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Landmark

A landmark is a recognizable natural or artificial feature used for navigation, a feature that stands out from its near environment and is visible from long distances. In modern use, the term can be applied to smaller structures or features, that have become local or national symbols. In old English the word landmearc was used to describe an "object set up to mark the boundaries of a kingdom, etc.". Starting from approx. 1560, this understanding of landmark was replaced by a more general one. A landmark became a "conspicuous object in a landscape". A landmark meant a geographic feature used by explorers and others to find their way back or through an area. For example, the Table Mountain near Cape Town, South Africa is used as the landmark to help sailors to navigate around southern tip of Africa during the Age of Exploration. Artificial structures are sometimes built to assist sailors in naval navigation; the Lighthouse of Alexandria and Colossus of Rhodes are ancient structures built to lead ships to the port.

In modern usage, a landmark includes anything, recognizable, such as a monument, building, or other structure. In American English it is the main term used to designate places that might be of interest to tourists due to notable physical features or historical significance. Landmarks in the British English sense are used for casual navigation, such as giving directions; this is done in American English as well. In urban studies as well as in geography, a landmark is furthermore defined as an external point of reference that helps orienting in a familiar or unfamiliar environment. Landmarks are used in verbal route instructions and as such an object of study by linguists as well as in other no fields of study. Landmarks are classified as either natural landmarks or man-made landmarks, both are used to support navigation on finding directions. A variant is a seamark or daymark, a structure built intentionally to aid sailors navigating featureless coasts. Natural landmarks can be characteristic features, such as plateaus.

Examples of natural landmarks are Table Mountain in South Africa, Mount Ararat in Turkey, Uluru in Australia, Mount Fuji in Japan and Grand Canyon in the United States. Trees might serve as local landmarks, such as jubilee oaks or conifers; some landmark trees may be nicknamed, examples being Hanging Oak or Centennial Tree. In modern sense, landmarks are referred to as monuments or prominent distinctive buildings, used as the symbol of a certain area, city, or nation; some examples include the Statue of Unity in Narmada, the White House in Washington, D. C. the Statue of Liberty in New York City, the Eiffel Tower in Paris, the Colosseum in Rome, Big Ben in London, Christ the Redeemer in Rio de Janeiro, Bratislava Castle in Bratislava, the Space Needle in Seattle, the Sydney Harbour Bridge or the Sydney Opera House, the Brandenburg Gate in Berlin, the CN Tower In Toronto, or Palace of Culture and Science in Warsaw. Church spires and mosque's minarets are very tall and visible from many miles around, thus serve as built landmarks.

Town hall towers and veriefies have no a landmark character. Contemporary history Cultural heritage management Cultural heritage tourism National landmark National symbol Media related to Landmarks at Wikimedia Commons

Kiyoshi Saitō (artist)

Kiyoshi Saitō was a sōsaku-hanga artist in 20th-century Japan. In 1938, he issued his first prints in his now famous "Winter in Aizu" series. Saitō was one of the first Japanese printmaking artists to have won at the São Paulo Biennale in 1951. Saitō's early works depict villages populated with local Japanese with a high degree of realism and three-dimensionality, his more mature works merge modern elements with Japanese tradition. His prints feature plant life flattened in two-dimensionality, he spent time in Paris, did a series there. Kiyoshi Saito’s woodblock prints titled “Autumn” are considered rare and valuable. Harada, Minoru; the Life and Works of Kiyoshi Saito. Tokyo: Abe Shuppan, 1990. Yanaizu Municipal Saito Kiyoshi Museum of Yanaizu in the prefecture Fukushima The Cats of Saito

Micro Machines V3

Micro Machines V3 is a racing video game developed and published by Codemasters for PlayStation, Microsoft Windows, Nintendo 64 and Game Boy Color. A Sega Saturn version of the game was demonstrated at the 1996 Electronic Entertainment Expo, at which time Codemasters stated that they were hoping to release the PlayStation and Saturn versions simultaneously. However, in mid-1997 they announced. An N64 port of Micro Machines V3 was released in 1999 entitled Micro Machines 64 Turbo; this port can let 8 people play while using a Pad Share, where one person uses one side of the controller, steering with the Directional pad, while the other player uses the four C-buttons. The vehicles accelerate automatically in these modes. An official micro machines vehicle was packaged with each copy. Next Generation reviewed the PlayStation version of the game, rating it four stars out of five, stated that "Micro Machines V3 may not be the next Formula 1, but it is brilliant in its own right. One of the great multiplayer PlayStation games."Micro Machines V3 received positive reviews.

Aggregating review websites GameRankings gave the Game Boy Color version 85.00% based on 4 reviews, the PlayStation version 78.04% based on 13 reviews and the Nintendo 64 version 73.31% based on 8 reviews