The French Quarter known as the Vieux Carré, is the oldest neighborhood in the city of New Orleans. After New Orleans was founded in 1718 by Jean-Baptiste Le Moyne de Bienville, the city developed around the Vieux Carré, a central square; the district is more called the French Quarter today, or "The Quarter," related to changes in the city with American immigration after the 1803 Louisiana Purchase. Most of the extant historic buildings were constructed either in the late 18th century, during the city's period of Spanish rule, or were built during the first half of the 19th century, after U. S. annexation and statehood. The district as a whole has been designated as a National Historic Landmark, with numerous contributing buildings that are separately deemed significant, it is a prime tourist destination in the city, as well as attracting local residents. Because of its distance from areas where the levee was breached during Hurricane Katrina in 2005 as well as the strength and height of the nearest Mississippi River Levees in contrast to other levees along the canals and lakefront, it suffered light damage from floodwater as compared to other areas of the city and the greater region.
The French Quarter is located at 29°57′31″N 90°03′54″W and has an elevation of 1 foot. According to the United States Census Bureau, the district has a total area of 0.66 square miles. 0.49 square miles of, land and 0.17 square miles of, water. The most common definition of the French Quarter includes all the land stretching along the Mississippi River from Canal Street to Esplanade Avenue and inland to North Rampart Street, it equals an area of 78 square blocks. Some definitions, such as city zoning laws, exclude the properties facing Canal Street, redeveloped by the time architectural preservation was considered, the section between Decatur Street and the river, much of which had long served industrial and warehousing functions. Any alteration to structures in the remaining blocks is subject to review by the Vieux Carré Commission, which determines whether the proposal is appropriate for the historic character of the district, its boundaries as defined by the City Planning Commission are: Esplanade Avenue to the north, the Mississippi River to the east, Canal Street, Decatur Street and Iberville Street to the south and the Basin Street, St. Louis Street and North Rampart Street to the west.
The National Historic Landmark district is stated to be 85 square blocks. The Quarter is subdistrict of the French Quarter/CBD Area. Faubourg Marigny Mississippi River Central Business District Iberville Tremé As of the census of 2000, there were 4,176 people, 2,908 households, 509 families residing in the neighborhood; the population density was 8,523 /mi². As of the census of 2010, there were 3,813 people, 2,635 households, 549 families residing in the neighborhood; the French claimed Louisiana in the 1690s, Jean Baptiste Le Moyne de Bienville was appointed Director General in charge of developing a colony in the territory, founded New Orleans in 1718. In 1721, the royal engineer Adrien de Pauger designed the city's street layout, he named the streets after French royal houses and Catholic saints, paid homage to France's ruling family, the House of Bourbon, with the naming of Bourbon Street. New Orleans was ceded to the Spanish in 1763 following the Seven Years' War; the Great New Orleans Fire of 1788 and another in 1794 destroyed 80 percent of the city's buildings, so nearly all the French Quarter dates from the late 1790s onwards.
The Spanish introduced strict new fire codes that banned wooden siding in favor of fire-resistant brick, covered in stucco, painted in the pastel hues fashionable at the time. The old French peaked roofs were replaced with flat tiled ones, but the still French population continued to build in similar styles, influenced by colonial architecture of the Caribbean, such as timber balconies and galleries; when Anglophone Americans began to move in after the Louisiana Purchase in 1803, they built on available land upriver, across modern-day Canal Street. This thoroughfare became the meeting place of two cultures, one Francophone Creole and the other Anglophone American.. The median of the wide boulevard became a place where the two contentious cultures could meet and do business in both French and English; as such, it became known as the "neutral ground", this name is used for medians in the New Orleans area. During the 19th century, New Orleans was similar to other Southern cities in that its economy was based on selling cash crops, such as sugar and tobacco.
By 1840, newcomers whose wealth came from these enterprises turned New Orleans into the third largest metropolis in the country. The city's port was the nation's second largest, with New York City being the largest; the development of New Orleans famous ornate cast iron'galleries' began with the two storey examples on the Pontalba Buildings on Jackson Square, completed in 1851. As the most prominent and high class address at the time, they set a fashion for others to follow, multi-level cast iron galleries soon replaced the old timber French ones on older buildings as well as gracing new ones. Before the Civil War, French Creoles had become a minority in the French Quarter. In the
North Bradley is a village and civil parish in Wiltshire, between Trowbridge and Westbury. The village is about 1.75 miles south of Trowbridge town centre. The parish includes most of the village of Yarnbrook, the hamlets of Brokerswood and Drynham. North Bradley village is close to Trowbridge but retains a distinct identity, being separated from the town by small fields; the north-south road through the village was the A363 but this was diverted to the north in the late 1990s when White Horse Business Park was developed. The parish extends some 2.5 miles southwest of North Bradley village, beyond Brokerswood to the boundary with the county of Somerset, near Rudge. The River Biss flows through the parish. A biological Site of Special Scientific Interest is at Picket Wood and Clanger Wood near Yarnbrook at the extreme east of the parish. Nearby villages include Southwick and Rode. At the time of the Domesday Book, North Bradley was part of the manor of Steeple Ashton, in the hundred of Whorwellsdown.
It was within Selwood Forest until 1300. The manor of North Bradley was held by the Long family, jointly with South Wraxall Manor until the death of Walter Long in 1610. After disputes over the inheritance, the manor was settled on his younger son Walter, descended with the Long family of Draycot Cerne; the manor was used as dower or to provide annuities for younger daughters of the Tylney-Long Baronets of Draycot Cerne. Miss Rachel Long created two charities for the poor of both parishes based on a charge of £5 each on the manor of North Bradley and this was still being paid well into the early 20th century; the manor descended through the Tylney-Longs and Long-Wellesleys until it was sold by Henry Wellesley, 1st Earl Cowley in 1864. Southwick was a tithing of the parish until it became a separate civil parish in 1866; the village has a primary school. North Bradley Cricket Club was formed in 1867. In 1951, Peace Memorial Field was established. By the mid-1980s the club was on a downward turn, was in need of revival.
Dennis Jones helped re-establish the club, beginning with'Father and Son' and'Cricket Club vs Football Club' matches. In 1999, the club entered the Wessex Midweek League and won the championship with an unbeaten record. Between 2005 and 2011 the club played in the Wiltshire County Cricket League; the Anglican Church of St Nicholas is Grade II* listed. Dating from the 15th century, it was restored in 1862 by T. H. Wyatt. Southwick extended as far as Rode Hill, adjacent to Rode, where Christ Church was built in 1824. A Particular Baptist church was established in 1775 and a chapel opened at North Bradley in 1780. In 1961 a new building was opened on the old chapel demolished; as of 2015 the church thrives as a member of the Fellowship of Independent Evangelical Churches. There is a Baptist chapel at Yarnbrook. All Saints Church at Brokerswood is a "tin tabernacle" built with corrugated iron. First erected at Southwick, it was reassembled at Brokerswood in 1905; as of 2015 the church is part of the Dilton Marsh ecclesiastical parish.
Charles Daubney, vicar from 1776, restored the church and rebuilt the vicarage.
Legends of Might and Magic is a first-person shooter video game developed by Jon Van Caneghem through New World Computing and published by the 3DO Company in 2001. As a spin-off of the Might and Magic franchise, Legends has a fantasy theme. Reviews criticized it for being a mediocre clone. Gameplay in Legends is entirely online. An offline practice mode exists, but the game does not provide bots to simulate actual gameplay conditions. Players pick a server, choose from six classes of either the evil team or the good team; the evil team consists of the Heretic and Warrior, the good team of the Paladin and Sorceress. The players enter a map; each map exhibits one of four game types: Sword in the Stone: Each team must attempt to gain control of the sword and reach the exit. It is a variation of one-flag CTF. Rescue the Princess: The good team must try to save a princess, guarded by the evil team; this mode is similar to the hostage rescue mode in Counter-Strike. Warlord Escape: A player assumes the role of the warlord, who must be escorted by the others to safety.
This is nearly identical to the VIP missions in Counter-Strike. Slay the Dragon: Both teams battle in a map containing a fire-breathing dragon; the team that kills the dragon wins the match. In addition to the opposing team, hostile creatures may be present for players to fight. By killing monsters and opening treasure chests found on the map, by winning rounds, players earn gold with which to buy equipment. Players lose these items or at the end of a match, whichever comes first; this was another flaw attributed to the game. Legends of Might and Magic was announced at the 2000 E3 by 3DO as the first Might and Magic game designed for online play. At the time, it was intended to be an Action/RPG. With up to six players able to join up, the game was not as extensive as MMORPGs of the time, but it included 16-player deathmatch, a random adventure generator, a player vs. monster arena. The game would allow characters to choose one of six classes with differing proficiencies in might and magic before embarking on a quest to collect four artifacts from four worlds to defeat the deranged advisor to the king before he can alter history.
The assignments given to the players would depend on their level. By the beginning of 2001, the game had abandoned the Action/RPG elements and had become a deathmatch game, with six proposed gameplay modes, 25 maps from Might and Magic history, the ability for weapons, skills and equipment to carry over between games; the move was defended by Executive Producer Jeffrey Blattner, who said: "We got to a certain checkpoint some time ago and examined what we had. One thing we pride ourselves on at New World is the gameplay, we just didn't feel like we would be able to deliver a fun experience for people with what we had at the time, so at that point a decision was made to not proceed in the original direction, instead we decided to make a different type of game," explains Executive Producer Jeffrey Blattner. "The Might and Magic series is so varied in terms of gameplay anyway. We have the Heroes strategy series and the tried and true Might and Magic RPG series, everyone was interested in branching out into an action style game, so that's how we found ourselves here.
The original goal of Legends was to deliver the first online Might and Magic game, we're still going to do that." A demo for the game was released on April 18, 2001. On June 8 it went gold; the first patch came out on July 20. Legends of Might and Magic was likened to a fantasy version of Counter-Strike by most reviewers. IGN criticized the game for its lack of strategy, lack of differences between classes, unbalanced weapons. GameSpy criticized the game for its poor implementation of single-player gameplay and lack of a map editor; the LithTech-based graphics were praised and the game was said to have potential to grow. GameSpot criticized the game for its uninspired similarities to Counter-Strike, oping that "if mediocrity and complacency were crimes, Legends of Might and Magic would get tossed in the dungeon." A compilation of reviews on GameRankings showed the game had an average score of 57% based on 15 reviews. It has an aggregate score of 53% on Metacritic. Legends of Might and Magic at MobyGames