Nintendo Co. Ltd. is a Japanese multinational consumer electronics and video game company headquartered in Kyoto. Its international branches, Nintendo of America and Nintendo of Europe, are headquartered in Redmond and Frankfurt, Germany. Nintendo is one of the world's largest video game companies by market capitalization, creating some of the best-known and top-selling video game franchises of all-time, such as Mario, The Legend of Zelda, Animal Crossing, Pokémon. Nintendo was founded by Fusajiro Yamauchi on 23 September 1889 and produced handmade hanafuda playing cards. By 1963, the company had tried several small niche businesses, such as cab services and love hotels, without major success. Abandoning previous ventures in favor of toys in the 1960s, Nintendo developed into a video game company in the 1970s. Supplemented since the 1980s by its major divisions Nintendo of America and Nintendo of Europe, it became one of the most influential in the video game industry and one of Japan's most-valuable companies with a market value of over $37 billion in 2018.

Nintendo was founded as a playing card company by Fusajiro Yamauchi on 23 September 1889. Based in Kyoto, the business marketed hanafuda cards; the handmade cards soon became popular, Yamauchi hired assistants to mass-produce cards to satisfy demand. The company was formally established as an unlimited partnership titled Yamauchi Nintendo & Co. Ltd. in 1933. It changed its name to Nintendo Playing Card Co. Ltd. in 1951. Nintendo continues to manufacture playing cards in Japan and organizes its own contract bridge tournament called the "Nintendo Cup"; the word Nintendo can be translated as "leave luck to heaven", or alternatively as "the temple of free hanafuda". In 1956, Hiroshi Yamauchi, grandson of Fusajiro Yamauchi, visited the U. S. to talk with the United States Playing Card Company, the dominant playing card manufacturer there. He found. Yamauchi's realization that the playing card business had limited potential was a turning point, he acquired the license to use Disney characters on playing cards to drive sales.

In 1963, Yamauchi renamed Nintendo Playing Card Co. Ltd. to Nintendo Co. Ltd; the company began to experiment in other areas of business using newly injected capital during the period of time between 1963 and 1968. Nintendo set up a taxi company called Daiya; this business was successful. However, Nintendo was forced to sell it because problems with the labor unions were making it too expensive to run the service, it set up a love hotel chain, a TV network, a food company and several other ventures. All of these ventures failed, after the 1964 Tokyo Olympics, playing card sales dropped, Nintendo's stock price plummeted to its lowest recorded level of ¥60. In 1966, Nintendo moved into the Japanese toy industry with the Ultra Hand, an extendable arm developed by its maintenance engineer Gunpei Yokoi in his free time. Yokoi was moved from maintenance to the new "Nintendo Games" department as a product developer. Nintendo continued to produce popular toys, including the Ultra Machine, Love Tester and the Kousenjuu series of light gun games.

Despite some successful products, Nintendo struggled to meet the fast development and manufacturing turnaround required in the toy market, fell behind the well-established companies such as Bandai and Tomy. In 1973, its focus shifted to family entertainment venues with the Laser Clay Shooting System, using the same light gun technology used in Nintendo's Kousenjuu series of toys, set up in abandoned bowling alleys. Following some success, Nintendo developed several more light gun machines for the emerging arcade scene. While the Laser Clay Shooting System ranges had to be shut down following excessive costs, Nintendo had found a new market. Nintendo's first venture into the video game industry was securing rights to distribute the Magnavox Odyssey video game console in Japan in 1974. Nintendo began to produce its own hardware in 1977, with the Color TV-Game home video game consoles. Four versions of these consoles were produced, each including variations of a single game. A student product developer named.

He worked for Yokoi, one of his first tasks was to design the casing for several of the Color TV-Game consoles. Miyamoto went on to create and produce some of Nintendo's most famous video games and become one of the most recognizable figures in the video game industry. In 1975, Nintendo moved into the video arcade game industry with EVR Race, designed by their first game designer, Genyo Takeda, several more games followed. Nintendo had some small success with this venture, but the release of Donkey Kong in 1981, designed by Miyamoto, changed Nintendo's fortunes dramatically; the success of the game and many licensing opportunities gave Nintendo a huge boost in profit and in addition, the game introduced an early iteration of Mario known in Japan as Jumpman, the eventual company mascot. Nintendo would continue to manufacture arcade games and systems until 1992. In 1979, Gunpei Yokoi conceived the idea of a handheld video game, while observing a fellow bullet train commuter who passed the time by interacting idly with a portable LCD calculator.

The idea became Watch. In 1980, Nintendo launched Watch -- a handheld video game series developed by Yokoi; these systems do not contain interchangeable cartridges and thus the hardware was tied to the game. The first Game & Watch game, was distributed wo

Warburton River

The Warburton River is a freshwater stream in the far north of South Australia that flows in a south westerly direction and discharges into the eastern side of Lake Eyre. It is one of the state's largest rivers, is part of the Lake Eyre Basin, it runs along the eastern side of the Simpson Desert, drains water from Eyre Creek, the Diamantina and Georgina rivers from Goyder Lagoon, carrying it into Lake Eyre during its infrequent floods. The river passes through a number of permanent and semi-permanent waterholes including Poothapootha waterhole, Emu Bone waterhole, Wurdoopoothanie waterhole and Kalawarranna soakage. There are seven tributaries of the river. List of rivers of South Australia

Shattuck, Oklahoma

Shattuck is a town in Ellis County, United States. The population was 1,356 at the 2010 census. Shattuck is located in; the Southern Kansas Railway built a railroad through the area in 1887, there was a railroad water station called "Norice" on the site that became Shattuck. Non-Indian settlers first arrived in the Land Run of 1893. Around the railroad station, new businesses opened to support the farmers, including a blacksmith shop, a store, a school, a post office; the post office, incorporated in November 1893, was named Shattuck after a Santa Fe Railroad director. The town site was plotted 1901, the town was incorporated in 1906. Shattuck is located west of the center of Ellis County at 36°16′21″N 99°52′34″W. U. S. Route 283 passes through the center of town, leading north 30 miles to Laverne and south 15 miles to Arnett, the Ellis county seat. Oklahoma State Highway 15 passes through the southeast part of Shattuck, leading northeast 30 miles to Woodward; the Texas border is 7 miles west of Shattuck.

According to the United States Census Bureau, the town has a total area of 2.2 square miles, all of it land. As of the census of 2000, there were 1,274 people, 567 households, 369 families residing in the town; the population density was 880.5 people per square mile. There were 699 housing units at an average density of 483.1 per square mile. The racial makeup of the town was 95.76% White, 1.57% Native American, 0.86% from other races, 1.81% from two or more races. Hispanic or Latino of any race were 3.85% of the population. There were 567 households out of which 23.3% had children under the age of 18 living with them, 55.9% were married couples living together, 7.6% had a female householder with no husband present, 34.9% were non-families. 33.2% of all households were made up of individuals and 19.0% had someone living alone, 65 years of age or older. The average household size was 2.16 and the average family size was 2.74. In the town, the population was spread out with 20.0% under the age of 18, 6.1% from 18 to 24, 20.4% from 25 to 44, 28.3% from 45 to 64, 25.1% who were 65 years of age or older.

The median age was 47 years. For every 100 females, there were 88.2 males. For every 100 females age 18 and over, there were 81.3 males. The median income for a household in the town was $26,758, the median income for a family was $35,250. Males had a median income of $32,375 versus $18,077 for females; the per capita income for the town was $17,420. About 7.5% of families and 10.2% of the population were below the poverty line, including 11.7% of those under age 18 and 12.7% of those age 65 or over. Town of Shattuck official website Shattuck Chamber of Commerce Encyclopedia of Oklahoma History & Culture Shattuck Windmill Museum & Park