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Millie the Model

Millie the Model was Marvel Comics' longest-running humor title, first published by the company's 1940s predecessor, Timely Comics, continuing through its 1950s forerunner, Atlas Comics, to 1970s Marvel. The series ran 207 issues, a 28-year span that included one of the first Marvel Comics annuals, spin-offs including A Date with Millie, Life with Millie, Mad About Millie and Modeling with Millie. At first a funny career-gal book about New York City model Millie Collins, it quickly changed into a wider, more slapstick comedy– though for a time becoming a romantic adventure series with all the same characters before returning to humor. Both the trademarked cover title and the copyrighted title as per its postal indicia are Millie the Model Comics through issue #94; the character was created by writer-artist Ruth Atkinson, one of the pioneering women cartoonists in comic books. Following this first issue, subsequent early stories were drawn by Timely staffer Mike Sekowsky; the character's essential look, was the work of future Archie Comics great Dan DeCarlo, who would create Josie and the Pussycats and other Archie icons.

DeCarlo's 10-year run on the series, from #18–93, was succeeded by the team of writer Stan Lee and artist Stan Goldberg, a.k.a. "Stan G.", the main Atlas/Marvel colorist at the time. Goldberg mimicked the house style DeCarlo set, went on to work with him at Archie, as did occasional Millie artist Henry Scarpelli. Al Hartley and Ogden Whitney provided an occasional cover; the occasional backup feature included a four-page "Powerhouse Pepper" story by cartoonist Basil Wolverton in #9, work by humorist Harvey Kurtzman in #8, 10–11, 13–14, & 16. Lee and Goldberg had Marvel artist and major industry figure Jack Kirby guest-star in a story in #107, though the image itself did not look like Kirby. Millie became part of the Marvel Universe with Fantastic Four Annual #3, which chronicled the wedding of Reed Richards and Susan Storm. Fellow humor-comic stars Patsy Walker and Hedy Wolfe, among the sidewalk crowd outside, talk about wanting to catch a glimpse of celebrity Millie, whom they've heard is on the guest list.

Alex Ross depicted her at the ceremony when he revisited the wedding in the 1990s miniseries Marvels. She reappeared in the 1980s as an older character running her own modeling agency and minding her niece, the titular star of writer-artist Trina Robbins' Misty, from Marvel's children's-oriented Star Comics imprint. Millie has appeared in the superhero comics The Defenders #65. Millie starred alongside Patsy Walker and Mary Jane Watson in a 23-page story "Un-enchanted Evening", by writer Paul Tobin and artist Colleen Coover, in King-Size Spider-Man Summer Special #1. Millie stars in the four-issue miniseries Models, Inc.. Aspiring model Millie Collins of Sleepy Gap, moves to New York, she meets photographer Clicker Holbrook who arranges an introduction at the Hanover Modelling Agency. She is hired as a model by the agency. At the start of the series her best friend was regular character Toni Turner, she becomes romantically involved with Clicker Holbrook. At one point, she shares an apartment on the East Side of New York with Toni Turner.

Near the end of the series and Daisy shared an apartment. Throughout the series, redheaded model Chili Storm was Millie's friendly nemesis.. When Millie wasn't around, Chili would sometimes speak up for her colleague. Chili starred in her own 1969–1973 spin-off series. In addition to regular appearances by Millie, Chili and Daisy, there were occasional appearances by Howard Hanover, Toni Turner, Agnes Ames and a colleague who helped with agency sets and maintenance, Chili's wealthy boyfriend Reginald Goldmine, Miss Scrubbley. Late in the series, Mr. Hanover had a daffy platinum-blonde assistant, Dolly. Millie's parents are Henry Collins, she has Henry Collins Jr.. The series won an Alley Award for "Best Romance Comic" at the 1968 New York Comic Art Convention; the Millie character was ranked 90th in Comics Buyer's Guide's "100 Sexiest Women in Comics" list. A 1986 Off-Broadway musical, Dial "M" For Model by John Epperson, inspired by Millie but not a direct adaptation, was staged at LaMaMa E. T. C.

It featured the female impersonator Lypsinka as a character based on Chili. In 2003, Marvel's then-president, Bill Jemas, told the press there were plans to reimagine Millie as a 15-year-old tennis player for a comic-book series called 15 Love, to be targeted at teenaged girls; the possibility of a Millie movie was mentioned at that time. 15 Love was published in 2011. Written by Andi Watson, it featured Millie Collins' niece, Millie'Mill' Collins, the lowest-ranking student at the Wayde Tennis Academy, about to lose her scholarship and must convince her aunt and others not to give up on her, it ran with each as a double-sized 56-page story. A


Supergott is the second & final studio album by Swedish music group Caramell released on November 16, 2001. It was re-issued as Ultragott on October 2002, by Remixed Records, it is famous for the single "Caramelldansen," released on November 2, 2001. "Caramelldansen" – 3:30 "Vad Heter Du?" – 3:15 "Ooa Hela Natten " – 3:40 "Doktorn" – 3:11 "I Min Mobil" – 4:01 "Spelar Ingen Roll" – 3:36 "Diskotek" – 3:39 "I Drömmarnas Land" – 3:12 "Kom Håll Om Mig" – 3:45 "Här E Jag"– 3:24 "Ett & Två" – 3:25 "Vild Och Galen" – 3:21 "Caramell Megamix" – 4:43 "Caramelldansen" – 5:21 "I Min Mobil" – 5:28 "Spelar Ingen Roll" – 5:38 "Allra Bästa Vänner" – 6:00 Caramelldansen

Orbiting Jupiter

Orbiting Jupiter is a 2015 young adult fiction novel written by Gary D. Schmidt, the author of Lizzie Bright and the Buckminster Boy and Okay for Now; the novel is set in rural Eastham, during the fall and winter of an unnamed modern-day school year. Jackson Hurd narrates his experience while his family is fostering Joseph Brook, a fourteen-year-old boy who served a month's sentence in the fictional Stone Mountain juvenile detention center. Joseph is a teenage father who signed his parental rights away to allow his daughter Jupiter to be placed for adoption. Shortly after signing away his rights, he took unmarked yellow pills and assaulted a teacher, for which he was sent to Stone Mountain; the novel begins with Mrs. Stroud, the social worker assigned to Joseph's case, telling the Hurd family specific rules for dealing with Joseph; the farm owned by the Hurds is based on a real organic farm in East Sumner, that welcomes foster children and encourages them to develop self-responsible habits. Schmidt based the character of Joseph on a boy.

He described the writing process as starting by listening for a narrator, which he found in Jack: "Sometimes it takes longest of all, but it’s everything. So I found this naïve 12-year-old who would grow throughout the book and has questions he’s beginning to ask for the first time; that voice, once it was there…then the book wasn’t too hard to write." —. Orbiting Jupiter. Houghton Mifflin Harcourt. ISBN 978-0-544-46222-9. Retrieved 14 May 2018. —. Orbiting Jupiter. Houghton Mifflin Harcourt. ISBN 978-0-544-46264-9. —. Orbiting Jupiter. Andersen Press. ISBN 978-1783443949. Publishers Weekly and Kirkus Reviews both gave. Jeff Giles, reviewing for The New York Times, called the novel warm and reassuring "though it has its share of tragedy." Orbiting Jupiter was placed on the longlist for the Carnegie Medal in 2017. The Great Gilly Hopkins Jacob Have I Loved Flour Babies The Tent Orbiting Jupiter: A Conversation with Author Gary Schmidt on YouTube MacGregor, Amanda. "Book Review: Orbiting Jupiter by Gary D. Schmidt".

Teen Librarian Toolbox. School Library Journal. Retrieved 14 May 2018. Hunt, Jonathan. "Orbiting Jupiter". Heavy Medal: A Mock Newbery Blog. School Library Journal. Retrieved 18 May 2018. Leach, Stephen. "Orbiting Jupiter by Gary D Schmidt". The Bookbag. Retrieved 14 May 2018. Bloom, Sam. "Review of Orbiting Jupiter". The Horn Book. Retrieved 18 May 2018


Sáhkku is a board game of the Sami people. The game is traditional among the North Sámi, Skolt Sámi, Inari Sámi and Lule Sámi but may have been played in other parts of Sápmi. Sáhkku is a running-fight game, which means that players move their pieces along a track with the goal of eliminating the other players' pieces. Many different variants of sáhkku have been played in different parts of Sápmi; the oral transfer of the sáhkku rules between generations was broken off during the 1900s. A few of the local variants have survived into our time, other local variants have been reconstructed based on a combination of memories and written sources, for some places only fragments of the local rules are known from old documents. A sáhkku board can traditionally be designed in a number of different ways. At its simplest, a sáhkku board has three parallel rows of short lines, the pieces are placed on these lines; the lines are called sárgat in Sámi. It is common to draw the short lines as vertically connected to each other, so that the board appears to consist of just one row of long lines, but the game is still played as if these were three separate rows of short lines.

Such boards also have three horizontal lines intersecting the vertical lines in order to illustrate that the lines are still in practice divided into three parallel rows. Some boards feature only a central horizontal line crossing the connected vertical lines, but the game is still played as if there were three rows of short lines. A special type of sáhkku board is the so-called Návuotna board which has three rows of squares instead of lines; the central line/square of the middle row, sometimes referred to as "the Castle", is indicated by a sáhkku-symbol, sun symbol, or other ornament. The game features several gálgut and olbmát, one gonagas; the men and women are collectively referred to as “soldiers” in most variants. The most common number of soldiers on each side is fifteen, but the number has varied according to the length of the board; the smallest number of soldiers described as being used is eight, the highest is twenty. The latter is described as being "used in the Finnmark fisheries”, without any further geographic specification.

Sáhkku pieces produced in accordance with traditional Sámi boardgame duodji are not disc-shaped like pieces in Checkers and Backgammon, but "standing" pieces more akin to Chess pieces. In the simplest design type, each piece's top ends in a sharpened “pyramid” which for the women has a notch cut into it, it is possible to "elaborate" on this notch so that the female pieces have two "horns" that stick out to each their side. Another tradition is to cut the tops in the shapes of traditional Sámi hats from the area where the game is produced, for example cone-shaped tops for the men and hooked-shaped tops for the women, symbolizing the traditional North Sámi laddjogahpir hat which disappeared at the end of the 1800s because Christian missionaries and evangelists attacked the design for being a symbol of “the Devil’s horn”; as for the shape of the king, this varies a lot between game sets. At its simplest, the king piece is a tall, slender "pyramid" with four sides. More ornaments are cut into the sides.

Many of the king pieces are so elaborately carved. At the beginning of the game, rows of men and women face each other on opposite rows of short lines; the Castle is occupied by the king. Dice are thrown to determine; the player who first throws a sáhkku may start. The dice used for sáhkku are four-faced long dice or "stick dice", they are shaped like elongated cubes whose short ends are sharpened to points so that they can only land on four of their sides. One side of each die bears the mark "X", the sáhkku symbol; the numbers on the other sides of the die have been known to vary. A common combination is X-II-III-0; the number of dice used has varied, three being a rather usual number. The dice are traditionally thrown in a bowl, rather than on the table. Pieces are moved in accordance with values shown on the dice after a throw; some rule sets demand. X-III-II-0, while other rule sets do not mention any such rule. One may choose to move one piece several times during one's turn, or to use the values of the different dice to move several soldiers.

In some variants, several pieces are allowed to occupy the same sárggis, while in other rule sets this is unclear or explicitly forbidden. When the game begins, the soldiers are inactive --. A player can activate a soldier by throwing a sáhkku; when activated, a soldier is moved one sárggis ahead. Local rules differ regarding whether activation is forced or free - i.e. if soldiers have to be activated in turn, starting with the player's foremost soldier, continuing towards the back, or if any soldier in the home row may be activated regardless of its place in the row. After activation, dice are used to determine how many sárgát soldiers can move ahead during their turn; the soldiers move across the board. The shape of this "track" differs from variant to variant. Rules for using the sáhkku king differ between local variants. In all variants the king begins neutral, not controlled by either player. In nearly all variants, the king is recruited by a player who moves one of their pieces onto the sárggis occupied by the king.

There are some known historical variants where the king can be recruited in other ways. Several different rules for how on

List of James Bond vehicles

Throughout the James Bond series of films and novels, Q Branch has given Bond a variety of vehicles with which to battle his enemies. Among the most noteworthy gadgets, Bond has been equipped with various vehicles that have numerous modifications to include elaborate weapons and anti-pursuit systems, alternative transportation modes, various other functions. One car in particular, linked to Mr. Bond's collection is the Aston Martin DB5; this is a list of the most noteworthy vehicles seen in James Bond, used by either Bond himself, his allies or his enemies. Bamford & Martin 1.5 litre Side ValveThe Bamford & Martin 1.5 litre Side Valve Short Chassis Tourer was James Bond's first car. He inherited it around Easter 1933 in the first Young Bond novel SilverFin from his uncle Max at the age of thirteen. Bond drove the car, although he was underage, stored it in a nearby garage while he attended Eton; the car was destroyed in the third Young Bond novel, Double or Die, in December 1933 leading Bond to replace it by purchasing the Bentley Mark IV shortly thereafter in the same novel.

Aston Martin DB Mark IIIBond drives an Aston Martin DB Mark III, referred to as a "DB III" in the novel Goldfinger. The "DB3" was a car designed for racing and is unlikely that Bond would drive one; the DB Mark III is called the DB III and is more comparable to its description in Fleming's novel. This car was the only gadget-laden vehicle to be mentioned in the original Bond novels, though Fleming avoided gadgetry in his books, it included switches to alter the type of color of the front and rear lights, reinforced steel bumpers, a Colt.45 pistol in a trick compartment under the driver's seat, a homing device receiver similar to the DB5 in the film. Bentley Mark IVThere has never been a Bentley model known as the "Mark IV": neither from the "old" W. O. Bentley firm, nor from Rolls-Royce after the takeover of Bentley Motors in 1931; the "Mark IV" appellation seems to have been created by Ian Fleming, erroneously perpetuated since. In contradistinction to the films, James Bond's official car in the Ian Fleming novels was a grey 1933 Bentley convertible.

The car featured a 4.5-litre engine with the Amherst Villiers supercharger. In the novels, no gadgets were installed, its only armament, in the novels, is a.45 Colt Army Special revolver Bond keeps in the glove compartment. The novel version of the Bentley Mark IV was destroyed during a chase sequence in Moonraker; the Bentley is the first Bond vehicle seen in the film series, although it was shown briefly during Bond's first scene in From Russia with Love and mentioned only in passing in Goldfinger. In From Russia with Love, the only gadget known to be included was a car phone, which in 1963 was uncommon; the film version of Goldfinger implies that the Bentley was issued to Bond by Q-Branch, since he asks Q about the vehicle, only to be told that it had "had its day". He is given the Aston Martin instead. In Casino Royale, Fleming writes that Bond bought the car "almost new" in 1933 and had it stored during the war, mentioned in the Young Bond novel Double or Die. In Live and Let Die Fleming states the automobile's year as 1933, however in Moonraker Fleming states it is from 1930.

This earlier date is the correct one, as the Bentley 4½ Litre ceased production in 1930. Bentley Mark VIMade in 1953, Bond purchases his second Bentley towards the end of the novel, Moonraker. Like his previous Bentley, the Mark VI is grey with dark blue leather upholstery. After Moonraker this model is never mentioned again. Bentley Mark II ContinentalA Bentley Mark II Continental was featured in the novel Thunderball and is Bond's final Bentley. Bond, having purchased the car in a wrecked state, upgrades the engine from a 4.5 L engine to a 4.9 L and has a custom drophead body from Mulliners. The Mark II was grey; the Mark II Continental is last seen in the novel On Her Majesty's Secret Service where Bond upgrades the vehicles once again with an Arnott supercharger controlled by a magnetic clutch, causing Rolls-Royce, worried about potential damage to the engine, to disown the car. He uses the car in a race with the Contessa Teresa di Vicenzo in her Lancia Flaminia Spyder towards the beginning of the book.

Bond dubs the car "the locomotive". Auto rickshaw: Featured in Octopussy. Two of these basic auto rickshaws are used in a chase sequence through the streets of Udaipur — Bond and fellow MI6 agent Vijay being in one, with Gobinda and his henchmen in the pursuing vehicle, it is insinuated that the auto rickshaw driven by Vijay has been modified by MI6 as the tone of the engine becomes more like a motorcycle and Vijay performs a wheelie, exclaiming, "This is a company car!" Armstrong Siddeley Sapphire: In Ian Fleming's Diamonds Are Forever is the car that takes Bond to London airport at the start of the novel. Cord Model 810 from 1939: In Ian Fleming's Live and Let Die, Bond takes the car from Felix Leiter after he is injured and drives it down to the docks to get into the wild shootout with the Robber. Dodge Diplomat: Featured in A View to a Kill as a San Francisco Police Department patrol car. A few late 1970s Dodge Monacos were seen, along with a Plymouth Volaré seen outside San Francisco City Hall.

Late 1980s Diplomats were featured in Licence to Kill as the squad cars in Key West, Florida. Dodge Polara: a 1964 model year seen in You Only Live Twice as a getaway vehicle after Henderson is stabbed by a hitman. Dodge Ram 150 pickup truck from the late-1980s—Seen in Licence To Kill during the tanker pursuit scene. Ferrari F355 GTS: Featured in GoldenEye. Xenia Onat


Thendral is a 2009-2015 Indian Tamil-language soap opera that aired Monday through Friday on Sun TV. It was broadcast from 7 December 2009 to 17 January 2015 for 1340 episodes; the show started re-airing from 10 December 2018 through Monday-Saturday in Vikatan's YouTube channel. The show stars Shruthi Raj, Deepak Dinkar and Hemalatha in the lead roles and revolves around a girl's struggle in a middle-class family, focusing on the importance of women's education, it was directed by S. Kumaran; the Indian newspaper Business Standard describes it as the "first youthful prime time daily soap in Tamil". Thendral was amongst the first Tamil Serials to go viral on the internet. Thendral has been acclaimed and has won many awards; the story of this serial revolves around the main character Thulasi and her best friends and Kalyani. Thulasi's mom ran away when she was a child and since Thulasi's family has shunned her her father and stepmother; the only family member that cares for Thulasi is her grandmother.

Thulasi's only dream is to continue her studies in order to help her family, she gets the highest marks on her 12th board exams. The story is about how Thulasi overcomes all the completes her studies. Thulasi's father Manikam dreams about seeing his son become an engineer, yet his dreams are put on hold due the lack of money. Knowing this, a break-inspector and a thug in the 40s, Velaayudam approaches them to help Manikam's dream come true, under one condition. A greedy Manickam coaxes Thulasi that the only way she can wipe away the sin committed by her mother, who had eloped away with another man, is by marrying Velayudham. Stung by guilt, Thulasi agrees to marry Velayudham despite their age difference. Velayudham, in return, offers Manickam a huge amount of cash, but fate has other plans, so by mistake, the photos of Thulasi and that of another girl Lavanya mixes up in the photo studio and ends up in the hands of the hero – Tamilzharasu. Lavanya happens to be the sister of Tamizharasu. On seeing Thulasi's photo, she conveys that she would like to have a sister-in-law as beautiful as Thulasi.

Attracted by Thulasi's beauty and frequent taunts by Lavanya, Tamizharasu falls in love with Thulasi. Thulasi publicly insults him at his bank. Meanwhile, Tamizharasu's mother wants him to marry a rich and voluptuous girl of her choice so that she can be the controller of her second daughter-in-law, her relationship with the eldest-daughter-in-law Sudha is not in good terms and so she wants Tamizharasu to marry a rich girl, ready to be within the line drawn by her. She selects Charulatha the adopted daughter of a rich businessman, as the prospective bride. Tamizharasu is saddened by Thulasi's refusal and so he accepts the engagement between him and Charu. However, through a string of events, Thulasi falls for Tamizh when he stops her marriage with Velayudham and joins her in an Engineering college paying the fees for her; the marriage between Charu and Tamizh is arranged. A sudden turn of events sees Tamizh marrying Thulasi at a temple without the consent of his family. Charu is shattered by the turn of events and she turns into a psychopath after directly witnessing the marriage between Tamizh and Thulasi.

She develops a deadly vengeance towards Thulasi as she assumes that it was Thulasi who grabbed Tamizharasu from her. Charu and her would-be-Mother-in-law conspire to separate Thulasi. Thulasi explains Charu's mentality to Tamizharasu, but Charu cleverly outwits Thulasi, Tamizh thinks that Thulasi has no trust in him and their relationship turns sour. Tamizh is ready to divorce her but Thulasi begs Tamizh for a last chance to prove Charu's dirty thoughts and succeeds in exposing her true color. Tamizharasu starts hating Charu. In disappointment and vengeance, Charu tries to commit suicide, her track in the story is concluded by showing her as a person who had lost all her memory and is incapable of attending to her own needs. The story of Thulasi's mother comes up. Bhuvana is shown as a ruthless woman who would do anything to earn wealth. Though she had eloped from her first husband Manickam, she stays devoted to her second husband Laxmanan who happens to be a doctor by profession and runs a hospital.

They have a son named Prabhakar. Laxmanan is estranged from his first wife Sundari and her son Akil. Circumstances reveal that Bhuvana is Thulasi's mother and Thulasi conspires with Sundari to teach a lesson to Bhuvana and make her realize her mistake. Manickam mistakes Thulasi of siding with Bhuvana and tries to commit suicide, he was saved but he continues to hate Thulasi. Thulasi tries to explain her stance to him. Meanwhile, Laxmanan overwhelmed by the sufferings of his first wife Sundari and hurt by the audacity of Bhuvana, throws Bhuvana out of their house and starts living with Sundari. Bhuvana in a rage plans and burns Laxmanan's hospital and ends up in prison along with Laxmanan thus stopping Laxmanan-Sundari's sixtieth birthday celebrations. In order to save his prestige and status, Laxmanan gets his second son Prabhakar marry Deepa – the friend of Thulasi. Deepa's father – a taxi driver by profession was helped both financially and medically by Laxmanan so he yields for Laxmanan's wish.

Upset by the treacherous behavio