Computer-mediated reality
Computer-mediated reality refers to the ability to add to, subtract information from, or otherwise manipulate one's perception of reality through the use of a wearable computer or hand-held device such as a smartphone.
The MannGlas "Digital Eye Glass" welding helmet uses cameras and high-dynamic-range imaging to augment the user's view in dark areas and diminish it in bright areas.
Art installation illustrating the mediated reality concept. First we display what's really there, and then this allows a computer to be inserted into the "reality stream" to modify it.
Mediated Reality application running on Apple iPhone
A wearable computer, also known as a body-borne computer, is a computing device worn on the body. The definition of 'wearable computer' may be narrow or broad, extending to smartphones or even ordinary wristwatches.
Smartwatches are an example of a wearable computer.
Smartphones and smartwatches
Evolution of Steve Mann's WearComp wearable computer from backpack based systems of the 1980s to his current covert systems
Timex Datalink USB Dress edition with Invasion video game. The watch crown (icontrol) can be used to move the defender left to right and the fire control is the Start/Split button on the lower side of the face of the watch at 6 o' clock.