Philippe Poisson, better known as Phil Fish, is a French Canadian former indie game designer best known for his work on the 2012 platform game Fez. He was born and raised in Quebec, where his experiences with Nintendo games in his youth would later influence his game design. He studied game design at the Montreal National Animation and Design Centre, and worked at Ubisoft and Artificial Mind and Movement before starting Polytron in 2008.
Fish at GAMMA 3D in 2008
Fish (second from left) with Kokoromi in 2007
Fez development team at the 2012 GDC IGF (from left): composer Rich Vreeland, designer Phil Fish, sound designer Brandon McCartin, programmer Renaud Bédard
Fez is a 2012 indie puzzle-platform game developed by Polytron Corporation and published by Trapdoor. The player-character Gomez receives a fez that reveals his two-dimensional (2D) world to be one of four sides of a three-dimensional (3D) world. The player rotates between these four 2D views to realign platforms and solve puzzles. The objective is to collect cubes and cube fragments to restore order to the universe.
Fez development team at the 2012 GDC IGF (from left): composer Rich Vreeland, designer Phil Fish, sound designer Brandon McCartin, programmer Renaud Bédard
Indie developer Shawn McGrath (pictured in 2011) contributed the game's core mechanic, but left early in development.
Composer Rich "Disasterpeace" Vreeland, 2012
Image: Phil Fish at GAMMA 3D 2008 (3069071319)