The Nintendo 64 is a home video game console developed and marketed by Nintendo. Named for its 64-bit central processing unit, it was released in June 1996 in Japan, September 1996 in North America, March 1997 in Europe and Australia, it was the last major home console to use the cartridge as its primary storage format until the Nintendo Switch in 2017. The Nintendo 64 was discontinued in mid 2002 following the launch of its successor, the GameCube, in 2001. Codenamed "Project Reality," the Nintendo 64 design was complete by mid-1995, but its launch was delayed until 1996, when Time named it Machine of the Year, it was launched with three games: Pilotwings 64 and Saikyō Habu Shōgi. As part of the fifth generation of gaming, the system competed with the PlayStation and the Sega Saturn; the suggested retail price at its United States launch was US$199.99, 32.93 million units were sold worldwide. In 2015, IGN named it the ninth-greatest video game console of all time. Around the end of the 1980s, Nintendo led the video game industry with its Nintendo Entertainment System.
Although the NES follow-up console, the Super NES, was successful, sales took a hit from the Japanese recession. Competition from long-time rival Sega, relative newcomer Sony, emphasized Nintendo's need to develop a successor for the SNES, or risk losing market dominance to its competitors. Further complicating matters, Nintendo faced a backlash from third-party developers unhappy with Nintendo's strict licensing policies. Silicon Graphics, Inc. a long-time leader in graphics visualization and supercomputing, was interested in expanding its business by adapting its technology into the higher volume realm of consumer products, starting with the video game market. Based upon its MIPS R4000 family of supercomputing and workstation CPUs, SGI developed a CPU requiring a fraction of the resources—consuming only 0.5 watts of power instead of 1.5 to 2 watts, with an estimated target price of US$40 instead of US$80–200. The company created a design proposal for a video game system, seeking an well established partner in that market.
Jim Clark, founder of SGI offered the proposal to Tom Kalinske, the CEO of Sega of America. The next candidate would be Nintendo; the historical details of these preliminary negotiations were controversial between the two competing suitors. Tom Kalinske said that he and Joe Miller of Sega of America were "quite impressed" with SGI's prototype, inviting their hardware team to travel from Japan to meet with SGI; the engineers from Sega Enterprises claimed that their evaluation of the early prototype had uncovered several unresolved hardware issues and deficiencies. Those were subsequently resolved, but Sega had decided against SGI's design. Nintendo resisted that summary conclusion, arguing that the real reason for SGI's ultimate choice of partner is that Nintendo was a more appealing business partner than Sega. While Sega demanded exclusive rights to the chip, Nintendo was willing to license the technology on a non-exclusive basis. Michael Slater, publisher of Microprocessor Report said, "The mere fact of a business relationship there is significant because of Nintendo's phenomenal ability to drive volume.
If it works at all, it could bring MIPS to levels of volume never dreamed of". Jim Clark met with Nintendo CEO Hiroshi Yamauchi in early 1993. On August 23, 1993, the two companies announced a global joint development and licensing agreement surrounding Project Reality, projecting that the yet unnamed eventual product would be "developed for Nintendo, will be unveiled in arcades in 1994, will be available for home use by late 1995... below $250". This announcement coincided with Nintendo's August 1993 Shoshinkai trade show."Reality Immersion Technology" is the name SGI had given the set of core components, which would be first utilized in Project Reality: the MIPS R4300i CPU, the MIPS Reality Coprocessor, the embedded software. Some chip technology and manufacturing was provided by NEC, Sharp. SGI had acquired MIPS Computer Systems, the two worked together to be responsible for the design of the Reality Immersion Technology chips under engineering director Jim Foran and chief hardware architect Tim Van Hook.
The initial Project Reality game development platform was developed and sold by SGI in the form of its Onyx supercomputer costing US$100,000–US$250,000 and loaded with the namesake US$50,000 RealityEngine2 graphics boards and four 150 MHz R4400 CPUs. Its software includes early Project Reality application and emulation APIs based on Performer and OpenGL; this graphics supercomputing platform had served as the source design which SGI had reduced down to become the Reality Immersion Technology for Project Reality. The Project Reality team prototyped a game controller for the development system by modifying a Super NES controller to have a primitive analog joystick and Z trigger. Under maximal secrecy from the rest of the company, a LucasArts developer said his team would "furtively hide the prototype controller in a cardboard box while we used it. In answer to the inevitable questions about what we were doing, we replied jokingly that it was a new type of controller—a bowl of liquid that absorbed your thoughts through your fingertips.
Of course, you had to think in Japanese..."On June 23, 1994, Nintendo announced the new official name of the still unfinished console as "Ultra 64". The first group of elite developers selected by Nintendo was nicknamed the "Dream Team": Silicon Graphics, Inc..
Bromsgrove District Council in Worcestershire, England is elected every four years. The elections elect 39 councillors from 23 wards. By-elections are held for any seats. Since the foundation of the council in 1973 political control of the council has been held by the following parties: 1973 Bromsgrove District Council election 1976 Bromsgrove District Council election 1979 Bromsgrove District Council election 1983 Bromsgrove District Council election 1987 Bromsgrove District Council election 1991 Bromsgrove District Council election 1995 Bromsgrove District Council election 1999 Bromsgrove District Council election - Conservative 30, Labour 7, Others 2 2003 Bromsgrove District Council election - Conservative 26, Labour 8, Residents Association 4, Independent 1 2007 Bromsgrove District Council election - Conservative 26, Labour 6, Residents Association 2, Liberal Democrat 1, Others 4 2011 Bromsgrove District Council election 2015 Bromsgrove District Council election By-election results Bromsgrove District Council
The Invaluable Darkness is a live DVD by symphonic black metal band Dimmu Borgir. It was released on October 14, 2008; the title comes from the closing track of In Sorte Diaboli, their eighth and most recent studio album at the time, despite the fact that the track does not appear on this release. Sentrum Scene in Oslo, Norway – November 6, 2007: Introduction Progenies of the Great Apocalypse The Serpentine Offering The Chosen Legacy Spellbound Sorgens Kammer Del II The Insight And The Catharsis Raabjørn Speiler Draugheimens Skodde The Sacrilegious Scorn Mourning Palace The Fallen ArisesColumbiahalle in Berlin, Germany - October 21, 2007: The Sinister Awakening A Succubus In Rapture Fear & Wonder Blessings Upon the Throne of TyrannyThe Forum in London, UK – September 28, 2007: Vredesbyrd PuritaniaII. Behind-The-Scenes Footage III. Special Feature I. Wacken Open Air, Germany – Black Metal Stage – August 2, 2007 Introduction Progenies of the Great Apocalypse Vredesbyrd Cataclysm Children Kings Of The Carnival Creation Sorgens Kammer Del II Indoctrination A Succubus In Rapture The Serpentine Offering The Chosen Legacy The Insight And The Catharsis Spellbound Mourning Palace The Fallen ArisesII.
P3 Session – NRK Studio 19 IN Oslo, Norway – September 18, 2007 The Serpentine Offering Spellbound Mourning PalaceIII. Video Gallery Progenies of the Great Apocalypse Vredesbyrd Sorgens Kammer Del II The Serpentine Offering The Sacrilegious Scorn The Chosen LegacyIV. Gold Awards Oslo V. Image Gallery P3 Session @ NRK Studio 19 in Oslo, Norway - September 18, 2007 Introduction Progenies of the Great Apocalypse Vredesbyrd Sorgens Kammer Del II Indoctrination A Succubus In Rapture The Serpentine Offering The Chosen Legacy The Insight And The Catharsis Spellbound Mourning Palace The Fallen Arises Shagrath – lead vocals Silenoz – rhythm guitar, lead guitar in "Sorgens Kammer Del II" Galder – lead guitar ICS Vortex – bass guitar, clean vocals Mustis – keyboards, piano Tony Laureano – drums Blabbermouth.net Nuclear Blast Records The Invaluable Darkness DVD Premiere In Germany