Quantum Break is a science fiction action-adventure third-person shooter video game developed by Remedy Entertainment and published by Microsoft Studios. The game was released worldwide for Microsoft Windows and Xbox One in April 2016; the game centers on Jack Joyce, granted time manipulation powers after a failed time-machine experiment, as he comes into conflict with former friend Paul Serene over how to deal with an apocalyptic "End of Time". In addition, the game includes platform game elements in less action-oriented segments. There are "junction points" that affect the game's outcome; the game features episodes of an integrated live-action television show, featuring the actors of the characters. The characters interact with the player's choices; the game was envisioned as a sequel to Remedy's previous game, Alan Wake. The game's focus was shifted to time travel, as Microsoft wanted a new intellectual property with interactive storytelling; the team consulted scientists while creating the fictional science in this game.
While the video game portion was developed internally by Remedy and directed by studio veteran Sam Lake, the TV side of the game was developed by Lifeboat Productions and directed by Ben Ketai. Shawn Ashmore, Aidan Gillen and Lance Reddick portrayed important roles in the game; the game uses a new engine developed by Remedy, the Northlight engine, a technology called Digital Molecular Matter. The game was announced in mid-2013 and was set to release in 2015, but its release was delayed to avoid competition with other Xbox One exclusives, it received a positive reception, with critics praising the game's graphics, gameplay and story. Critics had mixed opinions regarding the platforming elements, the convergence of video game and television, the overall quality of the TV show; the Windows 10 version was criticized for its technical issues. Quantum Break was the best-selling new intellectual property published by Microsoft since the launch of Xbox One. Quantum Break is an action-adventure video game played from a third-person perspective.
Players play as Jack Joyce, who has time manipulation powers in a world where time stutters, making everything freeze except Joyce. Players face a variety including Monarch security guards. Different enemies have different behaviors, the game requires players to deploy different tactics and strategies in order to defeat them. To defeat enemies, players can make use of various defensive abilities. Jack can find four types of firearms: pistols, assault rifles and carbine rifles, he possesses several types of time manipulating powers, which increase his efficiency in combat. "Time Stop" freezes time around enemies with a time bubble. If the player shoots an opponent trapped in the bubble, its power amplifies, the bullets will kill the enemy when the bubble vanishes after a short period of time. "Time Rush" allows Jack to perform an immediate melee takedown. He can use this power to speed up time and dodge between cover to confuse unaware enemies as to his location. "Time Blast" freezes them. The defensive ability "Time Shield" deflects all incoming damage, while "Time Dodge" allows players to dash to evade attacks.
Most of these time manipulating powers have a short cooldown period after use. In combat, Jack automatically takes cover. However, the artificial intelligence in the game is designed to push the player out of cover by coordinating with each other. Jack has other time powers. "Time Vision" reveals points of interest, highlights interactive objects and enemies. "Time Echoes" allow him to locate enemies and allies, replay past events, providing additional information about the story. The game features several types of collectibles known as "narrative objects", including quantum ripples, documents and media, they give players additional insight into the game's background. Players can collect "chronon sources", which can be used as experience points to purchase time power enhancements. There are less action-oriented segments in the game, where players have to solve environmental puzzles, which function as a 3D platformer. With time stuttering and collapsing, objects may get trapped in a time loop and either become platforms for players to proceed into the next section of the game, or create dangerous environmental hazards, which are unstable.
In the latter case they become obstacles. Jack can overcome them by using his time manipulation powers, such as slowing down or stopping time, so that he can proceed without getting hurt, he can revive frozen non-playable characters at several specific points of the game. The gameplay splits into five acts. After playing through an act of the game as Jack Joyce, players take control of the antagonist Paul Serene for a pivotal concurrent decision that impacts the plot, before an episode of the digital show will play. In the game, the video game portion tells the story of the protagonists while the show tells the story of the antagonists. Players can make choices at the beginning of each episode of the TV show known as "junction points." These decisions influence the state of the game. As Paul Serene has precognitive power, players can view the consequences of each choice before making a decision. Quantum Break is set at and around Riverport, due to miscalculations by Paul Serene, a time travel experiment goes wrong.
Doused in chronon radiation, the material that m
The Wii U is a home video game console developed by Nintendo as the successor to the Wii. Released in November 2012, it was the first eighth-generation video game console and competed with Microsoft's Xbox One and Sony's PlayStation 4; the Wii U was the first Nintendo console to support HD graphics. The system's primary controller is the Wii U GamePad, which features an embedded touchscreen, directional buttons, analog sticks, action buttons; the screen can be used either as a supplement to the main display or in supported games to play the game directly on the GamePad. The Wii U Pro Controller can be used in its place as a more traditional alternative; the Wii U is backward compatible with accessories. Games can support any combination of the GamePad, Wii Remote, Balance Board, or Nintendo's Classic Controller or Wii U Pro Controller. Online functionality centers around the Nintendo Network platform and Miiverse, an integrated social networking service which allows users to share content in game-specific communities.
The Wii U was met with a positive reception, which included praise for its innovative GamePad controller, improvements to online functionality over the Wii, backwards compatibility with existing Wii software and peripherals, relative affordability. However, the Wii U was criticized for the GamePad's short battery life and issues with the console's user interface and functionality; the Wii U was met with slow consumer adoption, with low sales that were credited to a weak lineup of launch titles, limited third-party support, poor marketing. Wii U production ended in January 2017. On March 3, 2017, Nintendo released its successor, the Nintendo Switch, which notably retained and refined concepts that were first introduced with the Wii U; the system was first conceived in 2008, after Nintendo recognized several limitations and challenges with the Wii, such as the general public's perception that the system catered to a "casual" audience. With Wii U, Nintendo wished to bring back "core" gamers. Game designer Shigeru Miyamoto admitted that the lack of HD and limited network infrastructure for Wii contributed to the system being regarded in a separate class to its competitors' systems, the PlayStation 3 and Xbox 360.
It was decided that a new console would have to be developed to accommodate significant structural changes. Ideas on which direction to take for the new console led to a lot of debate within the company, the project started over from scratch on several occasions; the concept of a touchscreen embedded within the controller was inspired by the blue light on the Wii disc tray that illuminates to indicate new messages. Miyamoto and his team wanted to include a small screen to provide game feedback and status messages to players. Much in development, this was expanded to a full screen that could display the game being played in its entirety, a concept, suggested but not financially viable earlier in the project. Public rumors surrounding the console began to appear in 2010, with speculation of an upcoming revision of the Wii scheduled for 2011 known as the "Wii HD", that would support high definition video and have a Blu-ray disc drive. However, Nintendo president Satoru Iwata stated that he saw "no significant reason" to include HD into the Wii and that such an addition would be better suited for a successor.
Miyamoto expressed Nintendo's interest in working with HD graphics, but clarified that the company is focused on gameplay. In October 2009, Miyamoto said that Nintendo had no concrete plans about its next console, but thought that the new system would continue to feature motion controls and expected its interface to be "more compact" and cheaper. Iwata mentioned that the Wii's successor might be 3D-compatible but concluded that the adoption rates of 3D televisions should increase to at least 30% first. In 2010, Nintendo of America president Reggie Fils-Aimé commented that he felt "confident the Wii home entertainment console has a long life in front of it" and declared that a successor would not be launched in the near future. After its E3 2010 presentation, Iwata revealed to the BBC that Nintendo would begin announcing a new console once it ran "out of ideas with the current hardware and cannot give users any more meaningful surprises with the technology". At an investor's meeting, he disclosed that Nintendo was "of course studying and developing the next console to Wii", but it was keeping its concepts secret because it was "really important for business to positively surprise people."
Fils-Aimé stated that Nintendo's next home console would not feature stereoscopic 3D, based on the 3D technology Nintendo had experimented with. In April 2011, an uncredited source indicated that Nintendo was planning to unveil a successor to the Wii known as "Project Café" at its E3 2011 presentation. Café was claimed to be a high definition console would have backward compatibility with Wii software. Conflicting reports surrounded the console's new controller, with reports suggesting a tablet-like device with an embedded touchcreen and the ability to stream games from the console directly to the screen, while others reported that the controller would be similar to the GameCube controller and feature dual analog sticks, shoulder buttons, triggers. On April 25, 2011, Nintendo released an official statement announcing a system to succeed the Wii to be released during 2012, that playable console units would be present at E3 2011. Speaking at an investor's conference, Iwata stated the Wii successor would "offer something new for home game systems."
He confirmed that the device would not launch in fiscal year 2012, meani
Super Mario 3D World
Super Mario 3D World is a platform video game in the Super Mario series developed and published by Nintendo for their Wii U home video game console. It is the sixth original 3D platform game in the series and the sequel to the 2011 Nintendo 3DS game Super Mario 3D Land; the game follows Mario and friends attempting to rescue fairy-like creatures called Sprixies from Bowser, who invades the realm known as the Sprixie Kingdom. The gameplay is similar to previous installments of the series, with players passing through individual levels to reach Bowser; the game introduces a power-up called the Super Bell, which turns the character being played into a cat, enabling them to climb walls and use a scratch attack, as well as a character selector. The game was critically acclaimed for its level design, replay value and soundtrack, though some reviewers voiced criticism on its unreliable camera during multiplayer; the game was a financial success, selling over 5 million units worldwide, becoming the second best-selling game on the Wii U system.
The levels of the game follows a similar play style to Super Mario 3D Land, which combines the free-roaming gameplay of 3D Super Mario games with the mechanics of 2D side-scrolling platforming games in the series, including a flagpole and timer in the levels. Up to four players may control player characters, including Mario, Princess Peach and Toad. Additionally, Rosalina appears as a unlockable fifth playable character. Similar to their appearances in Super Mario Bros. 2, each of the characters possesses unique abilities and controls differently: Mario has balanced running speed and jump height. The player can select any of the five characters to use before beginning a level, up to four players may explore the same level with each character, sharing from a pool of lives. Players are able to pick up, carry and throw each other to either help or hinder their progress; the levels of the game are accessed through a world map, in which players can explore to find hidden secrets or access bonus areas to earn more items or coins.
Each level contains three hidden collectable Green Stars which are required to access certain levels, each main level contains a hidden Stamp which can be used in handwritten posts to Miiverse within the game's community. Players can view messages left by other players, both on the world map and after clearing a level, can download'Mii Ghosts', which are live records of other players completing levels, they sometimes hold gift prizes such as coins or extra lives. Additional Green Stars can be earned in Captain Toad levels, where players control Captain Toad, who cannot jump, as he navigates puzzle-like stages using the GamePad's functionality, Mystery Houses, where players must clear a series of challenges with short time limits, as well as challenge levels, that have the player complete quick challenges in fast succession. Along with several returning items from previous games, such as the Fire Flower, Super Leaf, Mega Mushroom, Propeller Box and Boomerang Flower, several items are introduced.
The Super Bell gives players a Cat Suit, allowing them to run faster, perform unique attacks and climb up walls to reach new areas. A variation of the Super Bell, the Lucky Bell, allows the player to temporarily transform their character into a lucky cat statue that awards coins under certain conditions. Another new power-up are the Double Cherries, which make a clone of the player, allowing for more effective attacks and a higher chance of survival. Players can wear Cannon Boxes, which fire shots at enemies, Light Blocks, which can defeat ghosts and Goomba masks, which let them blend in with enemy Goombas. Players are able to pick up various objects, such as bombs and Piranha Plants, which can be used to defeat enemies or solve puzzles, ride around in a Skating Shoe or on an aquatic dinosaur named Plessie; the game features functionality with the Wii U GamePad, allowing players to rub the touchscreen, or blow into the microphone to reveal hidden blocks or items, hinder enemies and activate mechanisms.
The game supports Off-TV Play. The game is compatible with the Wii Remote, Classic Controller and Wii U Pro Controller. An unlockable Luigi-themed version of Mario Bros. Luigi Bros. is accessed by clearing the game or by having save data from New Super Luigi U. Mario, Luigi and Toad find a tilted glass pipe. After Mario and Luigi fix it, a green Sprixie Princess appears and tells them that Bowser kidnapped and trapped the rest of the Sprixie Princesses in jars, he arrives and captures her before escaping through the pipe, while the heroes enter it and pursue him. They set off to find the fairies. After the heroes save the final Sprixie, Bowser re-captures all seven fairies and heads to his amusement park fortress. There after Bowser uses the Super Bell to transform into "Meowser", one of them hits a giant POW Block that Bowser stands on and he falls through the sky. With Bowser defeated, the heroes say goodbye to the fairies, travel through the pipe back to the Mushroom Kingdom. In a January 2013 Nintendo Direct, Nintendo announced that a new 3D Mario game was being produced by the development team behind Super Mario Galaxy.
The title was announced during the E3 2013 Nintendo Direct on June 11, 2013, along with its tentative release
Xenoblade Chronicles X
Xenoblade Chronicles X is an open world action role-playing video game developed by Monolith Soft and published by Nintendo for the Wii U home video game console in 2015. Xenoblade Chronicles X forms part of the Xeno metaseries, being a spiritual successor to Xenoblade Chronicles without any narrative connections to prior Xeno titles. Carrying over several gameplay elements from Xenoblade Chronicles, players explore the open world planet Mira, completing a variety of quests and unlocking new regions to explore and gather resources from across Mira's five continents. Xenoblade Chronicles X takes place on the uncharted planet Mira. Following Earth's destruction during an alien war, humanity attempts to escape, with only a few ships surviving. One such ship, the colony New Los Angeles, narrowly crashes on Mira. After being rescued from a hibernation pod by a woman named Elma, the player character, a customizable Avatar, becomes a member of BLADE, which protects NLA and seeks the Lifehold - vital to their survival - while fending off the hostile Ganglion and investigating Mira's secrets.
Beginning development after work finished on Xenoblade Chronicles, Xenoblade Chronicles X features multiple returning staff from earlier Xeno titles, including series creator Tetsuya Takahashi as executive director and scenario co-writer. The staff included Xenoblade Chronicles director Koh Kojima and producer Shingo Kawabata, Xenoblade Chronicles scenario co-writer Yuichiro Takeda, Xenosaga artists Kunihiko Tanaka and Kouichi Mugitani; the team set themselves the challenge of creating an expansive world for players to explore within a tight development budget. The implementation of online multiplayer both proved challenging due to the team's inexperience, the game required a comprehensive story rewrite to recast the protagonist as a player-created avatar; the music was created by anime composer Hiroyuki Sawano. The game was first announced in 2013 under the working title "X", set for a release date the following year, but was delayed to 2015; the game's localization was handled by Nintendo Treehouse and 8-4, undergoing changes for its Western release.
Upon release the game received praise from critics. Its exploration, combat and multi-player functions were praised. Criticism was levied on mission structure and complicated gameplay; the basic game engine and foundation work of Xenoblade Chronicles X was used in the team's next Xeno game, Xenoblade Chronicles 2. Xenoblade Chronicles X is an action role-playing video game in which the player controls a customizable avatar. Working from the home hub of New Los Angeles, the avatar explores the five continents of the open world planet Mira alongside a party of companions. Quests are divided into story quests that advance the main narrative, affinity quests which strengthen bonds between the avatar and their comrades, small-scale missions which reward in-game money and additional features, side quests taken from NLA's citizens. Accessible quests are limited based on the amount of Mira explored, tied to the main story's completion percentage. Completing quests and fighting enemies grants the character several types of experience points.
The avatar can adopt different roles within BLADE. The avatar explores Mira on foot, but gains access to the transformable Skell mechs during the half of the game after completing a specific set of quests. Skells come with a bipedal walking mode and a vehicle-form driving mode; each Skell has a limited amount of fuel, when depleted, it cannot be used until the fuel is replenished. Skells are kept at a special hangar in NLA, where they can be customized and fitted with new weapons or loaned to another party member. There are three Skell types, with increasing armor quality and fuel levels, allowing further travel and greater battle efficiency. Skells have "Insurance", used to maintain the Skells. Multiple Skell models can be upgraded over the course of the game. Aside from standard enemies from among the game's antagonistic force, the party can battle Mira's indigenous wildlife. While some creatures are docile until attacked, others will attack if they see you. Upon entering battle, each character attacks with their assigned automatically to a set rhythm based on their assigned weapons.
Attack strength varies depending on a party member's position upon attacking. Healing the party in-battle can be done with types of Arts, but is done using a quick-time event tied to the Soul Voice system, a line-up of commands which trigger a Soul Challenge QTE, healing the party or granting positive effects. Completing a Soul Challenge raises the party's morale. If a battle is completed, knocked-out party members will revive and the party will recover HP. If the avatar is knocked out, they can either teleport to a safe location or be revived if the other party members defeated all engaged enemies within thirty seconds; the party consists of the avatar and up to three part
Los Angeles the City of Los Angeles and known by its initials L. A. is the most populous city in California, the second most populous city in the United States, after New York City, the third most populous city in North America. With an estimated population of four million, Los Angeles is the cultural and commercial center of Southern California; the city is known for its Mediterranean climate, ethnic diversity and the entertainment industry, its sprawling metropolis. Los Angeles is the largest city on the West Coast of North America. Los Angeles is in a large basin bounded by the Pacific Ocean on one side and by mountains as high as 10,000 feet on the other; the city proper, which covers about 469 square miles, is the seat of Los Angeles County, the most populated county in the country. Los Angeles is the principal city of the Los Angeles metropolitan area, the second largest in the United States after that of New York City, with a population of 13.1 million. It is part of the Los Angeles-Long Beach combined statistical area the nation's second most populous area with a 2015 estimated population of 18.7 million.
Los Angeles is one of the most substantial economic engines within the United States, with a diverse economy in a broad range of professional and cultural fields. Los Angeles is famous as the home of Hollywood, a major center of the world entertainment industry. A global city, it has been ranked 6th in the Global Cities Index and 9th in the Global Economic Power Index; the Los Angeles metropolitan area has a gross metropolitan product of $1.044 trillion, making it the third-largest in the world, after the Tokyo and New York metropolitan areas. Los Angeles hosted the 1932 and 1984 Summer Olympics and will host the event for a third time in 2028; the city hosted the Miss Universe pageant twice, in 1990 and 2006, was one of 9 American cities to host the 1994 FIFA men's soccer World Cup and one of 8 to host the 1999 FIFA women's soccer World Cup, hosting the final match for both tournaments. Home to the Chumash and Tongva, Los Angeles was claimed by Juan Rodríguez Cabrillo for Spain in 1542 along with the rest of what would become Alta California.
The city was founded on September 4, 1781, by Spanish governor Felipe de Neve. It became a part of Mexico in 1821 following the Mexican War of Independence. In 1848, at the end of the Mexican–American War, Los Angeles and the rest of California were purchased as part of the Treaty of Guadalupe Hidalgo, becoming part of the United States. Los Angeles was incorporated as a municipality on April 4, 1850, five months before California achieved statehood; the discovery of oil in the 1890s brought rapid growth to the city. The completion of the Los Angeles Aqueduct in 1913, delivering water from Eastern California assured the city's continued rapid growth; the Los Angeles coastal area was settled by the Chumash tribes. A Gabrieleño settlement in the area was called iyáangẚ, meaning "poison oak place". Maritime explorer Juan Rodríguez Cabrillo claimed the area of southern California for the Spanish Empire in 1542 while on an official military exploring expedition moving north along the Pacific coast from earlier colonizing bases of New Spain in Central and South America.
Gaspar de Portolà and Franciscan missionary Juan Crespí, reached the present site of Los Angeles on August 2, 1769. In 1771, Franciscan friar Junípero Serra directed the building of the Mission San Gabriel Arcángel, the first mission in the area. On September 4, 1781, a group of forty-four settlers known as "Los Pobladores" founded the pueblo they called El Pueblo de Nuestra Señora la Reina de los Ángeles,'The Town of Our Lady the Queen of the Angels'; the present-day city has the largest Roman Catholic Archdiocese in the United States. Two-thirds of the Mexican or settlers were mestizo or mulatto, a mixture of African and European ancestry; the settlement remained a small ranch town for decades, but by 1820, the population had increased to about 650 residents. Today, the pueblo is commemorated in the historic district of Los Angeles Pueblo Plaza and Olvera Street, the oldest part of Los Angeles. New Spain achieved its independence from the Spanish Empire in 1821, the pueblo continued as a part of Mexico.
During Mexican rule, Governor Pío Pico made Los Angeles Alta California's regional capital. Mexican rule ended during the Mexican–American War: Americans took control from the Californios after a series of battles, culminating with the signing of the Treaty of Cahuenga on January 13, 1847. Railroads arrived with the completion of the transcontinental Southern Pacific line to Los Angeles in 1876 and the Santa Fe Railroad in 1885. Petroleum was discovered in the city and surrounding area in 1892, by 1923, the discoveries had helped California become the country's largest oil producer, accounting for about one-quarter of the world's petroleum output. By 1900, the population had grown to more than 102,000; the completion of the Los Angeles Aqueduct in 1913, under the supervision of William Mulholland, assured the continued growth of the city. Due to clauses in the city's charter that prevented the City of Los Angeles from selling or providing water from the aqueduct to any area outside its borders, many adjacent city and communities became compelled to annex themselves into Los Angeles.
Los Angeles created the first municipal zoning ordinance in the United States. On September 14, 1908, the Los Angeles City Council promulgated residential and industrial land use zones; the new ordinance established three residential zones of a single type, where industrial uses were
The Legend of Zelda: The Wind Waker HD
The Legend of Zelda: The Wind Waker HD is a 2013 action-adventure game for the Wii U, developed and published by Nintendo. It is a remastered version of the 2002 GameCube game The Legend of Zelda: The Wind Waker; the Wind Waker HD adds native 1080p resolution, an alternative lighting engine, gameplay changes. The release marked the ten-year anniversary of the original, was the first Legend of Zelda game released on the Wii U; the gameplay is the same as the original version of The Wind Waker on the GameCube. The Wii U GamePad's touchscreen serves as a map and inventory, eliminating the need to toggle between gameplay and the menu interface. Players can use motion controls to control the Wind Waker; some weapons, like the bow, can be aimed using the GamePad's gyroscope, as in Ocarina of Time 3D. The game offers Off-TV Play which enables the player to play the game on the Wii U GamePad; the game can be played on the Wii U Pro Controller, a controller similar to the one used in the original game. The Tingle Tuner item, which The Wind Waker utilized via the Game Boy Advance as a peripheral to the GameCube, has been replaced with an item called the Tingle Bottle.
The Tingle Bottle is used to send messages to the game's Miiverse community if players are in need of help. Using the Picto Box item in the game, players are able to take screenshots, including self-portraits, switching between happy and surprised facial expressions for Link, they can post these screenshots to Miiverse for other players to see. The developers tuned the gameplay to make it less tedious. After completing the Dragon Roost Cavern dungeon, players are able to purchase the Swift Sail at the Auction House on Windfall Island; this item is exclusive to The Wind Waker HD and operates 50% more than the regular sail. The Swift Sail automatically changes the direction of the wind, which allows the player to sail at full speed all the time without having to do so manually; this is intended to salvage points more enjoyable. The Grappling Hook's crane is shorter, which speeds up the time needed to haul up treasure. Animations such as those for the grappling hook are quicker; the Wind Waker HD features a streamlined version of the Triforce Quest, a controversial aspect of the original game.
Whereas in the original game players needed to collect a Triforce Chart for each shard of the Triforce of Courage, the remake allows the player to collect five Triforce of Courage shards directly from treasure chests, only requires three Triforce Charts to find shards hidden beneath the Great Sea. Additionally, the player begins the game with the ability to carry 500 rupees instead of 200. Hero Mode, a modified difficulty setting first featured in 2011's The Legend of Zelda: Skyward Sword, is available for The Wind Waker HD. Like in Skyward Sword, Hero Mode results in Link receiving twice as much damage from enemies, while hearts will not appear anywhere in the game world, it can be toggled on or off at any point before entering the game. In a Nintendo Direct presentation on January 23, 2013, a high-definition remaster of The Wind Waker was announced for the Wii U slated for release in the north hemisphere fall of 2013; the remaster came about as the development team experimented with art styles for the next main Zelda title in development for Wii U.
HD remasters of The Legend of Zelda: Twilight Princess and Skyward Sword were tested during the planning stages, but the development team considered The Wind Waker's visuals to be the most improved. The Wind Waker HD took six months to develop; the soundtrack was updated by Kenta Nagata, Hajime Wakai, Asuka Hayazaki, Atsuko Asahi. While the game was developed in-house at Nintendo Entertainment Analysis & Development, high-resolution textures were produced with the help of a few external companies. A limited-edition console bundle that combines both a digital version of game and the Deluxe Wii U console was released on September 20, 2013, in North America; the black console features a GamePad with a golden Hylian Crest and golden The Wind Waker-styled Hylian letters and symbols. A redemption code for a digital copy of The Legend of Zelda: Hyrule Historia was included. A Ganondorf figurine was released with a special edition copy of the game, available through GameStop; the Wind Waker HD was first released on the North American Nintendo eShop on September 20, 2013.
It was released at retail in Japan on September 26, 2013. In an early preview, Audrey Drake of IGN noted improved dynamic lighting and shading in the game's graphics engine. However, a preview noted qualms about the graphic style, stating "The new HD art and bloom lighting look impressive, but they subtract some of the cel-shaded magic that made Wind Waker feel like a playable cartoon." Metro noted better shading, resulting in a "painterly quality", although it spotted some "rough edges" with some textures. In its preview, IGN noted significant differences from the original, saying the remake is "much better and feels as capable as a brand new game."The Legend of Zelda: The Wind Waker HD received critical acclaim upon release, according to review aggregator Metacritic. The improved graphics of the game from the original received positive commentary. Dan Ryckert of Game Informer noted that the upgrade was apparent, that "the vivid colors and crashing waves of the flooded Hyrule fantastic." IGN's Jose Otero stated that the game "looks great."
Andrew Fitch of Electronic Gaming Monthly claime
The PlayStation 4 is an eighth-generation home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February, 2013, it was launched on November 15 in North America, November 29 in Europe, South America and Australia, on February 22, 2014, in Japan, it Switch. Moving away from the more complex Cell microarchitecture of its predecessor, the console features an AMD Accelerated Processing Unit built upon the x86-64 architecture, which can theoretically peak at 1.84 teraflops. The PlayStation 4 places an increased emphasis on social interaction and integration with other devices and services, including the ability to play games off-console on PlayStation Vita and other supported devices, the ability to stream gameplay online or to friends, with them controlling gameplay remotely; the console's controller was redesigned and improved over the PlayStation 3, with improved buttons and analog sticks, an integrated touchpad among other changes.
The console supports HDR10 High-dynamic-range video and playback of 4K resolution multimedia. The PlayStation 4 was released to acclaim, with critics praising Sony for acknowledging its consumers' needs, embracing independent game development, for not imposing the restrictive digital rights management schemes to those announced by Microsoft for Xbox One. Critics and third-party studios praised the capabilities of the PlayStation 4 in comparison to its competitors. Heightened demand helped Sony top global console sales. By the end of December 2018, over 94 million PlayStation 4 consoles had been shipped worldwide, surpassing lifetime sales of its predecessor, the PlayStation 3; as of December 2018, 91.6 million PlayStation 4 consoles had been sold through to customers worldwide. On September 7, 2016, Sony unveiled the PlayStation 4 Pro, a high-end version of the console with an upgraded GPU and higher CPU clock rate to support enhanced performance and 4K resolution on supported games; the company released a variant of the original model with a smaller form factor, the release of a patch to add HDR support to all existing consoles.
According to lead architect Mark Cerny, development of Sony's fourth video game console began as early as 2008. Less than two years earlier, the PlayStation 3 had launched after months of delays due to issues with production; the delay placed Sony a year behind Microsoft's Xbox 360, approaching unit sales of 10 million by the time the PS3 launched. PlayStation Europe CEO Jim Ryan said Sony wanted to avoid repeating the same mistake with PS3's successor. In designing the system, Sony worked with software developer Bungie, who offered their input on the controller and how to make it better for shooting games. In 2012, Sony began shipping development kits to game developers, consisting of a modified PC running the AMD Accelerated Processing Unit chipset; these development kits were known as "Orbis". In early 2013, Sony announced that an event known as PlayStation Meeting 2013 would be held in New York City, U. S. on February 20, 2013, to cover the "future of PlayStation". Sony announced the PlayStation 4 at the event.
It revealed details about the console's hardware and discussed some of the new features it will introduce. Sony showed off real-time footage of games in development, as well as some technical demonstrations; the design of the console was unveiled in June at the Electronic Entertainment Expo 2013, the initial recommended retail prices of $399, €399, £349 given. The company revealed release dates for North America, Central America, South America and Australia, as well as final pieces of information, at a Gamescom press event in Cologne, Germany, on August 20, 2013; the console was released on November 15, 2013, in the United States and Canada, followed by further releases on November 29, 2013. By the end of 2013, the PS4 was launched in more European and South American countries The PS4 released in Japan at ¥39,980 on February 22, 2014. Sony finalized a deal with the Chinese government in May 2014 to sell its products in mainland China, the PS4 will be the first product to be released. Kazuo Hirai, chief executive officer of Sony, said in May: "The Chinese market, just given the size of it, is potentially a large market for video game products...
I think that we will be able to replicate the kind of success we have had with PS4 in other parts of the world in China."In September 2015, Sony reduced the price of the PS4 in Japan to ¥34,980, with similar price drops in other Southeast Asian markets. The first official sub £300 PS4 bundle was the £299.99 "Uncharted Nathan Drake Collection 500GB", released in the UK on October 9, 2015. On October 9, 2015, the first official price cut of the PS4 in North America was announced: a reduction of $50 to $349.99 and by $20 to $429.99. An official price cut in Europe followed in late October 2015, reduced to €349.99/£299.99. On June 10, 2016, Sony confirmed that a hardware revision of the PlayStation 4, rumored to be codenamed "Neo", was under development; the new revision is a higher-end model, meant to support gameplay in 4K. The new model will be sold alongside the existing model, all existing software will be compatible between the two models. Layden stated that Sony has no plans to "bifurcate the market", only that gamers playing on the Neo will "have the same experience, but one will be delivered at a higher resol