Wired is a monthly American magazine, published in print and online editions, that focuses on how emerging technologies affect culture, the economy, politics. Owned by Condé Nast, it is headquartered in San Francisco and has been in publication since March/April 1993. Several spin-offs have been launched, including Wired UK, Wired Italia, Wired Japan, Wired Germany. Condé Nast's parent company Advance Publications is the major shareholder of Reddit, an internet information conglomeration website. In its earliest colophons, Wired credited Canadian media theorist Marshall McLuhan as its "patron saint." From its beginning, the strongest influence on the magazine's editorial outlook came from techno-utopian cofounder Stewart Brand and his associate Kevin Kelly. From 1998 to 2006, Wired magazine and Wired News, which publishes at Wired.com, had separate owners. However, Wired News remained responsible for republishing Wired magazine's content online due to an agreement when Condé Nast purchased the magazine.
In 2006, Condé Nast bought Wired News for $25 million. Wired contributor Chris Anderson is known for popularizing the term "the Long Tail", as a phrase relating to a "power law"-type graph that helps to visualize the 2000s emergent new media business model. Anderson's article for Wired on this paradigm related to research on power law distribution models carried out by Clay Shirky in relation to bloggers. Anderson widened the definition of the term in capitals to describe a specific point of view relating to what he sees as an overlooked aspect of the traditional market space, opened up by new media; the magazine coined the term "crowdsourcing", as well as its annual tradition of handing out Vaporware Awards, which recognize "products and other nerdy tidbits pitched and hyped, but never delivered". The magazine was founded by American journalist Louis Rossetto and his partner Jane Metcalfe, along with Ian Charles Stewart, in 1993 with initial backing from software entrepreneur Charlie Jackson and eclectic academic Nicholas Negroponte of the MIT Media Lab, a regular columnist for six years, wrote the book Being Digital, founded One Laptop per Child.
The founding designers were John Plunkett and Barbara Kuhr, beginning with a 1991 prototype and continuing through the first five years of publication, 1993–98. Wired, which touted itself as "the Rolling Stone of technology", made its debut at the Macworld conference on January 2, 1993. A great success at its launch, it was lauded for its vision, originality and cultural impact. In its first four years, the magazine won two National Magazine Awards for General Excellence and one for Design; the founding executive editor of Wired, Kevin Kelly, was an editor of the Whole Earth Catalog and the Whole Earth Review and brought with him contributing writers from those publications. Six authors of the first Wired issue had written for Whole Earth Review, most notably Bruce Sterling and Stewart Brand. Other contributors to Whole Earth appeared in Wired, including William Gibson, featured on Wired's cover in its first year and whose article "Disneyland with the Death Penalty" in issue 1.4 resulted in the publication being banned in Singapore.
Wired cofounder Louis Rossetto claimed in the magazine's first issue that "the Digital Revolution is whipping through our lives like a Bengali typhoon," yet despite the fact that Kelly was involved in launching the WELL, an early source of public access to the Internet and earlier non-Internet online experience, Wired's first issue de-emphasized the Internet and covered interactive games, cell-phone hacking, digital special effects, military simulations, Japanese otaku. However, the first issue did contain a few references to the Internet, including online dating and Internet sex, a tutorial on how to install a bozo filter; the last page, a column written by Nicholas Negroponte, was written in the style of an email message but contained fake, non-standard email addresses. By the third issue in the fall of 1993, the "Net Surf" column began listing interesting FTP sites, Usenet newsgroups, email addresses, at a time when the numbers of these things were small and this information was still novel to the public.
Wired was among the first magazines to list the email address of its contributors. Associate publisher Kathleen Lyman was brought on board to launch Wired with an advertising base of major technology and consumer advertisers. Lyman, along with Simon Ferguson, introduced revolutionary ad campaigns by a diverse group of industry leaders—such as Apple Computer, Sony, Calvin Klein, Absolut—to the readers of the first technology publication with a lifestyle slant; the magazine was followed by a companion website, a book publishing division, a Japanese edition, a short-lived British edition. Wired UK was relaunched in April 2009. In 1994, John Battelle, cofounding editor, commissioned Jules Marshall to write a piece on the Zippies; the cover story broke records for being one of the most publicized stories of the year and was used to promote Wired's HotWired news service. HotWired spawned websites Webmonkey, the search engine HotBot, a weblog, Suck.com. In June 1998, the magazine launched a stock index, the Wired Index, called the Wired 40 since July 2003.
The fortune of the magazine and allied enterprises corresponded to that of the dot-com bubble. In 1996, Rossetto and the other participants in Wired Ventures attempted to take the company public with an IPO; the initial attempt had to be withdraw
Alexandria Ocasio-Cortez known by her initials, AOC, is an American politician and member of the Democratic Party. Since January 3, 2019, she has been the U. S. Representative for New York's 14th congressional district; the district includes the eastern part of The Bronx and portions of north-central Queens in New York City. Ocasio-Cortez drew national recognition when she won the Democratic Party's primary election for New York's 14th congressional district on June 26, 2018, defeating the ten-term incumbent Congressman, Democratic Caucus Chair Joe Crowley, in what was seen as the biggest upset victory in the 2018 midterm election primaries, she beat Republican opponent Anthony Pappas in the November 6, 2018, general election, at age 29, became the youngest woman to serve in the United States Congress. Ocasio-Cortez has been noted for her substantial social media presence relative to her fellow members of Congress. Ocasio-Cortez is a member of the Democratic Socialists of America. Ocasio-Cortez and Rashida Tlaib are the first two members of the group in Congress.
She advocates for a progressive platform that includes Medicare For All, a federal jobs guarantee, a proposed Green New Deal, abolishing U. S. Immigration and Customs Enforcement, free public college and trade school, a 70% marginal tax rate for incomes above $10 million. Before running for Congress, she served as an educational director for the 2017 Northeast Collegiate World Series for the National Hispanic Institute and as a waitress and bartender. Ocasio-Cortez majored in international relations and economics at Boston University, graduating cum laude in 2011. Ocasio-Cortez was born in The Bronx, New York City, on October 13, 1989, to Blanca Ocasio-Cortez and Sergio Ocasio in a Catholic family, she has Gabriel Ocasio-Cortez. Her father became an architect, she has described her Puerto Rican community as an amalgamation: "We are black. Until age five, Ocasio-Cortez lived with her family in an apartment in the neighborhood of Parkchester; the family moved to a house in a suburb in Westchester County.
Ocasio-Cortez attended Yorktown High School, graduating in 2007. She came in second in the Microbiology category of the Intel International Science and Engineering Fair with a microbiology research project on the effect of antioxidants on the lifespan of the nematode C. elegans. In a show of appreciation for her efforts, the MIT Lincoln Laboratory named a small asteroid after her: 23238 Ocasio-Cortez. In high school, she took part in the National Hispanic Institute's Lorenzo de Zavala Youth Legislative Session, she became the LDZ Secretary of State while she attended Boston University. Ocasio-Cortez had a John F. Lopez Fellowship. In 2008, while Ocasio-Cortez was a sophomore at Boston University, her father died of lung cancer. During college, she served as an intern in the immigration office during the final year of U. S. Senator Ted Kennedy's tenure. "I was the only Spanish speaker, as a result, as a kid—a 19-, 20-year-old kid—whenever a frantic call would come into the office because someone is looking for their husband because they have been snatched off the street by ICE, I was the one that had to pick up that phone," Ocasio-Cortez said.
"I was the one that had to help that person navigate that system."She graduated cum laude from Boston University's College of Arts and Sciences in 2011, majoring in international relations and economics. When her father died intestate in 2008, she became involved in a long probate battle to settle his estate, she has said that the experience helped her learn "firsthand how attorneys appointed by the court to administer an estate can enrich themselves at the expense of the families struggling to make sense of the bureaucracy". After college, Ocasio-Cortez found work as an educational director. Following the death of her father, she took on an additional job working 18-hour shifts as a bartender and waitress to help her mother—a house cleaner and school-bus driver—fight foreclosure of their home. Ocasio-Cortez launched Brook Avenue Press, a publishing firm for books that portray the Bronx in a positive light, she worked as lead educational strategist at Inc.. Ocasio-Cortez worked for the nonprofit National Hispanic Institute, serving as the Educational Director of the 2017 Northeast Collegiate World Series, a five-day long program targeted at college-bound high school students from across the United States and other countries, where she participated in the panel on the future of Latino leadership.
In the 2016 primary, Ocasio-Cortez worked as an organizer for Bernie Sanders's 2016 presidential campaign. After the general election, she traveled across America by car, visiting places such as Flint and Standing Rock Indian Reservation in North Dakota, speaking to people affected by the Flint water crisis and the Dakota Access Pipeline. In an interview she recalled her December 2016 visit to Standing Rock as a tipping point, saying that before that, she had believed that the only way to run for office was to have access to wealth, social influence, power, but her visit to North Dakota, where she saw others "putting their whole lives and everything that they had on the line for the protection of their community", inspired her to begin to work for her own community. One day after she visited North Dakota, she got a phone call from Brand New Congress, recruiting progressive candidates. Ocasio-Cortez began her campaign while waiting tables and tending bar at Fla
Electronic mail is a method of exchanging messages between people using electronic devices. Invented by Ray Tomlinson, email first entered limited use in the 1960s and by the mid-1970s had taken the form now recognized as email. Email operates across computer networks, which today is the Internet; some early email systems required the author and the recipient to both be online at the same time, in common with instant messaging. Today's email systems are based on a store-and-forward model. Email servers accept, forward and store messages. Neither the users nor their computers are required to be online simultaneously. An ASCII text-only communications medium, Internet email was extended by Multipurpose Internet Mail Extensions to carry text in other character sets and multimedia content attachments. International email, with internationalized email addresses using UTF-8, has been standardized, but as of 2017 it has not been adopted; the history of modern Internet email services reaches back to the early ARPANET, with standards for encoding email messages published as early as 1973.
An email message sent in the early 1970s looks similar to a basic email sent today. Email had an important role in creating the Internet, the conversion from ARPANET to the Internet in the early 1980s produced the core of the current services; the term electronic mail was used generically for any electronic document transmission. For example, several writers in the early 1970s used the term to describe fax document transmission; as a result, it is difficult to find the first citation for the use of the term with the more specific meaning it has today. Electronic mail has been most called email or e-mail since around 1993, but variations of the spelling have been used: email is the most common form used online, is required by IETF Requests for Comments and working groups and by style guides; this spelling appears in most dictionaries. E-mail is the format that sometimes appears in edited, published American English and British English writing as reflected in the Corpus of Contemporary American English data, but is falling out of favor in some style guides.
Mail was the form used in the original protocol standard, RFC 524. The service is referred to as mail, a single piece of electronic mail is called a message. EMail is a traditional form, used in RFCs for the "Author's Address" and is expressly required "for historical reasons". E-mail is sometimes used, capitalizing the initial E as in similar abbreviations like E-piano, E-guitar, A-bomb, H-bomb. An Internet e-mail consists of an content. Computer-based mail and messaging became possible with the advent of time-sharing computers in the early 1960s, informal methods of using shared files to pass messages were soon expanded into the first mail systems. Most developers of early mainframes and minicomputers developed similar, but incompatible, mail applications. Over time, a complex web of gateways and routing systems linked many of them. Many US universities were part of the ARPANET, which aimed at software portability between its systems; that portability helped make the Simple Mail Transfer Protocol influential.
For a time in the late 1980s and early 1990s, it seemed that either a proprietary commercial system or the X.400 email system, part of the Government Open Systems Interconnection Profile, would predominate. However, once the final restrictions on carrying commercial traffic over the Internet ended in 1995, a combination of factors made the current Internet suite of SMTP, POP3 and IMAP email protocols the standard; the diagram to the right shows a typical sequence of events that takes place when sender Alice transmits a message using a mail user agent addressed to the email address of the recipient. The MUA formats the message in email format and uses the submission protocol, a profile of the Simple Mail Transfer Protocol, to send the message content to the local mail submission agent, in this case smtp.a.org. The MSA determines the destination address provided in the SMTP protocol, in this case email@example.com, a qualified domain address. The part before the @ sign is the local part of the address the username of the recipient, the part after the @ sign is a domain name.
The MSA resolves a domain name to determine the qualified domain name of the mail server in the Domain Name System. The DNS server for the domain b.org responds with any MX records listing the mail exchange servers for that domain, in this case mx.b.org, a message transfer agent server run by the recipient's ISP. smtp.a.org sends the message to mx.b.org using SMTP. This server may need to forward the message to other MTAs before the message reaches the final message delivery agent; the MDA delivers it to the mailbox of user bob. Bob's MUA picks up the message using either the Post Office Protocol or the Internet Message Access Protocol. In addition to this example and complications exist in the email system: Alice or Bob may use a client connected to a corporate email system, such as IBM Lotus Notes or Microsoft Exchange; these systems have their own internal email format and their clients communicate with the email server using a vendor-specific, proprietary protocol. The server sends or receives email via the Internet through the product's Internet mail gateway which does any necessary reformatt
A cutscene or event scene is a sequence in a video game, not interactive, breaking up the gameplay. Such scenes could be used to show conversations between characters, set the mood, reward the player, introduce new gameplay elements, show the effects of a player's actions, create emotional connections, improve pacing or foreshadow future events. Cutscenes feature "on the fly" rendering, using the gameplay graphics to create scripted events. Cutscenes can be pre-rendered computer graphics streamed from a video file. Pre-made videos used in video games are referred to as "full motion videos" or "FMVs". Cutscenes can appear in other forms, such as a series of images or as plain text and audio; the term "cutscene" was coined by game designer Ron Gilbert to describe non-interactive plot sequences in the 1987 adventure game Maniac Mansion. Pac-Man is credited as the first game to feature cutscenes, in the form of brief comical interludes about Pac-Man and Blinky chasing each other, though Space Invaders Part II employed a similar technique in the same year.
In 1983, the laserdisc video game Bega's Battle introduced animated full-motion video cutscenes with voice acting to develop a story between the game's shooting stages, which became the standard approach to game storytelling years later. The games Karateka helped introduce the cutscene to home computers. Other early video games known to use cutscenes extensively include Portopia Renzoku Satsujin Jiken in 1983. Since cutscenes have been part of many video games in action-adventure and role-playing video games. Cutscenes became much more common with the rise of CD-ROM as the primary storage medium for video games, as its much greater storage space allowed developers to use more cinematically impressive media such as FMV and high-quality voice tracks. Live-action cutscenes have many similarities to films. For example, the cutscenes in Wing Commander IV used both constructed sets, well known actors such as Mark Hamill and Malcolm McDowell for the portrayal of characters; some movie tie-in games, such as Electronic Arts' The Lord of the Rings and Star Wars games, have extensively used film footage and other assets from the film production in their cutscenes.
Another movie tie-in, Enter the Matrix, used film footage shot concurrently with The Matrix Reloaded, directed by the film's directors, the Wachowskis. Pre-rendered cutscenes are animated and rendered by the game's developers, take advantage of the full array of techniques of CGI, cel animation or graphic novel-style panel art. Like live-action shoots, pre-rendered cutscenes are presented in full motion video. Real time cutscenes are rendered on-the-fly using the same game engine as the graphics during gameplay; this technique is known as Machinima. Real time cutscenes are of much lower detail and visual quality than pre-rendered cutscenes, but can adapt to the state of the game. For example, some games allow the player character to wear several different outfits, appear in cutscenes wearing the outfit the player has chosen, it is possible to give the player control over camera movement during real time cutscenes, as seen in Dungeon Siege, Metal Gear Solid 2: Sons of Liberty, Halo: Reach, Kane & Lynch: Dead Men.
Many games use both pre-rendered and real time cutscenes as the developer feels is appropriate for each scene. During the 1990s in particular, it was common for the techniques of live action, pre-rendering, real time rendering to be combined in a single cutscene. For example, popular games such as Myst, Wing Commander III, Phantasmagoria use film of live actors superimposed upon pre-rendered animated backgrounds for their cutscenes. Though Final Fantasy VII uses real-time cutscenes, it has several scenes in which real-time graphics are combined with pre-rendered full motion video. Though rarer than the other two possible combinations, the pairing of live action video with real time graphics is seen in games such as Killing Time. Interactive cutscenes involve the computer taking control of the player character while prompts appear onscreen, requiring the player to follow them in order to continue or succeed at the action; this gameplay mechanic called quick time events, has its origins in interactive movie laserdisc video games such as Dragon's Lair, Road Blaster, Space Ace.
Director Steven Spielberg, director Guillermo del Toro, game designer Ken Levine, all of whom are avid video gamers, criticized the use of cutscenes in games, calling them intrusive. Spielberg states that making the story flow into the gameplay is a challenge for future game developers. Hollywood writer Danny Bilson called cinematics the "last resort of game storytelling," as a person doesn't want to watch a movie when they are playing a video game. Game designer Raph Koster criticized cutscenes as being the part that has "the largest possibility for emotional engagement, for art dare we say," while being the bit that can be cut with no impact on the actual gameplay. Koster claims that because of this, many of the memorable peak emotional moments in video games are not given by the game itself at all, it is a common criticism that cutscenes belong to a different medium. Others see cutscenes. An article on Gamefront calls upon a number of successful video games that make excessive use of cutscenes for storytelling
Sturgis is a city in St. Joseph County in the U. S. state of Michigan. The population was 10,994 at the 2010 census; the city is located at the northeast corner of Sturgis Township and at the intersection of U. S. Highway 12 and M-66. Sturgis is just off the Michigan / the I-80 / 90 Indiana Toll Road. Sturgis has been assigned a ZIP code of 49091. Sturgis is located at 41°47′57″N 85°25′09″W. According to the United States Census Bureau, the city has a total area of 6.49 square miles, all land. US 12 M-66 The Indiana Toll Road has an exit within three miles of Sturgis; the City owns and operates Kirsch Municipal Airport, located in northeast corner of the City. Kirsch Municipal features two runways. Sturgis is served by Michigan Southern Railroad Company for commercial rail service; the historic Sturgis Train Depot, built in 1895, is one of the oldest train depots in West Michigan. In 2014, it was moved across town and is now being renovated to become the home of the Sturgis Historical Museum. In 1827, Judge John Sturgis came to the St. Joseph Valley area in southern Michigan territory and settled in what is now Sturgis.
The original site of his home can be seen at Pioneer Park, maintained by the City of Sturgis. Legend has it that Sturgis was chosen as the town's name because Mrs. John Sturgis baked a pan of biscuits and sent them to a surveying party near their cabin. Lewis Cass, who became governor, was part of that surveying party; when the time came to name the town, Governor Cass remembered the biscuits and was insistent that the town be named Sturgis. In 1896, Sturgis became a city. Sturgis is known as the "Electric City" due to its municipal electric utility and hydroelectric dam, which date back to the early days of the community; the City-owned electric department has served the Sturgis area since the city's inception in 1896. In 1909, the City of Sturgis approved construction of a hydro electric dam on the St. Joseph River near Centreville, Michigan; the dam began operation on September 3, 1911, continues to serve the community. In 2011, the City celebrated the centennial of the Dam as part of "Sturgis Dam Days."
Sturgis is a Sister City to Germany. In 1966, the cities of Wiesloch and Sturgis decided to form a Sister City partnership that grew out of President Eisenhower's People-to-People program, formed to increase cultural awareness and promote friendship. In 1967 Wiesloch formally began the cultural exchange by sending a community choir to Sturgis. In 1969 Sturgis reciprocated. In 1977, the exchange program was expanded to include students, who each year spend three weeks in their partner's home. In 1989 a Sturgis teacher worked in Wiesloch as part of the Sister City program; this "teacher exchange" continues periodically as teachers from Wiesloch work in Sturgis and vice versa. In 2016, Sturgis and Wiesloch celebrated the 50th Anniversary of their Sister City partnership. For many years, in the third week of May, Sturgis served as the kickoff city for Michigan Week, a statewide celebration. Many prominent political figures walked in the parade annually; these included State Representatives and State Senators as well as the 6th District U.
S. Representative and periodically the Governor of Michigan. With statewide celebration of Michigan Week waning, in 2010, Sturgis ended the tradition of holding the Michigan Week Kick-Off, opting to celebrate Sturgis Dam Days in June. Sturgis Dam Days was held in honor of the hydroelectric dam; the 100-year anniversary of the Sturgis Dam was celebrated at the Sturgis Dam Days in 2011. In 2012, the Sturgis community began celebrating Sturgis Fest during the last week in June. On June 23–24, 2014, the historic Sturgis Rail Depot was moved from its location on West Main & N. Clay Streets to a more central location on W. Chicago Road; the 120-year-old building, featuring masonry walls up to 2 feet thick and weighing 304 tons, was moved by Wolfe House & Building Movers. The building was elevated by a Unified Jacking System and mounted on the Buckingham Dolly System for the quarter of a mile move across town; the Depot underwent renovations to be used as a museum by the Sturgis Historical Society. The City of Sturgis is a Council-Manager Form of government with a nine-member City Commission.
The City is divided into four precincts and two members of the Commission are elected from each precinct with one member elected from the City at large. Members elected from precincts serve a term of four years while the member at large serves a two-year term; each year in November the Commission nominates one of its members as Mayor and another as Vice-Mayor. The current Mayor is Robert Hile and the current Vice-Mayor is Jon W. Good; the City Commission is the legislative body, responsible for the passage of municipal ordinances and the overall direction of City. The City Commission appoints a professional City Manager, who manages the day-to-day operations of the City, as well as the City Attorney, City Assessor, City Treasurer, City Clerk; the Commission sets policy to be carried out by City staff. As of the Census of 2010, there were 10,994 people, 4,088 households, 2,632 families residing in the city; the population density was 1,694.0 inhabitants per square mile. There were 4,595 housing units at an average density of.
The racial makeup of the city was 73.6% White, 1.4% African American, 0.3% Native American, 0.9% Asian, 1.6% from other races, 3.2% from two or more races. Hispanic or Latino of any race were 20.8% of the population. There were 4,088 households of which 39.1% had children under the age of 18 living with them, 42.8% were m
Taito Corporation is a Japanese video game developer and publisher of arcade hardware and mobile phones, an operator of video arcades. It is a former publisher of home video games. Taito is wholly owned by Square Enix Holdings. Despite being a subsidiary to Square Enix Holdings, the parent company has kept the branding of Taito distinct from Square Enix. Taito is known for producing arcade games, such as Space Invaders, Bubble Bobble, Arkanoid, its arcade games found success around the world. Taito imports and distributes American coin-op video games in Japan, where it owns several arcades, known as Taito Stations or Game Taito Stations. Taito has its headquarters in the Shinjuku Bunka Quint Building in Yoyogi, Tokyo, sharing the facility with its parent company. In the past, the company had operated divisions in North America, South Korea, the United Kingdom and China; the company was founded in 1953 by a Ukrainian Jewish businessman named Michael Kogan as Taito Trading Co. Ltd.. Taito started out distributing vending machines.
It was the first company to sell vodka in Japan. It began leasing jukeboxes and started to manufacture its own. Taito began producing electro-mechanical arcade games in the 1960s. Taito changed its name from Taito Trading Company to Taito Corporation in August 1972 and introduced its first video arcade game in 1973. Several of its early arcade games saw release in North America by Midway, a Chicago area-based arcade manufacturer with strong ties to Taito. In 1978 Toshihiro Nishikado, a designer at Taito, created Space Invaders which became the company's most popular title and one of the most memorable games in arcade history, responsible for beginning the golden age of arcade video games. Taito opened in 1973 its Taito America division. In its first years, Taito America's sole purpose was to handle the licensing of Taito's video games to American third party publishers, it was not until the late 1970s that Taito America began to self-publish Taito's video games in North America. Based in Elk Grove Village, Taito America relocated to nearby Wheeling in 1985.
While the majority of Taito America's catalog were titles that were released in Japan by its parent company, it did publish video games licensed from third-party companies, as well as games that were developed in the United States for Taito. In April 1986 and a month after becoming part of the Kyocera group, Taito merged with two of its subsidiaries, Pacific Industrial Co. Ltd. and the Japan Vending Machine Co. Ltd, absorbed them both. Japan Vending Machine was once an independent company but was purchased by Taito in July 1971 to strengthen its presence in the operation of amusement facilities. Pacific Industrial was created by Taito itself in 1963 to develop products for the company. In August 1988, on the occasion of its 35th anniversary, the company changed its logo to the current one. In April 1988, Taito Software, the subsidiary of Taito America responsible for non-arcade operations, opened its own office in North Vancouver, British Columbia. While manufacturing and distribution of Taito arcade video games in North America continued to be handled in Wheeling, the North Vancouver unit became in charge of releasing video games for Nintendo's products and the computer market.
In addition to its corporate offices in North Vancouver, Taito Software operated a distribution center in Bothell, Washington. By early 1991 Taito Software had shut down, publishing of home video games returned in Wheeling. Taito America ceased operations in July 1996 after more than 20 years of existence. Taito had sold exclusive rights for publishing its games in America to Acclaim Entertainment the previous year. A division existed in London, United Kingdom to distribute Taito games in Europe. Taito Corporation Limited was created in 1988 and liquidated in February 1998. Taito has developed many arcade video games. Space Invaders is most notable. Q. Puzznic, Kick Master, Gun Buster and Puzzle Bobble. Taito had a license from Hanna-Barbera to produce games based on The Flintstones and The Jetsons. Several of Taito's video games that were released for the Famicom and the Super Famicom in Japan were a joint venture with Disco Corporation. Disco Corporation was established in July 1972 by Taito as a subsidiary to import and sale home electronic products.
As of 2003, Disco's main activities were the development and handling of licenses of computers, peripheral devices and software. In 1992, Taito announced a CD-ROM-based video game console named WOWOW, that would have allowed people to play near-exact ports of Taito's arcades, as well as download games from a satellite transmission, it was named after the Japanese television station WOWOW and would have utilized its stations to download games. The WOWOW was never released; when Taito was owned by Kyocera, its headquarters were in Chiyoda. Taito entered the Tokyo Stock Exchange in January 1993, listed in the Second Section, it transitioned to the First Section in September 2003. In October 2000, Taito merged with Kyocera Multimedia Corporation to enter the market of mobile phones for the first time. On August 22, 2005, it was announced that the gaming conglomerate Square Enix would purchase 247,900 Taito shares worth ¥45.16 billion, to make Taito Corporation a subsidiary of Square Enix