A replica is an exact reproduction, such as of a painting, as it was executed by the original artist or a copy or reproduction one on a scale smaller than the original. A replica is a copying resembling the original concerning its shape and appearance. An inverted replica complements the original by filling its gaps, it can be a copy used for historical purposes, such as being placed in a museum. Sometimes the original never existed. Replicas and reproductions can be related to any form of licensing an image for others to use, whether it is through photos, prints, miniature or full size copies they represent a resemblance of the original object. "Not all incorrectly attributed. In the same way that a museum shop might sell a print of a painting or a replica of a vase, copies of statues and other precious artifacts have been popular through the ages. However, replicas have been used illegally for forgery and counterfeits of money and coins, but commercial merchandise such as designer label clothing, luxury bags and accessories, luxury watches.

In arts or collectible automobiles, the term "replica" is used for discussing the non-original recreation, sometimes hiding its real identity. In motor racing motorcycling manufacturers will produce a street version product with the colours of the vehicle or clothing of a famous racer; this is not the actual vehicle or clothing worn during the race by the racer, but a officially approved brand-new street-legal product in similar looks. Found in helmets, race suits/clothing, motorcycles, they are coloured in the style of racers, carry the highest performance and safety specifications of any street-legal products; these high-performance race-look products termed "Replica", are priced higher and are more sought-after than plain colours of the same product. Because of gun ownership restrictions in some locales, gun collectors create non-functional legal replicas of illegal firearms; such replicas are preferred to real firearms when used as a prop in a film or stage performance for safety reasons.

A prop replica is an authentic-looking duplicate of a prop from a video game, movie or television show. "Replicas represent a copy or forgery of another object and we think of forgeries we think of paintings but, in fact, anything, collectible and expensive is an attractive item to forge". Replicas have been made by people to preserve a perceived link to the past; this can be linked to a historical past or specific time-period or just to commemorate an experience. Replicas and reproductions of artifacts help provide a material representation of the past for the public. Replicas of artifacts and art have a purpose within museums and research, they are created to help with preserving of original artifacts. In many cases the original artifact may be too frail and be to much at risk of further damage on display posing a risk to the artifact from light damage, environmental agents, other risks greater than in secure storage. Replicas are created for the purpose of experimental archaeology where archaeologists and material analysts try to understand the ways that an artifact was created and what technologies and skills were needed for the people to create the artifact on display.

Another reason for the creation of replica artifacts, is for museums to be able to send originals around the globe or allow other museums or events to educate people on the history of specific artifacts. Replicas are put on display in museums when further research is being conducted on the artifact, but further display of the artifact in real or replica form is important for public access and knowledge. Replicas and their original representation can be seen as real depending on the viewer. Good replicas take much education related to understanding all the processes and history that go behind the culture and the original creation. To create a good and authentic replica of an object, there is to be a skilled artisan or forger to create the same authentic experience that the original object provides; this process takes time and much money to be done for museum standards. Authenticity or real feeling presented by an object can be “described as the experience of an ‘aura’ of an original.” An aura of an object is what an object represents through its previous experience.

Replicas work well in museum settings because they have the ability to look so real and accurate that people can feel the authentic feelings that they are supposed to get from the originals. Through the context and experience that a replica can provide in a museum setting, people can be fooled into seeing it as ‘original’; the authenticity of a replica is important for the impression it gives off to observers. “According to Trilling, the original use of authenticity in tourism was in museums where experts wanted to determine'whether objects of art are what they appear to be or are claimed to be, therefore worth the price, asked for them or…. Worth the admiration they are being given'.”These reproductions and the values of authenticity presented to the public through artifacts in museums provide “truth”. However, authenticity has a way of being represented in what the public expects in a predictable manner or based on stereotypes within museums; this idea of authenticity relates to cultural artifacts like food, cultural activities, festivals and dress that helps to homogenize the cultures that are being represented and make them seem static.

For luxury goods, the same authentic feel has to be present for consumers to want to buy a “fake” designer bag or watch that provides them with the same feelings and desired experiences, but as well achieves the look of higher class. Rep

Richard A. La Vay

Richard A. La Vay, was a member of the Maryland House of Delegates for District 15, which covers western Montgomery County, Maryland. First elected in 1990, Delegate La Vay served for 12 years before he decided not to seek reelection in 2002. In the 2002 election, Kathleen M. Dumais and Brian J. Feldman won seats vacated by La Vay and Mark K. Shriver. Delegate La Vay graduated from Mount St. Mary's College, in Emmitsburg, MD. There he received his Bachelor of Science degree in economics in 1975, he attended American University. La Vay attended United States Naval War College from 2005–2007. La Vay started his career as principal and Chief Financial Officer for the La Vay Companies, a homebuilder, from 1978 until 1995. In addition to his work, he is active in several community organizations, he was a board member of Citizens for Fair Representation in 1992. He was President of the Stepping Stones Homeless Shelter in Rockville, MD in 1994, he is a member of the Maryland Building Industry Association.

La Vay has received several awards over his career, including 1st Place in the Finest for Family Living by the Suburban Maryland Building Industry Association. He received the Alexandria Civil Neighborhood Revitalization Award. La Vay is a regular contributor to the Washington Post Sunday Section with an article called "Close to Home". Over his 12 years in the Maryland House of Delegates, La Vay was a member of the Economic Matters Committee from 1991 through 1994, again from 1997 through 2003, he was selected to be the Minority Whip from 1995 until 1996. Additionally, he was a member of the Appropriations Committee and Executive Nominations Committee, the Legislative Policy Committee, from 1995 until 1996, he was on the Joint Committee on the Selection of the State Treasurer in 1996. The Special Joint Committee on Competitive Taxation and Economic Development from 1996 until 1997, the Joint Committee on Fair Practices from 1997 until 1998 and the Joint Advisory Committee on Legislative Data Systems from 1999 until 2003.

He served on the Special Committee on Gaming from 2001 until 2003 and was a member of the Bi-County Committee and the Montgomery County Delegation. 1998 Race for Maryland House of Delegates – District 15Voters to choose three:1994 Race for Maryland House of Delegates – District 15Voters to choose three:1990 Race for Maryland House of Delegates – District 15Voters to choose three:

Whatever It Takes (2000 film)

Whatever It Takes is a 2000 American teen comedy film directed by David Raynr and starring Shane West, Marla Sokoloff, Jodi Lyn O'Keefe, James Franco. It was first released in the United States on March 31, 2000. Ryan is a bit of a geek with eyes for the school sex bomb, which induces cringing in his neighbor and best friend, Maggie, a cute, intellectual girl, but popular jock Chris has his eye on Maggie, he offers to help Ryan win Ashley if Ryan will help Chris with Maggie. So begins a two-headed variation on Cyrano de Bergerac. At first, neither finds it easy to change their ways, but as they start to succeed, Ryan begins to see Maggie in a new light and wonders if he's pursuing the right girl. He realizes Ashley is not meant for him, tries to convince Maggie about Chris's affection for her. Maggie is reluctant to take him "back" at first, but realizes Ryan has a change of heart. Shane West as Ryan Woodman James Franco as Chris Campbell Jodi Lyn O'Keefe as Ashley Grant Marla Sokoloff as Maggie Carter Julia Sweeney as Kate Woodman Aaron Paul as Floyd Colin Hanks as Cosmo Kip Pardue as Harris Manu Intiraymi as Dunleavy David Koechner as Virgil Doolittle Richard Schiff as P.

E Teacher Scott Vickaryous as Stu Nicole Tarantini as Marnie Christine Lakin as Sloane Shyla Marlin as Shyla Vamessa Evigan as Vanessa Nick Cannon as Chess Club Kid Whatever It Takes was first released on DVD in North America in August 2000. It was released in Australia that year released in the UK in 2001. Whatever It Takes on IMDb Whatever It Takes at Box Office Mojo Whatever It Takes at Rotten Tomatoes New York Times review