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Sheldon School

Sheldon School is a large mixed secondary school and sixth form in Chippenham, Wiltshire for students aged 11 to 18 and is the largest school in Wiltshire. Since April 2011, it has been an Academy, it is one of three in Chippenham, the others being Hardenhuish. Since 1 September 2012, the school has been headed by Neil Spurdell, headteacher at John O'Gaunt School in Hungerford, West Berkshire; the school is situated off the Hardenhuish Lane in the southern region of Hardenhuish Park, all that separates it from Hardenhuish School to the north. In 854AD, documents record the settlement known as Hardenhuish on the north-west side of Chippenham; the name derives from the family holding of one Herejeard, who occupied the land. In 1066, the Domesday survey establishes the owner as Arnulf; the medieval manor house and church were situated on the flat land which now forms Sheldon School's playing fields. In 1707, the Colborne family purchased the estate and selected a new site for a fine Georgian house, Hardenhuish House, on higher ground to the north, built from 1773 to 1774.

In 1777, Joseph Colborne of Hardenhuish became Sheriff of Wiltshire. In 1779, Colborne decided that a new church should be erected on higher ground to the west of his new house. Dedicated to Saint Nicholas, it was designed by the famous Bath architect John Wood and is supposed to contain recycled material from the earlier church. In 1822, the Clutterbuck family bought the Hardenhuish estate. In 1826, Thomas Clutterbuck of Hardenhuish became Sheriff of Wiltshire. In 1854, Edmund Lewis Clutterbuck of Hardenhuish became Sheriff of Wiltshire. From 1875 a private venture grammar school existed in Chippenham, conducted in St. Mary Street by a Mr. Wilson and from 1883 by Mr. Cruikshank. In 1891, the Technical Instruction Acts provided financial assistance for evening classes in various science and arts subjects. Earlier voluntary classes were now coordinated, this became the beginning of a national system of technical education. Subjects included Shorthand, Animal Physiology, Physics, Hygiene and Dressmaking.

In 1893, Edward Newall Tuck was appointed by the Education Committee of the Borough of Chippenham to organise technical classes in Chippenham and district. Classes were held in rented premises at No. 21 London Road and at the Jubilee Institute, as well as villages including Grittleton and Yatton Keynell. Teachers from elementary schools attended classes in a School of Art on Saturdays at the Jubilee Institute. Tuck, in addition, gave talks on Wiltshire nature study. In 1894, pupils were not admitted to classes until they reached the age of 11. Pupils from day schools were admitted free from aged 11 to 16; the fees at this time were fixed at 6d per month, the whole expenses of the school being met by fees and grants from the Science and Art Department and the County Council. Higher grade classes for boys, including Woodwork and Chemistry, were held at No. 21 London Road. In 1896, under the provisions of the Technical and Industrial Institutions Act, the Borough of Chippenham established the Chippenham and District County School, subsequently known as the Chippenham County Secondary School for Boys and Girls, with Tuck as the first headmaster.

The first Chair of Governors was former mayor Alderman John Coles. The premises were still the Jubilee Institute; as the tenancy of the private venture school was to end on 25 March 1896, the Town Council paid Cruikshank £10 for the desks and goodwill of his school. Boys were drawn from three elementary schools in Chippenham: the British, National and St. Paul's Schools. In addition, twelve boys had attended the private grammar school. Others were from other private schools in Chippenham, Devizes and surrounding villages. 39 boys aged 11 to 16 were on the admission register from 13 April 1896. The curriculum included Latin, Science, Geography, Book-keeping, Arithmetic, Writing and Freehand Drawing. In September 1898, a girls' school was established, against some opposition, in the Temperance Hall, Foghamshire. 22 girls were admitted at opening, from the schools of Mrs Parry, Miss Alexander, Mrs White, from private tuition and from local National and British schools. On 24 September 1900, the Chippenham District County School opened in Cocklebury Lane, now part of Wiltshire College.

The ceremony was attended by the Aldermen of Chippenham. In addition to Mr Edward Newall Tuck the headmaster, the staff included three masters and one mistress; the cost of the project was £6,000. In addition to the buildings and playground, four acres of adjoining land were rented for playing fields. All day classes were consolidated here and pupil numbers increased rapidly. On 1 May 1901, the decision was taken by the Governors for the school to become a Science School. Scholarships were granted to one male student. In July it was decided to establish a centre for pupil-teachers at the school. In 1902, local education authorities were established and Wiltshire County Council became responsible for education in Chippenham. Latin was omitted from the curriculum. By 1904 there were 50 from urban and 51 from rural areas. In addition, 49 pupil teachers were attending, 9 from urban and the remainder from rural schools, the evening classes had 139 pupils. From 1905, girls from elementary schools attended Cookery

Angry Birds Action!

Angry Birds Action! was a 2016 pinball video game developed by Tag Games and published by Rovio Entertainment as the thirteenth game in the Angry Birds series, the first to have the birds appear like their counterparts in The Angry Birds Movie. It was soft-launched in New Zealand on February 16, 2016 and was released for iOS and Android worldwide on April 28, 2016, it used the basic mechanics of pinball with the various Angry Birds acting as the pinball. It was free-to-play with optional purchases for in-game currency. In October 2017, the game was removed from the app stores. Instead of using a slingshot like in the original Angry Birds, the birds dash through an area in a top down perspective and ricochet like pinballs. Most levels have pinball-style bumpers and sometimes there are hazards such as TNT crates, blocks of ice or strong winds; each Angry Bird has a different ability, such as Bomb's ability to blast obstacles near him and Chuck's speed boost, which allows him to fly against powerful fans.

Players have a limited number of birds to use for completing each level, each bird has enough stamina to be launched up to three times, based on their starting or previous position. The game uses an energy system that, after completing a level or failing to finish a level a few times, either makes the player wait to continue playing or use in-game currency, called gems, to continue playing. In contrast to the sizable variety of playable characters available in previous games, only four are playable in this title, Red, Chuck or Terence, the four students in Matilda's anger management class in the film adaptation. A player can use power-ups to have a better shot at beating a level, such as a beach ball that allows birds to travel farther with each bounce. Power-ups can be collected by either winning them by opening wooden chests. Up to 3 chests can be opened after beating a level, depending on how many stars were earned on that level, on occasion, an additional chest can be opened after a certain amount of coins are collected.

The game uses QR codes shaped like an Angry Bird called "BirdCodes", that can be found on Angry Birds toys, on McDonald's food items, on Toys "R" Us displays, movie posters and in other locations. The codes can add 30-second mini-games that add power-ups for use in new content. A special feature, called "Movie Magic", which only worked by opening the app during the credits of The Angry Birds Movie that listens for an inaudible sound while in a cinema that unlocks the Piggy Island episode and it shows an alternate ending movie clip that shows Chuck annoying Red. In July 2016, the Piggy Island episode was unlocked for all players. Pocket Gamer gave the game an 8/10, feeling that Angry Birds Action! was an entertaining mobile game though it has an energy system that after a few games either makes the player wait to continue playing or use gems. Official website