Cleromancy is a form of sortition in which an outcome is determined by means that normally would be considered random, such as the rolling of dice (astragalomancy), but that are sometimes believed to reveal the will of a deity.
Aaron draws lots to select which of two goats will be the scapegoat. (Leviticus 16:7–10; stained glass from Lincoln Cathedral)
In common usage, randomness is the apparent or actual lack of definite pattern or predictability in information. A random sequence of events, symbols or steps often has no order and does not follow an intelligible pattern or combination. Individual random events are, by definition, unpredictable, but if there is a known probability distribution, the frequency of different outcomes over repeated events is predictable. For example, when throwing two dice, the outcome of any particular roll is unpredictable, but a sum of 7 will tend to occur twice as often as 4. In this view, randomness is not haphazardness; it is a measure of uncertainty of an outcome. Randomness applies to concepts of chance, probability, and information entropy.
Ancient fresco of dice players in Pompei
The ball in a roulette can be used as a source of apparent randomness, because its behavior is very sensitive to the initial conditions.