Artificial intelligence in video games
In video games, artificial intelligence (AI) is used to generate responsive, adaptive or intelligent behaviors primarily in non-playable characters (NPCs) similar to human-like intelligence. Artificial intelligence has been an integral part of video games since their inception in the 1950s. AI in video games is a distinct subfield and differs from academic AI. It serves to improve the game-player experience rather than machine learning or decision making. During the golden age of arcade video games the idea of AI opponents was largely popularized in the form of graduated difficulty levels, distinct movement patterns, and in-game events dependent on the player's input. Modern games often implement existing techniques such as pathfinding and decision trees to guide the actions of NPCs. AI is often used in mechanisms which are not immediately visible to the user, such as data mining and procedural-content generation.
Light cycle characters compete to be the last one riding, in GLtron.
A robot goes for the ball and competes in Robocup.
Artificial intelligence (AI), in its broadest sense, is intelligence exhibited by machines, particularly computer systems. It is a field of research in computer science that develops and studies methods and software that enable machines to perceive their environment and uses learning and intelligence to take actions that maximize their chances of achieving defined goals. Such machines may be called AIs.
Kismet, a robot head which was made in the 1990s; a machine that can recognize and simulate emotions.
Lidar testing vehicle for autonomous driving
The first global AI Safety Summit was held in 2023 with a declaration calling for international co-operation.
The word "robot" itself was coined by Karel Čapek in his 1921 play R.U.R., the title standing for "Rossum's Universal Robots".