The entire wiki reimagined as a visual magazine with video discovery · Watch your interests come alive
The entire wiki reimagined as a visual magazine with video discovery · Watch your interests come alive
Exterior of the Nintendo Central Office in Kyoto, where the division was housed for most of its existence
Exterior of the Nintendo Central Office in Kyoto, where the division was housed for most of its existence
The success of Shigeru Miyamoto's Donkey Kong arcade game was a deciding factor in the creation of Nintendo R&D4.
The success of Shigeru Miyamoto's Donkey Kong arcade game was a deciding factor in the creation of Nintendo R&D4.
Katsuya Eguchi, Deputy General Manager of the Nintendo EAD division in Kyoto
Katsuya Eguchi, Deputy General Manager of the Nintendo EAD division in Kyoto
Yoshiaki Koizumi became manager of a second department of the Nintendo EAD division in Tokyo after 2007.
Yoshiaki Koizumi became manager of a second department of the Nintendo EAD division in Tokyo after 2007.
Shigeru Miyamoto, the series creator, was inspired by his adventures in forests and caves as a child.
Shigeru Miyamoto, the series creator, was inspired by his adventures in forests and caves as a child.
Koji Kondo, the series's original composer
Koji Kondo, the series's original composer
Ocarina of Time, released in 1998 for the Nintendo 64, was the first 3D game in the series.
Ocarina of Time, released in 1998 for the Nintendo 64, was the first 3D game in the series.
The Wind Waker, released in 2002 for the GameCube, was the first game in the series featuring cel shading.
The Wind Waker, released in 2002 for the GameCube, was the first game in the series featuring cel shading.