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Microvision

The Microvision is the first handheld game console that used interchangeable ROM cartridges. It was released by the Milton Bradley Company in November 1979; the Microvision was designed by Jay Smith, the engineer who would design the Vectrex gaming console. The Microvision's combination of portability and a cartridge-based system led to moderate success, with Smith Engineering grossing $15 million in the first year of the system's release; however few cartridges, a small screen, a lack of support from established home video game companies led to its demise in 1981. According to Satoru Okada, the former head of Nintendo's R&D1 Department, the Microvision gave birth to the Game & Watch after Nintendo designed around Microvision's limitations. Unlike most consoles, the Microvision did not contain an onboard processor. Instead, each game included its own processor contained within the removable cartridge; this meant that the console itself consisted of the controls, LCD panel and LCD controller. The processors for the first Microvision cartridges were made with both Intel 8021 and Texas Instruments TMS1100 processors.

Due to purchasing issues, Milton Bradley switched to using TMS1100 processors including reprogramming the games that were programmed for the 8021 processor. The TMS1100 was a more primitive device, but offered more memory and lower power consumption than the 8021. First-revision Microvisions needed two batteries due to the 8021's higher power consumption, but units only had one active battery holder. Though the battery compartment was designed to allow the two 9-volt batteries to be inserted with proper polarity of positive and negative terminals, when a battery was forcefully improperly oriented, while the other battery was properly oriented, the two batteries would be shorted and they would overheat; the solution was to remove terminals for one of the batteries to prevent this hazard. Due to the high cost of changing production molds, Milton Bradley did not eliminate the second battery compartment, but instead removed its terminals and called it the spare battery holder. Microvision units and cartridges are now somewhat rare.

Those that are still in existence are susceptible to three main problems: "screen rot," ESD damage, keypad destruction. The manufacturing process used to create the Microvision's LCD was primitive by modern standards. Poor sealing and impurities introduced during manufacture has resulted in the condition known as screen rot; the liquid crystal spontaneously leaks and permanently darkens, resulting in a game unit that still plays but is unable to properly draw the screen. While extreme heat which can destroy the screen can be avoided, there is nothing that can be done to prevent screen rot in most Microvision systems. A major design problem on early units involves the fact that the microprocessor lacks ESD protection and is directly connected to the copper pins which connect the cartridge to the Microvision unit. If the user opens the protective sliding door that covers the pins, the processor can be exposed to any electric charge the user has built up. If the user has built up a substantial charge, the discharge can jump around the door's edge or pass through the door itself.

The low-voltage integrated circuit inside the cartridge is ESD sensitive, can be destroyed by an event of only a few dozen volts which cannot be felt by the person, delivering a fatal shock to the game unit. This phenomenon was described in detail by John Elder Robison in his book Look Me in the Eye; the Microvision unit had a twelve-button keypad, with the switches buried under a thick layer of flexible plastic. To align the user's fingers with the hidden buttons, the cartridges had cutouts in their bottom; as different games required different button functions, the cutouts were covered with a thin printed piece of plastic, which identified the buttons' functions in that game. The problem with this design is that pressing on the buttons stretched the printed plastic, resulting in the thin material stretching and tearing. Having long fingernails exacerbated the condition. Many of the initial games were programmed to give feedback of the keypress when the key was released instead of when the key was pressed.

As a result, users may press on the keypad harder because they are not being provided with any feedback that the key has been pressed. This resulted from a keypad used for prototyping being different from the production keypad. CPU: Intel 8021/TI TMS1100 Screen type and resolution: 16 × 16 pixel LCD Register width: 4 bit, 8 bit Processor speed: 100 kHz RAM: 64 bytes ROM: 2K, 1K Cartridge ROM: 2K, 1K masked Video Display Processor: LCD Custom Driver Sound: Piezo beeper Input: Twelve button keypad, one paddle Power requirements: One or two 9 volt batteries on earlier Microvision consoles, one 9 volt battery on Microvision consoles Power D

Elena (Street Fighter)

Elena is a character in the Street Fighter series who made her first appearance in Street Fighter III: New Generation in 1997. The first black female character of the Street Fighter franchise, Elena is an expert in capoeira, she is a nature-loving and light-hearted daughter of an East African tribal leader who has attended schools abroad and travels the world to make friends, she has been well received for a variety of reasons, including her innovative fighting style and smooth animation in Street Fighter III, was noted as a powerful character in Ultra Street Fighter IV. Elena is the young daughter of a small African tribe with a warrior culture tradition from a savannah in Kenya, her loving father, the patriarch of the tribe, has a doctorate from a French university. Elena was raised in the vast nature of Africa and she aspires to study abroad like her father did before her, she is an skilled adept of capoeira, a fighting style which use one's legs to fight. Elena is 183 cm tall and weighs 52 kg, her measurements are B83 / W58 / H88, her birthday is on September 18.

She has a tomboyish but light-hearted personality, loves music and dance. While energetic and golden hearted, she is smart and culture-adaptive. Elena is always eager to learn more about the world, part of the reason for her travels, she is able to comprehend various rhythms as well as the voices of the wind and trees. Elena made her debut in Street Fighter III and its subsequent expansions, Street Fighter III: 2nd Impact and Street Fighter III: 3rd Strike. In her Street Fighter III ending, Elena ends up being transferred to a high school in Japan as an exchange student, where she has befriended a young Japanese girl named Narumi and writes home to her parents about her experiences, her story does not change much in 2nd Impact, although Elena has an additional role as one of Hugo's potential partners in one of his multiple endings as "Elena the Wilderness Warrior", becoming the tag team of "Beauty and the Beast". In 3rd Strike, a year has passed since Elena has left Japan to study medicine abroad in France during the new year.

Before beginning her studies again, Elena decides to street fight once again to seek new friends. In her ending, Elena writes back to her Japanese friend after returning to France from spending her summer vacation in Japan again and invites Narumi to visit her in Africa during her winter vacation, she returns in Ultra Street Fighter IV, the final update for Street Fighter IV. While sparring with her brother, Elena feels unsettled by the feelings she senses from the surrounding trees, her father confirms her suspicions, claiming to have discussed the matter with the shaman. It has been determined; the "seeds of sadness" this individual has proceeded to sow around the world have caused the trees to respond with "strange noises," the source of her disquiet. Believing that this person is associated with the upcoming S. I. N. Tournament, he reveals that he has decided to enter her into it. Furthermore, as head of the tribe, he commands her to observe the fighters and thus determine "the truth", to which she agrees.

After the tournament, Elena tells her father. She reflects on her selfies with the fighters in the tournament and recalls her experience with Blanka, El Fuerte and Akuma, she resolves to become friends with people from every country. With that, she decides to head for her next trip to Japan. Elena is featured as a playable character via DLC in Street Fighter X Tekken. A few elements of Elena's story are based on her role in the Street Fighter III: Ryu Final manga, including her choice of Dudley as her partner. In her story, Elena finds herself summoned to Dudley's estate and tells him she was told by a tree in his garden that the two of them must take a journey to Antarctica. Dudley insists that he return in time for his next bout. Along the way, the two meet Tekken's Christie Monteiro, a fellow capoeira fighter whom Elena spars with. While Dudley was less than thrilled about the journey to begin with, it turns out that Elena's cheerful demeanor helped make it a fun trip; as Pandora opens, it creates a geyser of light, reminding Elena of "flowers falling from the sky", prompting Dudley to invite her to his garden.

Returning to Britain, Elena told the tree who summoned her all about the trip, the tree seemed to be listening intently. Elena is one of the playable Capcom-side character cards appearing in the SNK vs. Capcom: Card Fighters Clash series, she appears in a cameo in the beach stage in Super Gem Fighter Mini Mix and in the London stage in Capcom vs. SNK 2. Elena was added to the social game Street Fighter Battle Combination in 2016. In Street Fighter III: Ryu Final, a manga adaptation of the game, Elena has a small but important role as she is able to mystically communicate with Ryu via a sacred tree when he was temporarily knocked out during his battle with Dudley. After speaking with Elena, Ryu is able to develop a new technique called "The Fist of the Wind" with which he defeats Dudley. Elena appears in a larger role in the Street Fighter Legends: Ibuki comic book series by UDON Entertainment. In it, she ends up being sent to the same school as Ibuki, Makoto and Sarai Kurosawa, her height and exotic appearance cause her to become popular with her classmates, she ends up fighting alongside Ibuki and Makoto against the Geki ninja clan.

Elena figures were released by manufacturers including G-Dome, Mad Hands and Kotabukiya. Her cards are featured in the card game Universal Fighting System. Street Fig

Tulloch railway station

Tulloch railway station is a rural railway station in the remote Tulloch area of the Highland region of Scotland. This station is on the West Highland Line, 105 miles north of Glasgow Queen Street; the station was laid out with one on either side of a crossing loop. There are sidings on the north side of the station; when the railway opened in 1894 the station was named Inverlair, after the nearby Inverlair Lodge. The station buildings are now used as a hostel. During the construction of the Lochaber hydroelectric scheme in the 1930s a small halt was located at Fersit, a short distance south on the line towards Corrour; the signal box, which had 15 levers, was situated on the Up platform. From the time of its opening in 1894, the West Highland Railway was worked throughout by the electric token system; the semaphore signals were removed on 23 February 1986 in preparation for the introduction of Radio Electronic Token Block by British Rail. The RETB system was commissioned between Upper Tyndrum and Fort William Junction on 29 May 1988.

This resulted in the closure of others on that part of the line. The RETB is controlled from a Signalling Centre at Banavie railway station; the Train Protection & Warning System was installed in 2003. Monday to Saturday, Tulloch has three services to Mallaig and one service to Fort William. Southbound, there are three services to one service to London Euston. On Sundays, there is just one service northbound to Mallaig, one service southbound to Glasgow Queen Street and one service to London Euston; the sleeper carries seated coaches and can thus be used by regular travellers to both Glasgow and Edinburgh Waverley. Brailsford, Martyn, ed.. Railway Track Diagrams 1: Scotland & Isle of Man. Frome: Trackmaps. ISBN 978-0-9549866-9-8. Butt, R. V. J.. The Directory of Railway Stations: details every public and private passenger station, halt and stopping place and present. Sparkford: Patrick Stephens Ltd. ISBN 978-1-85260-508-7. OCLC 60251199. Jowett, Alan. Jowett's Railway Atlas of Great Britain and Ireland: From Pre-Grouping to the Present Day.

Sparkford: Patrick Stephens Ltd. ISBN 978-1-85260-086-0. OCLC 22311137. "Tulloch station restored as a quality bunkhouse". RAIL. No. 333. EMAP Apex Publications. 17–30 June 1998. P. 16. ISSN 0953-4563. OCLC 49953699

Ko Young-hoon

Ko Young-Hoon is a South Korean painter. Ko was born in 1952, on Jeju Island, graduated from Hongik University, he works in Seoul. His work is known for its hyperrealism. By representing objects with their most minute details, Ko, in the line of Magritte, questions our beliefs in authenticity and objectivity, but if his work draws on Western influences, it is the product of an mystical reflexion on traditional Korean aesthetic values and on the concepts of nothingness and existence. His work can be considered pertaining to both Surrealism; the critic Gérard Xuriguera says of his series Stonebook: "Combining in his painting lettered messages and their relation to stones, he positions them within the pages of an open book or imposed on newspapers, strangely gravity-free, in a way that creates contrasts in tension, modifying the sense of the displaced objects. This creates a sort of wakened dream, never broken from natural ebbs, in which reality and illusion combine." Ko has had solo exhibitions in Seoul at Gana Art Center.

Ko's work in featured in a variety of prominent public collections, including the National Museum of Contemporary Art and the Ho-Am Art Museum, both in Korea. Three of his works were displayed in the Paris group show exhibition "Vide et Plein", displaying the work of 10 Asian artists, organized by Paris-based Maison Bleu Studio

Shuiding

Shuiding Suiding is a town in the Ili Kazakh Autonomous Prefecture, Xinjiang Uyghur Autonomous Region and the county seat of Huocheng County. It is located some 40 kilometres to the northwest of Yining, the main city of the prefecture, some 10 kilometres north of the Ili River; as of the 2000 census, Shuiding had a population of 29,277. Suiding was built in 1762 during the reign of the Qianlong Emperor after the Revolt of the Altishahr Khojas was pacified. From 1762 to 1765 Suiding was the seat of the Governor General of the General of Ili. In 1765 the General of Ili moved to the larger fortress of Huiyuan. Huiyuan suffered severe damage during the Dungan Revolt of 1862–77 when the besieged General of Ili, blew himself up in his palace rather than surrender to the rebels, during the Russian occupation that followed between 1871-81; the Russians left pursuant to the 1881 Treaty of Saint Petersburg. From 1882 to 1894 the General of Ili resided at Suiding, while a new Huiyuan fortress was being rebuilt.

In 1888 Suiding County was established. Suiding was the county seat; the town's name was transcribed in the West as Suidun. The 1911 Encyclopædia Britannica described "Suidun" as "a military town, with provision stores, an arsenal and an arms workshop, its walls are armed with steel guns."Unlike the city of Yining known as Ningyuan, which has always remained the commercial center of the region, the 19th century Huiyuan/Suiding was a fortress and an administrative town. It was known to the Russians as the New Kuldja, Chinese Kuldja, or Manchu Kuldja, to distinguish it from Yining; this usage is no longer current. With the creation of the Ili Prefecture in 1950, the existing Suiding County was included into the Area, as was the neighboring Huocheng County. In 1965, the name Suiding was replaced with more politically correct Shuiding, with'shui' replacing'sui'; the next year, Shuiding County was merged into Huocheng County, the Huocheng County county seat was transferred to Shuiding town. The original Huiyuan site is now a separate town of Huiyuan within the same Huocheng County as Shuiding.

Huiyuan's population was reported as 20,564 by the Year 2000 Census. Some of the Qing period buildings, including a bell tower and a "Governor General's Pavilion", have been rebuilt at the Huiyuan site as a tourist attraction referred to as the "Huiyuan Old Town". Huocheng County information, at the China Administrative Division info site Suidun in Brockhaus and Efron Encyclopedic Dictionary Suidun in Encyclopædia Britannica Eleventh Edition 伊犁惠远城 Henry Lansdell, "Russian Central Asia: Including Kuldja, Bokhara and Merv". Full text available at Google Books.

Revelation 5

Revelation 5 is the fifth chapter of the Book of Revelation or the Apocalypse of John in the New Testament of the Christian Bible. The book is traditionally attributed to John the Apostle, but the precise identity of the author remains a point of academic debate; this chapter contains the inaugural vision of the lamb on the throne in heaven. The original text was written in Koine Greek; this chapter is divided into 14 verses. Some early manuscripts containing the text of this chapter are among others: Papyrus 115 Codex Sinaiticus Codex Alexandrinus I saw in the right hand of Him who sat on the throne a scroll written inside and on the back, sealed with seven seals; the sealed scroll or book is introduced, which will be unsealed step by step in chapter 6 and opened with the breach of the seventh seal in Revelation 8:1. "The idea of the book in which the decrees of the Divine government appear written occurs in Psalm 139:16 and in Exodus 32:32". Only Jesus Christ is proven worthy to open the scroll which contains'God's secret plan for the coming of his kingdom on earth'.

But one of the elders said to me, "Do not weep. Behold, the Lion of the tribe of Judah, the Root of David, has prevailed to open the scroll and to loose its seven seals."Cross reference: Isaiah 11:10 And I looked, behold, in the midst of the throne and of the four living creatures, in the midst of the elders, stood a Lamb as though it had been slain, having seven horns and seven eyes, which are the seven Spirits of God sent out into all the earth. I looked, I heard the voice of many angels around the throne, the living creatures, the elders. New King James Version And every creature, in heaven and on the earth and under the earth and such as are in the sea, all that are in them, I heard saying: “Blessing and honor and glory and power Be to Him who sits on the throne, And to the Lamb and ever!” New King James Version Then the four living creatures said, “Amen!” And the twenty-four elders worshiped Him who lives forever and ever. 7 Horns 7 Eyes David Jesus Christ John's vision of the Son of Man Judah Names and titles of Jesus in the New Testament Tetramorph Related Bible parts: Isaiah 11, Revelation 4, Revelation 6, Revelation 22 Bauckham, Richard.

"81. Revelation". In Barton, John; the Oxford Bible Commentary. Oxford University Press. Pp. 1287–1306. ISBN 978-0-19-927718-6. Retrieved February 6, 2019; this article incorporates text from a publication now in the public domain: John. Exposition of the Entire Bible. Revelation 5 King James Bible - Wikisource English Translation with Parallel Latin Vulgate Online Bible at GospelHall.org Multiple bible versions at Bible Gateway