Starfighters of Adumar
Starfighters of Adumar is the ninth book in the Star Wars: X-wing series. It was written by Aaron Allston; the planet of Adumar is an anomaly, settled by anonymous colonists during the early years of the Old Republic and isolated since. But now it has been discovered; the Adumari love pilots, so the New Republic's best snubfighter jock, General Wedge Antilles, is dispatched as a diplomat, along with three of Rogue Squadron's finest: taciturn Colonel Tycho Celchu, pessimist Major Derek "Hobbie" Klivian and child-at-heart extraordinaire Major Wes Janson. They are aided by native guide and sword-fighting champion Cheriss ke Hanadi, New Republic diplomat and former Y-wing pilot Tomer Darpen, New Republic Documentarian Hallis Saper, who wears a second head. Wedge assumes that he will somehow hammer out a treaty and bring the planet of Adumar into the New Republic, but it becomes apparent that all is not as it seems. First, the Empire's best pilot, General Turr Phennir, three of his best are here too.
Next, Adumar is not a united planet, right now Wedge is only talking to its largest nation, Cartann. The Cartannese seem to like nothing better than killing each other for bragging rights, Wedge is expected to join in—especially since they try to kill him for bragging rights too. To boot, a certain woman whom Wedge is acquainted with, Iella Wessiri, is on-planet as a New Republic Intelligence operative and has been so for the past six months—despite the fact that Adumar was only discovered a few weeks ago. All in all, Wedge has his work cut out for him. Red Squadron spends its time learning to fly the native Blade-32 fighters, absorbing Adumari culture, contemplating their largest diplomatic problem: the fact that Adumar is not united under a world government, cannot enter the New Republic; the Empire, on the other hand, would have no problem conquering it and imposing a government. Thus, Wedge is delighted when Cartann's leader, Perator Pekaelic ke Teldan, announces the formation of a world government.
Pekaelic intends to create it via conquest. He wants the Empire's and New Republic's diplomats to assist in the war effort. Phennir agrees. Between this and Tomer Darpen's willingness to sacrifice Wedge to preserve relations with Cartann and his wingmen are forced to run "the gauntlet", braving mobs of citizens and pilots eager to kill them for honor, in order to escape with their lives. Wedge and his wingmen, as well as Iella and Hallis Saper, flee to the capital of the Yedagon Confederacy, one of the few nations that continues to resist Cartannese domination. There, Wedge is presented with a proposal: to lead the combined might of the "rebellious" nations in a military effort to overthrow Cartannese imperialism. Several nations that had bowed to Cartann defect to the newly formed "Adumari Union" on the strength of Wedge's reputation, Wedge leads an air force only half as strong as Cartann's, but far better led and disciplined. After an indecisive air battle, Red Squadron are able to reclaim their X-wings and neutralize Phennir and his TIE interceptors.
Negotiations with the New Republic begin immediately. The Imperials, bitter over their loss, send a fleet to take Adumar by force, but a combined New Republic and Adumari fleet manages to repel them. With the conflict on Adumar over and Iella spend a romantic moment with each other, putting a positive note on their future relationship; the novel is noted for author Aaron Allston's use of humour. Allston characterizes the four pilots through their joking styles: Tycho with occasional and devastating one-liners, Hobbie with pessimistic backtalk, Janson with constant irreverencies, Wedge as the smirking straight man. X-Wing: Starfighters of Adumar reached 17 on the New York Times bestseller list on August 29, 1999. Amazon.com Listing Official CargoBay Listing
Worlds of Ultima: The Savage Empire
Worlds of Ultima: The Savage Empire is a role-playing video game set in the Ultima series, published in 1990. It is considered a Worlds of Ultima game, it uses the same engine as Ultima VI. In June 18, 2012, Electronic Arts released the game as freeware through GOG.com. After the events in Ultima VI, the Avatar is transported by a friend's failed experiment with an obsidian "moonstone" to the otherworldly Valley of Eodon, a large jungle-like world filled with various tribes; these tribes have been magically drawn from varying periods and locations in history, such as the aboriginal nations of Mesoamerica and tropical Africa. The valley of Eodon is on Earth, but it is inaccessible and unmappable. At the time of the arrival of the Avatar, the place is under attack from the insect-like Myrmidex; the Avatar needs to understand and master some aspects of their stone-age tribal culture and their "jungle magic" to find a way to bring peace to the valley. The main plot involves getting all thirteen tribes to join in an alliance against the Myrmidex.
Each tribe has its own demands before joining, ranging from defeating a Tyrannosaurus rex to recovering their holy statue. This mixture of worlds was created by a huge corrupted moonstone that the Myrmidex possess, which has to be destroyed to prevent it collapsing in instability; the player commands the Avatar and a party consisting of up to four other characters. However, two set events in the game add a character to the party if this limit has been reached, resulting in a maximum party size of seven characters. Party characters: The Avatar: The recurring protagonist of Ultima games. Aiela: A Kurak princess whom the Avatar rescues from the raiding Urali tribe. Dokray: A powerful warrior of the Pindiro tribe and an alternate version of Dupre from the regular Ultima series. Jimmy: A journalist from the modern world transported into Eodon along with the Avatar. Johann: An anthropologist from the modern world, Dr. Johann Spector is encountered as Zipactriotl, a usurping shaman of the Nahuatla tribe.
He is saved from his madness and joins the Avatar. Kysstaa: A warrior of the Sakkhra tribe, a group of humanoid lizards. Rafkin: An anthropologist from the modern world transported into Eodon along with the Avatar. Shamuru: A nomadic warrior of the Barako tribe and an alternate version of Shamino. Triolo: A shaman's apprentice with the Kurak tribe and an alternate version of Iolo. Ugyuk: A Neanderthal-like member of the Haakur tribe and rival to Dokray. Yunapotli: A golden automaton created by the ancient Kotl. Other characters: Darden: The barbaric usurping chieftain of the Urali tribe and kidnapper of Aiela. Intanya: The powerful shaman of the Kurak tribe who rescues the Avatar and provides him with healing. Seggallion: A recurring character from the Ultima series, he has a cameo appearance in an abandoned village. Xyxxxtl: Queen of the Myrmidex and the final boss of the game, she can be engaged in limited conversation prior to combat. Origin sold a special edition of the game autographed by Lord British.
It came with T-shirt. A port of Savage Empire was released in Japan for the Super Famicom, using the game engine from the Super NES version of Ultima VII: The Black Gate; the game was localized and planned for a USA release, but, cancelled. Computer Gaming World described Savage Empire as "not too difficult, but tricky. Good for filling in the hours while you wait for the next real Ultima". Game Player magazine named Savage Empire the best PC fantasy RPG of 1990. On release, Famicom Tsūshin gave the Super Famicom version of the game a score of 23 out of 40. GamePro gave it a negative review, citing crude graphics, sparse sound effects, confusing menus, the trial-and-error involved in combining objects, as well as "the long-winded conversations, confusing subplots, annoying characters who pop up for no reason at all." Mike Weigand of Electronic Gaming Monthly stated "These PC-RPG conversions never did it for me and Savage Empire is no exception. The action here is slow and geared more toward strategy-oriented game players."
Worlds of Ultima: The Savage Empire at MobyGames Free download of The Savage Empire at GOG.com
Post-production is part of the process of filmmaking, video production, radio production and photography. Post-production includes all stages of production occurring after shooting or recording individual program segments. Traditional post-production has been replaced by video editing software that operates on a non-linear editing system. Post-production is many different processes grouped under one name; these include: Video editing the picture of a television program using an edit decision list Writing and editing the soundtrack. Adding visual special effects - computer-generated imagery and digital copy from which release prints will be made. Sound design, sound effects, ADR, music, culminating in a process known as sound re-recording or mixing with professional audio equipment. Transfer of color motion picture film to video or DPX with a telecine and color grading in a color suite; the post-production phase of creating a film takes longer than the actual shooting of the film and can take several months to complete because it includes the complete editing, color correction, the addition of music and sound.
The process of editing a movie is seen as the second directing because through post-production it is possible to change the intention of the movie. Furthermore, through the use of color grading tools and the addition of music and sound, the atmosphere of the movie can be influenced. For instance, a blue-tinted movie is associated with a cold atmosphere and the choice of music and sound increases the effect of the shown scenes to the audience. Post-production was named a "dying industry" by Phil Izzo; the once exclusive service offered by high-end post-production facilities have been eroded away by video editing software that operates on a non-linear editing system. As such, traditional post-production services are being surpassed by digital, leading to sales of over $6 billion annually. In television, the phases of post-production include: editing, video editing, sound editing and visual effects insertions and the start of the airing process, it is imperative that post-production executes and oversees the Professional post-producers apply a certain range of image editing operations to the raw image format provided by a photographer or an image-bank.
There is a range of proprietary and free and open-source software, running on a range of operating systems available to do this work. The first stage of post-production requires loading the raw images into the post-production software. If there is more than one image, they belong to a set, ideally post-producers try to equalize the images before loading them. After that, if necessary, the next step would be to cut the objects in the images with the Pen Tool for a perfect and clean cut; the next stage would be cleaning the image using tools such as the healing tool, clone tool, patch tool. The next stages depend on. If it's a photo-montage, the post-producers would start assembling the different images into the final document, start to integrate the images with the background. In advertising, it requires assembling several images together in a photo-composition. Types of work done: Advertising that requires one background and one or more models. Product-photography that requires several images of the same object with different lights, assembled together, to control light and unwanted reflections, or to assemble parts that would be difficult to get in one shot, such as a beer glass for a beer advertising.
Fashion photography that requires a heavy post-production for editorial or advertising. Techniques used in music post-production include comping and pitch correction, adding effects; this process is referred to as mixing and can involve equalization and adjusting the levels of each individual track to provide an optimal sound experience. Contrary to the name, post-production may occur at any point during recording and production process and is non-linear and nonveridic
University of Texas at Austin
The University of Texas at Austin is a public research university in Austin, Texas. It is the flagship institution of the University of Texas System; the University of Texas was inducted into the Association of American Universities in 1929, becoming only the third university in the American South to be elected. The institution has the nation's eighth-largest single-campus enrollment, with over 50,000 undergraduate and graduate students and over 24,000 faculty and staff. A Public Ivy, it is a major center for academic research, with research expenditures exceeding $615 million for the 2016–2017 school year; the university houses seven museums and seventeen libraries, including the Lyndon Baines Johnson Library and Museum and the Blanton Museum of Art, operates various auxiliary research facilities, such as the J. J. Pickle Research Campus and the McDonald Observatory. Among university faculty are recipients of the Nobel Prize, Pulitzer Prize, the Wolf Prize, the Primetime Emmy Award, the Turing Award, the National Medal of Science, as well as many other awards.
As of October 2018, 11 Nobel Prize winners, 2 Turing Award winners and 1 Fields medalist have been affiliated with the school as alumni, faculty members or researchers. Student athletes are members of the Big 12 Conference, its Longhorn Network is the only sports network featuring the college sports of a single university. The Longhorns have won four NCAA Division I National Football Championships, six NCAA Division I National Baseball Championships, thirteen NCAA Division I National Men's Swimming and Diving Championships, has claimed more titles in men's and women's sports than any other school in the Big 12 since the league was founded in 1996; the first mention of a public university in Texas can be traced to the 1827 constitution for the Mexican state of Coahuila y Tejas. Although Title 6, Article 217 of the Constitution promised to establish public education in the arts and sciences, no action was taken by the Mexican government. After Texas obtained its independence from Mexico in 1836, the Texas Congress adopted the Constitution of the Republic, under Section 5 of its General Provisions, stated "It shall be the duty of Congress, as soon as circumstances will permit, to provide, by law, a general system of education."On April 18, 1838, "An Act to Establish the University of Texas" was referred to a special committee of the Texas Congress, but was not reported back for further action.
On January 26, 1839, the Texas Congress agreed to set aside fifty leagues of land—approximately 288,000 acres —towards the establishment of a publicly funded university. In addition, 40 acres in the new capital of Austin were reserved and designated "College Hill." In 1845, Texas was annexed into the United States. The state's Constitution of 1845 failed to mention higher education. On February 11, 1858, the Seventh Texas Legislature approved O. B. 102, an act to establish the University of Texas, which set aside $100,000 in United States bonds toward construction of the state's first publicly funded university. The legislature designated land reserved for the encouragement of railroad construction toward the university's endowment. On January 31, 1860, the state legislature, wanting to avoid raising taxes, passed an act authorizing the money set aside for the University of Texas to be used for frontier defense in west Texas to protect settlers from Indian attacks. Texas's secession from the Union and the American Civil War delayed repayment of the borrowed monies.
At the end of the Civil War in 1865, The University of Texas's endowment was just over $16,000 in warrants and nothing substantive had been done to organize the university's operations. This effort to establish a University was again mandated by Article 7, Section 10 of the Texas Constitution of 1876 which directed the legislature to "establish and provide for the maintenance and direction of a university of the first class, to be located by a vote of the people of this State, styled "The University of Texas."Additionally, Article 7, Section 11 of the 1876 Constitution established the Permanent University Fund, a sovereign wealth fund managed by the Board of Regents of the University of Texas and dedicated for the maintenance of the university. Because some state legislators perceived an extravagance in the construction of academic buildings of other universities, Article 7, Section 14 of the Constitution expressly prohibited the legislature from using the state's general revenue to fund construction of university buildings.
Funds for constructing university buildings had to come from the university's endowment or from private gifts to the university, but the university's operating expenses could come from the state's general revenues. The 1876 Constitution revoked the endowment of the railroad lands of the Act of 1858, but dedicated 1,000,000 acres of land, along with other property appropriated for the university, to the Permanent University Fund; this was to the detriment of the university as the lands the Constitution of 1876 granted the university represented less than 5% of the value of the lands granted to the university under the Act of 1858. The more valuable lands reverted to the fund to support general educat
Tabletop role-playing game
A tabletop role-playing game is a form of role-playing game in which the participants describe their characters' actions through speech. Participants determine the actions of their characters based on their characterization, the actions succeed or fail according to a set formal system of rules and guidelines. Within the rules, players have the freedom to improvise. Unlike other types of role-playing game, tabletop RPGs are conducted like radio drama: only the spoken component of a role is acted; this acting is not always literal, players do not always speak in-character. Instead, players act out their role by deciding and describing what actions their characters will take within the rules of the game. In most games, a specially designated player called the game master —also known as the Dungeon Master in Dungeons & Dragons, Referee for all Game Designers' Workshop games, or Storyteller for the Storytelling System—creates a setting in which each player plays the role of a single character; the GM describes its inhabitants.
Some outcomes are determined by the game system, some are chosen by the GM. The terms pen-and-paper and tabletop are only used to distinguish this format of RPG from other formats, since neither pen and paper nor a table are necessary. Most games follow the pattern established by the first published role-playing game, Dungeons & Dragons. Participants conduct the game as a small social gathering. One participant, called the Dungeon Master in Dungeons and Dragons, more called the game master or GM, purchases or prepares a set of rules and a fictional setting in which players can act out the roles of their characters; this setting includes challenges for the player characters to overcome through play, such as traps to be avoided or adversaries to be fought. The full details of the setting are kept secret, but some broad details of the game world are given to the players. Games can be played in one session of a few hours, or across many sessions depending on the depth and complexity of the setting.
The players each create. As well as fleshing out the character's personal history and background, they assign numerical statistics to the character. Together, these notes tell his or her place in the game world; the GM begins the game by introducing and describing the setting and the characters. The players describe their characters' actions, the GM responds by describing the outcome of those actions; these outcomes are determined by the setting and the GM's common sense. For example, if a player has their character look around a room, the GM will describe the room; the outcomes of some actions are determined by the rules of the game. For example, while looking around the room, a character may or may not notice an important object or secret doorway, depending on the character's powers of perception; this involves rolling dice, comparing the number rolled to their character's statistics to see whether the action was successful. The higher the character's score in a particular attribute, the higher their probability of success.
Combat is resolved in a similar manner, depending on the character's combat skills and physical attributes. In some game systems, characters can increase their attribute scores during the course of the game as the result of experience gained. There are alternate game systems which are diceless, or use alternate forms of randomization, such as the non-numerical dice of Fudge or a Jenga tower. Games are of indefinite length, from a single brief session to a series of repeated sessions that may continue for years with an evolving cast of players and characters. Play is episodic and mission-centric, with a series of challenges culminating in a final puzzle or enemy that must be overcome. Multiple missions played with the same characters may be related to each other in a plot arc of escalating challenges; the exact tone, structure and end vary from game to game depending on the needs and preferences of the players. Tabletop role-playing games have origins in wargaming. In turn, wargaming has roots in ancient strategy games Chess, which originated from the ancient Indian game Chaturanga.
From the late 18th century to the 19th century, chess variants evolved into modern wargames, most notably Kriegsspiel. More than a century the miniature wargame Chainmail, released in 1971 became the basis for Dungeons & Dragons. According to RPG designer John Wick, Chess can be turned into a role-playing game if chess pieces such as the king, rooks, knights or pawns are given names, decisions are made based on their motivations. According to Wick, Dungeons & Dragons was a "sophisticated and complicated combat simulation board game that people were turning into a roleplaying game" just "like giving your rook a motive" in Chess; the assumption of roles was a central theme in some early 20th century activities such as the game Jury Box, mock trials, model legislatures, "Theatre Games". In the 1960s, historical reenactment groups such as The Sealed Knot and the Society for Creative Anachronism began to perform "creative history" reenactments introducing fantasy elements, an
An art release is the premiere of an artistic production and its presentation and marketing to the public. A film release is the authorization by the owner of a completed film to a public exhibition of the film; the exhibition may be for home viewing. A film's release date and the method of release is part of the marketing of the film, it may be a limited release. The process may involve finding a film distributor. A film's marketing may involve the film being shown at a film festival or trade show to attract distributor attention and, if successful, may be released through a chosen distributor. A delayed release or late release in the film industry refers to the late release of a film to the public. A release can be postponed due to the sometimes difficult transition of the production or post-production to the sales and distribution phase of the film production cycle. Due to several factors a film release can be delayed: Problems during post-production of an artistic nature. Political problems regarding the film.
Economic problems relating to limitations in the film budget. These problems can be resolved by overcoming artistic problems, making politically correct or commercially successful changes to the film/or relieving budgetary problems. In the music industry, a release is a creative output from an artist, available for sale or distribution; the word can refer to the event at which an album or single is first offered for sale in record stores. An album launch, or single launch. Musical performers self-release their recordings without the involvement of an established record label. While some acts who enjoy local or small scale popularity have started their own labels in order to release their music through stores, others sell the music directly to customers, for example, making it available to those at their live concerts. With the growth of the Internet as a medium for publicizing and distributing music, many musical acts have sold their recordings over the Internet without a label. Unlike self-publishing a novel, done only when no other options exist well-established musicians will choose to self-release recordings.
Music managers are getting involved in such releases and with the advent of artist management labels which have stepped in to save the situation. In Kenya, for example, most record labels only handle production, thus leading to a situation where records are marketed less; this has prompted music companies like Grosspool Music to sign independent artists and manage their branding and marketing. Development hell Roadshow theatrical release Legal release: "music release" may refer to a legal release of music Music recording sales certification Reissue, or rerelease
Star Wars is an American epic space-opera media franchise created by George Lucas. The franchise began with the eponymous 1977 film and became a worldwide pop-culture phenomenon; the first film subtitled Episode IV – A New Hope, was followed by two successful sequels, Episode V – The Empire Strikes Back and Episode VI – Return of the Jedi. A subsequent prequel trilogy, consisting of Episode I – The Phantom Menace, Episode II – Attack of the Clones and Episode III – Revenge of the Sith, completed what Lucas called the "tragedy of Darth Vader". A sequel trilogy began with Episode VII – The Force Awakens, continued with Episode VIII – The Last Jedi, will end with Episode IX – The Rise of Skywalker in 2019; the first eight films were commercially successful. Together with the theatrical spin-off films Rogue One and Solo, the series has a combined box office revenue of over US$9 billion, is the second-highest-grossing film franchise; the film series has spawned into other media, including television series, video games, comics, theme park attractions and themed areas, resulting in a detailed fictional universe.
Star Wars holds a Guinness World Records title for the "Most successful film merchandising franchise". In 2018, the total value of the Star Wars franchise was estimated at US$65 billion, it is the fifth-highest-grossing media franchise of all time; the Star Wars franchise depicts the adventures of characters "A long time ago in a galaxy far, far away...." in which many species of aliens co-exist with droids who may assist them in their daily routines, space travel between planets is common due to hyperspace technology. The rises and falls of different governments are chronicled throughout the saga: the democratic Republic is corrupted and overthrown by the Galactic Empire, fought by the Rebel Alliance; the Rebellion gives rise to the New Republic and rebuilds society, but the remnants of the Empire reform as the First Order and attempt to destroy the Republic. Heroes of the former rebellion lead the Resistance against the oppressive dictatorship. A mystical power known as "the Force" is described in the original film as "an energy field created by all living things... binds the galaxy together."
Those whom "the Force is strong with" have quick reflexes. The Force is wielded by two major knighthood orders at conflict with each other: the Jedi, who act on the light side of the Force through non-attachment and arbitration, the Sith, who use the dark side through fear and aggression; the latter's members are intended to be limited to two: their apprentice. The Star Wars film series centers on a trilogy of trilogies, they were produced non-chronologically, with Episodes IV–VI being released between 1977 and 1983, Episodes I–III being released between 1999 and 2005, Episodes VII–IX, the first Star Wars films to be made without Lucas's direct involvement, being released between 2015 and 2019. Each trilogy focuses on a generation of the Force-sensitive Skywalker family; the original trilogy depict the heroic development of Luke Skywalker, the prequels tell of his father Anakin's fall from grace, the sequels introduce Luke's nephew and Anakin's grandson, Kylo Ren. A theatrical animated film, The Clone Wars, was released as a pilot to a TV series of the same name.
They were among the last projects overseen by George Lucas before the franchise was sold to Disney in 2012. An anthology series set between the main episodes entered development in parallel to the production of the sequel trilogy, described by Disney CFO Jay Rasulo as origin stories; the first entry, Rogue One, tells the story of the rebels who steal the Death Star plans directly before Episode IV. Solo: A Star Wars Story focuses on Han Solo's backstory featuring Chewbacca and Lando Calrissian. Two spin-off trilogies have been announced: one by Episode VIII's director Rian Johnson and the other by Game of Thrones creators David Benioff and D. B. Weiss. Prequel trilogy Original trilogy Sequel trilogy In 1971, George Lucas wanted to film an adaptation of the Flash Gordon serial, but couldn't obtain the rights, so he began developing his own space opera. After directing American Graffiti, he wrote a two-page synopsis titled Journal of the Whills, which 20th Century Fox decided to invest in. By 1974, he had expanded the story into the first draft of a screenplay.
The subsequent movie's success led Lucas to make it the basis of an elaborate film serial. With the backstory he created for the sequel, Lucas decided that the series would be a trilogy of trilogies. Most of the main cast would return for the two additional installments of the original trilogy, which were self-financed by Lucasfilm. Star Wars was released on May 25, 1977 and first called Episode IV – A New Hope in the 1979 book The Art of Star Wars. Episode V – The Empire Strikes Back was released on May 21, 1980 achieving wide financial and critical success; the final film in the trilogy, Episode VI – Return of the Jedi was released on May 25, 1983. The story of the original trilogy focuses on Luke Skywalker's quest to become a Jedi, his struggle with the evil Imperial agent Darth Vader, the struggle of the Rebel Alliance to free the galaxy from the clutches of the Empire. According to producer Gary Kurtz, lo