on December 11, 2009 in Korea.[62]

A remaster with improved resolution and frame rate was released for the PlayStation 4 on August 9, 2018, in Japan.[63]


Aggregate scores
Metacritic79 of 100[65]
Review scores
CVG9 / 10[67]
Eurogamer8 / 10[68]
G44/5 stars[70]
GamePro4.5/5 stars[71]
Game RevolutionA-[72]
GameSpot8 / 10[74]
GameTrailers8 / 10[75]
IGN8.5 / 10[76]
OPM (UK)9 / 10[73]
PALGN8 / 10[77]
VideoGamer.com9 / 10[78]
Dengeki PlayStation37.5 / 40[79]
The Daily Telegraph9 / 10[80]
Thunderbolt9 / 10[81]
2009 Japan Game Awards:
Award for excellence
(Games of the Year Division)[82]
2009 SCEJ PlayStation Awards: Gold Prize[83]

The Japanese industry gave it the "Award for excellence" in the Japan Game Awards 2009's "Games of the Year Division" for its "Dramatic story development, freedom of the story and the graphics elaborated up to the details of the work. In addition, amusement found in every portion of the game including the vast number of sub-stories and mini games. This work was awarded the prize for the high quality of entertainment."[82] Yakuza 3 also earned SCEJ's PlayStation Award 2009 Gold prize for achieving more than 500,000 sales in the Japanese market.[83] Other Gold Prizes were Resident Evil 5 (PS3) and Dissidia Final Fantasy (PSP).[83] It was also well received in the west, with the UK's Official PlayStation Magazine awarding it 9/10; however, it was criticised for the removal of content during localization.

Yakuza 3 is the second best selling 2009 PlayStation 3 game in Japan, following Square-Enix's million-selling Final Fantasy XIII[84] but outselling Capcom's Resident Evil 5 blockbuster,[85] and is part of 2009's best-selling titles in this market with 499,436 copies sold as of December 7, 2009 according to Weekly Famitsu.[85] By March 27, 2010 Yakuza 3 had sold more than 683,905 copies.[citation needed]


Yakuza 4 was released in Japan in March 2010, and was released in North America and Europe at the first quarter of 2011. A spin-off game, Ryū ga Gotoku Of the End, was originally scheduled for release in Japan in March 2011, however due to the earthquake the game was delayed until June 2011.


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External links[edit]