Mario is a fictional character in the Mario video game franchise, owned by Nintendo and created by Japanese video game designer Shigeru Miyamoto. Serving as the company's mascot and the eponymous protagonist of the series, Mario has appeared in over 200 video games since his creation. Depicted as a short, Italian plumber who resides in the Mushroom Kingdom, his adventures center upon rescuing Princess Peach from the Koopa villain Bowser, his younger brother and sidekick is Luigi. With more than 500 million units sold worldwide, the overall Mario franchise is the best-selling video game franchise of all time. Outside of the Super Mario platform series, other Mario genres include the Mario Kart racing series, sports games such as the Mario Tennis and Mario Golf series, role-playing games such as Mario & Luigi, Super Mario RPG and Paper Mario, educational games such as Mario Is Missing!, Mario's Time Machine and Mario Teaches Typing. The franchise has branched into several media, including television shows, film and licensed merchandise.
Since 1990, Mario has been voiced by Charles Martinet. Shigeru Miyamoto created Mario while developing Donkey Kong in an attempt to produce a best-selling video game for Nintendo. Miyamoto wanted to create a video game that used the characters Popeye and Olive Oyl. At the time, Miyamoto was unable to acquire a license to use the characters, so he ended up making an unnamed player character, Donkey Kong, Lady. In the early stages of Donkey Kong, Mario was unable to jump, the focus was to escape a maze. However, Miyamoto enabled Mario to jump, saying "If you had a barrel rolling towards you, what would you do?"While the protagonist was unnamed in the Japanese release, he would be named Jumpman in the game's English instructions and Mario in the sales brochure. Miyamoto named the character "Mr. Video", he was to be used in every video game Miyamoto developed. According to a circulated story, during localization of Donkey Kong for American audiences, Nintendo of America's warehouse landlord Mario Segale confronted then-president Minoru Arakawa, demanding back rent.
Following a heated argument in which the Nintendo employees convinced Segale he would be paid, they opted to name the character in the game Mario after him. Miyamoto commented that if he had named Mario "Mr. Video", Mario would have "disappeared off the face of the Earth". By Miyamoto's own account, Mario's profession was chosen to fit with the game design. Since Donkey Kong was set on a construction site, Mario was made into a carpenter; when he appeared again in Mario Bros. it was decided he should be a plumber, since a lot of the game is played in underground settings. Mario's character design his large nose, draws on western influences. Other sources have Mario's profession chosen to be carpenter in an effort to depict the character as an ordinary hard worker, make it easier for players to identify with him. After a colleague suggested that Mario more resembled a plumber, Miyamoto changed Mario's profession accordingly and developed Mario Bros. featuring the character in the sewers of New York City.
Due to the graphical limitations of arcade hardware at the time, Miyamoto clothed the character in red overalls and a blue shirt to contrast against each other and the background. A red cap was added to let Miyamoto avoid drawing the character's hairstyle and eyebrows, as well as to circumvent the issue of animating his hair as he jumped. To give distinctly human facial features on an 8×8 pixel head, Miyamoto drew a large nose and a mustache, which avoided the need to draw a mouth and facial expressions. Miyamoto envisioned a "go to" character that could be put into any game as needed, albeit in cameo appearances, as at the time Miyamoto was not expecting the character to become singularly popular. To this end, he called the character "Mr. Video", comparing his intent for appearances in games to the cameos that Alfred Hitchcock had done within his films. Over time, Mario's appearance has become more defined; the colors of his shirt and overalls were reversed from a blue shirt with red overalls to a red shirt with blue overalls.
Miyamoto attributed this process to the different development teams and artists for each game as well as advances in technology. Mario debuted as "Jumpman" in the arcade game Donkey Kong on July 9, 1981, he has a pet ape called Donkey Kong. The carpenter mistreats the ape and Donkey Kong escapes to kidnap Jumpman's girlfriend known as the Lady, but named Pauline; the player must rescue the girl. Jumpman was renamed "Mario" in the 1982 arcade game Donkey Kong Junior, the only game in which he has been portrayed as an antagonist. In the 1983 arcade game Mario Bros. Mario and his younger brother Luigi are portrayed as Italian-American plumbers who have to defeat creatures that have been coming from the sewers below New York City. In Super Mario Bros. for the Nintendo Entertainment System, Mario saves Princess Toadstool of the Mushroom Kingdom from King Koopa. To save Princess Toadstool, Mario conquers the eight worlds of the Mushroom Kingdom by going to the castle in each to defeat a
Mario Party is a party video game series featuring characters from the Mario franchise in which up to four local players or computer-controlled characters compete in a board game interspersed with minigames. The games are developed by NDcube and published by Nintendo being developed by Hudson Soft; the series is known for its party game elements, including the unpredictable multiplayer modes that allow play with up to four, sometimes eight, human players or CPUs. After the development of Mario Party 8, several of Hudson Soft's key designers left to work for Nintendo subsidiary NDcube, developers of Wii Party. Starting in 2012 with Mario Party 9, NDcube has taken over development of the series from Hudson Soft; the latest instalment in the series, Super Mario Party, was released on October 5, 2018 for the Nintendo Switch. The series holds the record for the longest-running minigame series; as of December 2014, Nintendo reported cumulative worldwide sales of 39.6 million game copies in the Mario Party franchise.
Over the course of the Mario Party series, gameplay has changed to suit the technology of the hardware. There are several game modes available in each of the games, each of which provides its own rules and challenges; every game in the main series has a standard Party Mode in which up to four players play through a board, trying to collect as many stars as possible. In every turn, each player rolls a die and progresses on the board, which has branching paths. Coins are earned by performing well in a minigame played at the end of each turn. On most boards, players earn stars by reaching a star space and purchasing a star for a certain amount of coins; the star space appears randomly on one of several pre-determined locations and moves every time a star is purchased occupying a blue space. Every Mario Party game contains at least 50 to 90 minigames with a few different types. Four-player games are a free-for-all. In 2-vs-2 and 1-vs-3 minigames, players compete as two groups, cooperating to win though they are still competing individually in the main game.
Some minigames in Mario Party are 4-player co-op though it doesn't say it. In most situations, winners earn ten coins each. Battle minigames first appeared in Mario Party 2; these games are like the four-player games, but instead of winners earning ten coins each, each player contributes a randomly selected number of coins. The winner of the minigame receives 70% of the pot, the second-place winner receives the other 30%, a random player gets coins left over from rounding. Duel minigames debuted in Mario Party 2, were omitted in Mario Party 4 but return again in Mario Party 5. Duel games pit two players against each other. In Party Mode, one player initiates the duel, wagering coins or a star against another player; the winner of the duel receives all stars wagered. Starting with Mario Party 7, the player no longer chooses the wager in a duel, the duel takes place and the prize to the winner, if any, is randomly determined. Bowser minigames are introduced in Mario Party 4 in which players try to avoid being burned by Bowser's fire breath if they lose.
When this happens, players must give up stars, or items. In Mario Party 7, a single-player version of the games were introduced and only one person can play. Mario Party 9 introduced a new set of Bowser Jr.-related minigames. In these minigames, Bowser Jr. challenges two players to compete in a minigame to battle him. If they defeat him, both players will receive five Mini Stars. If not Bowser Jr. will take five from each player. Mario Party 9 introduced a car mechanic. In Mario Party 9 and Mario Party 10, every player navigates the board in a car rather than move independently of one another. Mario Party 9 has a lesser focus on strategy, its minigames do not impact the board game in ways that the previous Mario Party games did. Critics censured the car mechanic; the car mechanic was kept in Mario Party 10, although Super Mario Party lets players move individually on the board again. In most Mario Party games, at the end of a board game, bonus stars can be awarded to players. Three specific stars are awarded in Mario Party through Mario Party 6.
All games have six possible bonus stars, but only three of those stars are awarded per game. These stars add to the player's overall total. In addition to Party Mode, every Mario Party has a minigame mode in which minigames are played without the board game. Minigame modes vary from game to game, but games have many different variations. In one such example from Mario Party 5, each player tries to fill a board with as many spaces as possible in his or her colour by winning minigames. In Mario Party 6 and onward, there is one game in Minigame mode intended for single-player; the following characters appear in all eleven console Mario Party games and, except where noted, all five handheld instalments: Mario Luigi Princess Peach Yoshi Wario The first four games add Donkey Kong to this roster. In Mario Party 5, he is relegated to the Super Duel Mode, he was omitted from subsequent games until Mario Party 10. Princess Daisy Waluigi RosalinaThe default sorting is by first appearance by number of appearances.
For alphabetical order, click on "Character". A yellow tick means that the character is an unlockable character and is not unlocked from the start; these games were released for home game consoles, including the GameCube, Wii U
Super Mario Land 2: 6 Golden Coins
Super Mario Land 2: 6 Golden Coins is a platforming video game developed and published by Nintendo for the Game Boy, is the sequel to Super Mario Land on the Game Boy. It was released in Japan on October 21, 1992, in North America on November 2, 1992, in Europe on January 28, 1993. Super Mario Land 2 was created by director Hiroji Kiyotake rather than Mario series creator Shigeru Miyamoto. In Super Mario Land 2, the player assumes the role of the protagonist Mario, whose main objective is to reclaim his personal island, Mario Land, from the clutches of his greedy doppelganger Wario. However, Wario is hiding in Mario's former castle and the magical seal that Wario placed on the castle entrance can only be undone by collecting six Golden Coins, which are guarded by Wario's henchmen in various locales of Mario Land. Mario's quest revolves around retrieving each of the golden coins in order to regain access to his castle and defeat Wario. Super Mario Land 2 is notable for the debut of Wario, who would go on to become a major character in the Super Mario Bros. series and receive two spin-off series of his own.
The objective of Super Mario Land 2 is to reach the end of each level, defeating or avoiding enemies while doing so. The game retains several enemies from the Mario series, such as the Goomba and the Koopa Troopa, introduces several new enemies. Enemies can be defeated by jumping on their head, but may need to be defeated by different means, such as by use of fireballs. Other established mechanics include Warp Pipes which allow the player to enter hidden areas or find shortcuts, and? Blocks which hide coins and items. Unlike in previous Mario games, coins are not accumulated to automatically grant extra lives. To gain lives, the player must find hearts like they did in the previous Game Boy entry. After killing 100 enemies, a star drifts down to provide a short period of invincibility when touched; the star can be found in other places in the game. While Mario is invincible, the 5th and each subsequent enemy he defeats will provide one extra life. While its predecessor was similar to the original Super Mario Bros.
Super Mario Land 2 has more in common with Super Mario Bros. 3 and Super Mario World: there is an overworld map, the player is no longer restricted to moving only right in a stage, many stages contain higher and lower areas instead of entire stages all at a single level, any stage can be replayed multiple times. At the end of a level, there is a door. In addition, there is a bell high above the door which, if touched, activates a mini-game where the player can try to get either a power-up or 1-ups; the six worlds can be played in any order unlike in most Mario games. The game saves the player's progress after beating a stage, being the first Mario game released on a portable system to have a save feature. There are 32 levels in total, based in several different themed zones. There are some secret levels that can only be accessed by finding alternative exits found in regular levels. Once a player clears or loses a life in these secret levels, they are returned to the level where the secret exit was found.
Each zone has its own boss. If the player loses all of Mario's lives, all of the 6 Coins are returned to the bosses, which must be defeated again to retrieve the coins. From the beginning of the game, the player may choose to complete the zones in any order. Super Mario Land 2 features three returning power-ups—the Super Mushroom, Fire Flower, Starman; the Super Mushroom increases Mario's size, the Fire Flower gives him the ability to shoot fireballs, the Starman makes Mario invincible for a short time to anything besides pits. Both the Super Mushroom and the Fire Flower allow Mario to do a spin jump like in Super Mario World. Due to the grayscale palette, Fire Mario is differentiated from Super Mario by having a feather in his cap, a feature not seen in any other Mario series game. Unique to Super Mario Land 2 is the Magic Carrot power-up, which turns Mario into Bunny Mario. Bunny Mario can jump higher, jump by holding down the jump button, descend using his ears. Like its predecessor, this game incorporates unique sound effects that are different from the main Mario platformers.
The most noticeable are the 1-Up fanfare. Upon collecting all Golden Coins, Mario's Palace is unlocked, where the player must fight Wario in a castle room. To defeat Wario, the player must jump on Wario's head three times, a process that must subsequently be repeated in two additional rooms. Super Mario Land 2 takes place following the events of Super Mario Land. While Mario was away in Sarasaland, his old childhood friend Wario put an evil spell over Mario's private island, Mario Land, brainwashing its inhabitants into believing Wario is their master and Mario is their enemy. Wario's motive behind this sudden attack is to steal Mario's castle out of a desire to have a palace of his own. After traveling through Mario Land and collecting the six Golden Coins, Mario regains entry to his castle. Mario enters and defeats Wario, who flees, breaking his spell and causing Mario's castle to revert to its normal form; the music was composed by Kazumi Totaka, it is one of his earliest works. "Totaka's Song" is hidden in the game and can be heard in the Game Over screen after waiting for 2 minutes and 30 seconds.
The January 1993 issue of Nintendo Power magazine contained a 10-page comic entitled Mario vs. Wario, a loose retelling of Super Mario Land 2's plot. In the comic, Mar
Toad is a fictional character who appears in Nintendo's Mario franchise. Created by Japanese video game designer Shigeru Miyamoto, he is portrayed as a citizen of the Mushroom Kingdom and is one of Princess Peach's most loyal attendants, he is seen as a non-player character who provides assistance to Mario and his friends in most games, but there are times when Toad takes center stage and appears as a protagonist, as seen in Super Mario Bros. 2, Wario's Woods, Super Mario 3D World, Captain Toad: Treasure Tracker. While Toad is the name of an individual, it refers to an entire species. However, in Japan, the species name is sometimes called Kinoko-zoku "Mushroom People". In other words, Toad is a member of the Toads. In Mario franchise, there are some other individual Toad characters; the most prominent trait of a Toad is its large head that resembles a mushroom in shape and color - speculated as them wearing a mushroom hat, but ruled out by Japanese video game designer Yoshiaki Koizumi. Another common point of most Toads is their traditional vest.
The Toads play assisting roles in the Mario franchise and its action games, such as Toadsworth introduced in Super Mario Sunshine and the Toad Brigade association in Super Mario Galaxy. Despite this, Toads play the role as heroes in some games; such a case included the 2 Toads who were featured as playable characters along with Mario and Luigi in New Super Mario Bros. Wii; the 2 Toads return as playable characters on in New Super Mario Bros. U as well as New Super Luigi U. Toad himself returns as one of the playable characters in Super Mario 3D World; the Wii U title Captain Toad: Treasure Tracker cast Captain Toad into the spotlight. He made a guest appearance along with Toadette in True and the Rainbow Kingdom. Toad and the mushroom people were first seen in the game Super Mario Bros. where the species was revealed to comprise the majority of the population of the Mushroom Kingdom. Toad's design was made directly from the power up the Super Mushroom, as well as the game's general association with mushrooms.
Shigeru Miyamoto, the creator of the Mario franchise, reasons that Toad's creation was that of being a character that has a simplistic design. In the game, the peaceful Toads of the Mushroom Kingdom had been turned into various objects such as bricks and pipes by the evil King Bowser. During the development of New Super Mario Bros. Wii, the developers at Nintendo decided between four characters to be playable in the game: Princess Peach, Toad and Waluigi. Two Toads were included as playable characters in New Super Mario Bros. Wii due to their physical similarity to Mario and Luigi. Toad's English name appears to have been inspired by the word "toadstool", a word used to describe mushrooms including those featuring umbrella-like cap-and-stem form characteristics which Toad's design portrays along with the character's general resemblance to a mushroom. Toad's Japanese name "Kinopio" appears to be a mixture of the Japanese word for mushroom and the Japanese name for the character Pinocchio which both blend together to form the meaning of "a real mushroom boy".
Though Toad has been seen wearing a mushroom hat on his head in the non-canon Mario cartoons, it has been confirmed by Super Mario Odyssey producer Yoshiaki Koizumi that since the creation of the character in 1985 the mushroom cap was intended to be part of his head. Toad bears a similar appearance to the rest of his species with his large mushroom clothes, he is small in size, has no legs visible, with just his typical brown shoes showing. Unlike other Toads, he wears a blue and yellow vest. A yellow outline was added to his vest in the recent Mario games, starting with Super Mario Sunshine. Sometimes, Toad appears with a red vest, though he is most seen with his blue vest. In the Mario cartoons, Toad has on occasion removed his non-canon mushroom cap, revealing three strands of hair. Toad is seen with pants of a white color that resemble the base of a mushroom or toadstool stalk. At most times, Toad is portrayed as a rather cowardly character. Despite his fears, Toad is one of the few people who tries his best to support Mario when he is on his adventures, from providing items to adventuring alongside the hero on his quest.
Despite the fact that Toad is seen as a cheerful character, he can get distressed when a major event occurs, such as the kidnapping of the princess. He has been mentioned to being a hard working Toad with a strong loyalty to his Princess and friends. In many games, such as Super Mario 64, Toad is helpful to Mario and his crew on their search for Peach, despite the fact Toad is portrayed as quite a shy character. I
Dr. Mario is a 1990 action puzzle video game produced by Gunpei Yokoi and designed by Takahiro Harada. Nintendo developed and published the game for the Nintendo Entertainment System and Game Boy consoles; the game's soundtrack was composed by Hirokazu Tanaka. In this falling block puzzle game, the player's objective is to destroy the viruses populating the on-screen playing field by using colored capsules that are tossed into the field by Mario, who assumes the role of a doctor; the player manipulates each capsule as it falls, with the goal being to align similar colors which removes the viruses. The player progresses through the game by eliminating all the viruses on the screen in each level. Dr. Mario received positive reception; the game has been ported, remade, or has had a sequel on every Nintendo home console since the NES as well as most portable consoles, including a re-release in 2004 on the Game Boy Advance as part of the Classic NES Series. Modified versions of Dr. Mario exist as minigames in WarioWare, Inc.: Mega Microgames!, Brain Age 2: More Training in Minutes a Day!, Brain Age: Concentration Training.
Dr. Mario is a falling block tile-matching video game in which Mario assumes the role of a doctor, tossing two-colored medical capsules into a medicine bottle representing the playing field; this area is populated by viruses of three colors: red and blue, which stay in their starting position until removed. In a manner and style considered similar to Tetris, the player manipulates each capsule as it vertically falls 1 unit of space at a time, able to move it left or right and rotate it 90 degrees in either clockwise or counter-clockwise; when four or more capsule halves or viruses of matching color are aligned in vertical or horizontal configurations, they are removed from play. Any remaining capsule halves or whole capsules which are now not supported by a virus or capsule will fall to the bottom of the playing field or until it hits another supported object, any new 4-in-a-row alignments created from this will be removed; the main objective is to complete levels, accomplished by eliminating all viruses from the playing field.
A game over occurs if capsules fill up the playing field in a way that obstructs the bottle's narrow neck. After each 5th level is completed on Medium or High difficulty, up to level 20, a cut-scene is shown where the virus trio is sitting on a tree as music plays and an object flies across the screen. Players are first brought to the options screen, where the starting level, game speed, music can be chosen; the initial level chosen is a value between zero and twenty that determines the number of viruses to clear, the three-game speed options change how fast the capsules fall within the bottle. The player's score is based on the elimination of viruses and the chosen game speed, with bonus points for clearing more than 1 in a single line. There is no fixed end to the game, though beating level 24 takes players back to level 24. Levels 20 and 21 have the same number of viruses. Dr. Mario offers a multiplayer gaming mode in which two players compete against each other in separate playing fields. In this mode, the player's goal is to clear their own playing field of viruses before the other player does.
Eliminating multiple viruses or initiating chain reactions can cause additional capsules to fall onto the opponent's playing field. A player wins a single game upon eliminating all the viruses; the first player to win three games wins overall. Dr. Mario was produced by Gunpei Yokoi, creator of the Game Boy and Game & Watch handheld systems, designed by Takahiro Harada, who acted as producer of the Metroid series; the game's music re-used and arranged in games such as Super Smash Bros. Melee, was composed by Hirokazu Tanaka, who became president of Creatures Inc. an affiliate of Nintendo that owns one-third of the copyright regarding the Pokémon franchise. Dr. Mario spawned a number of ports that were released on various Nintendo consoles; the original version's multiplayer portion was ported to two Nintendo arcade systems in 1990: the Nintendo Vs. System and the PlayChoice-10. An enhanced remake of Dr. Mario was paired with Tetris in the Super Nintendo Entertainment System compilation game Tetris & Dr. Mario, released on 30 December 1994.
This version of Dr. Mario was re-released in Japan on 30 March 1997, as a downloadable title for the Super Famicom's Satellaview peripheral, under the name Dr. Mario BS Version, it was re-released again in Japan as a downloadable game for the Super Famicom's and Game Boy's Nintendo Power cartridges. The NES version was ported twice to the Game Boy Advance: first in 2004 as one of thirty games in the Classic NES Series bundled with a version of the Puzzle League series in 2005 under the title Dr. Mario & Puzzle League, this time with updated graphics and new music to choose from. On 20 May 2003, Nintendo released the "GameCube Preview Disc" for the GameCube, which allows players to download the NES version of Dr. Mario to their Game Boy Advance consoles using the Nintendo GameCube – Game Boy Advance link cable; the original Game Boy version was made available on the Nintendo 3DS Virtual Console in 2011 and 2012. The NES version was released on the Wii U Virtual Console in 2014. Dr. Mario and its re-releases received positive reviews, although some parents were critical of its premise due to its inclusion of medicine in a children's game.
One notably negative revi
Super Metroid is an action-adventure game developed and published by Nintendo for the Super Nintendo Entertainment System in 1994. It is the third installment in the Metroid series, following the events of the Game Boy game Metroid II: Return of Samus. Players control bounty hunter Samus Aran, who travels to planet Zebes to retrieve an infant Metroid creature stolen by the Space Pirate leader Ridley, it was released through Nintendo's Virtual Console in 2007 and as part of the Super NES Classic Edition microconsole in 2017. The gameplay focuses on exploration, with the player searching for power-ups that are used to reach inaccessible areas, it features new concepts to the series, such as the inventory screen, an automap, the ability to fire in all directions. The development staff from previous Metroid games—including Yoshio Sakamoto, Makoto Kano and Gunpei Yokoi—returned to develop Super Metroid over the course of two years, with half a year earlier to gain approval for the initial idea; the developers wanted to make a true action game, to set the stage for Samus's reappearance.
The game received critical acclaim, praising its atmosphere, gameplay and graphics. It is cited as one of the best video games of all time. Although the game did not sell well in Japan, it fared better in North America and had shipped 1.42 million copies worldwide by late 2003. Super Metroid, alongside Castlevania: Symphony of the Night, is credited for establishing the "Metroidvania" subgenre, has inspired other games within the genre, it became popular among players for speedrunning. The game was followed by the 2002 release of Metroid Fusion and Metroid Prime, ending the series' eight-year hiatus. Super Metroid is a 2D, side-scrolling action-adventure game, which takes place on the fictional planet Zebes—a large, open-ended world with areas connected by doors and elevators; the player controls Samus Aran as she searches the planet for a Metroid, stolen by Ridley, the leader of the Space Pirates. Samus can run, jump and fire a weapon in eight directions; the "Moon Walk" ability, named after the popular dance move of the same name, allows Samus to walk backwards while firing or charging her weapon.
Throughout the course of the game, the player can acquire power-ups that enhance Samus's armor and weaponry, as well as grant her special abilities, allowing them to gain access to areas that were inaccessible. The Morphing Ball allows Samus to roll into tight places and plant bombs; the Speed Booster can be used to run at high speeds, can crash onto barriers and enemies. The Space Jump allows Samus to jump infinite times to cover great distances, the Hi-Jump Boots allow for a higher jump; the Grapple Beam can be used to swing across open areas. The X-ray Scope is used to see passages through hidden walls and other surfaces; the heads-up display shows Samus's health, the supply mode for Reserve Tanks, icons that represent weapons, a map display showing her location and its surroundings. The inventory screen allows the player to disable weapons and abilities. While the beam weapon can be combined, the Spazer and Plasma beams cannot be used simultaneously; the backup units called. The game features an automap to help players navigate the different areas of the game.
Additionally, the player can use the map computer found in each part of the planet to reveal unexplored areas. To save their progress, the player must find and use one of the save stations scattered around the planet; the game can be saved at Samus's gunship, which recharges her health and ammunition as well. Super Metroid has three endings based on the time taken to complete the game, which determine whether Samus poses with or without her suit; the best ending is achieved. After bringing a Metroid larva to Ceres Space Colony for study, bounty hunter Samus Aran receives a distress call, she returns to find the scientists dead and the larva stolen by Ridley, leader of the Space Pirates. Samus follows Ridley to the planet Zebes, she searches the planet for the larva and finds that the Space Pirates have rebuilt their base there. Samus defeats the four Space Pirate bosses, including Ridley. In Tourian, the heart of the Space Pirate base, she encounters the Metroid larva, which has grown to an enormous size.
It kills Samus, but remembers her and departs. Samus confronts the biomechanical creature that controls the Zebes systems. Mother Brain is about to kill Samus, but is attacked by the Metroid larva, which drains its energy and transfers it to Samus. Mother Brain destroys the Metroid, but is defeated by Samus with the Hyper Beam, a powerful weapon created from the energy given to her by the Metroid. Samus escapes before Zebes self-destructs. Super Metroid was developed by Nintendo R&D1 with a staff of 15 managed by Gunpei Yokoi, it was written and directed by Yoshio Sakamoto, produced by Makoto Kano. Intelligent Systems, who co-developed the original Metroid with R&D1, handled the programming; the opening was narrated by a Nintendo of America employee. Super Metroid was released a decade after the original Metroid. Sakamoto said: "We wanted to wait, and to set the stage for the reappearance of Samus Aran." It took half a year for Nintendo to approve the project, two further years to develop. The developers' primary goal was to make a "good action game".
Princess Peach is a character in Nintendo's Mario franchise. Created by Shigeru Miyamoto, Peach is the princess of the fictional Mushroom Kingdom, under attack by Bowser, she plays the damsel in distress role within the series and is the lead female character being portrayed as Mario's love interest. In Super Princess Peach, Peach was the player character. Princess Peach's initial appearance was drawn by Shigeru Miyamoto. Miyamoto asked Yōichi Kotabe to redraw Peach with his instructions, he had asked Kotabe to draw her eyes to be "a little cat-like". With Kotabe's influence, Princess Peach changed throughout her gaming system. Peach was not a playable character in New Super Mario Bros. Wii because a satisfactory mechanism to use her dress was not found, she is the main protagonist in Super Princess Peach and is a playable character in most Mario spin-offs such as Mario Party, Mario Kart, sports games. Princess Peach has long, blonde hair, blue eyes, tall frame, an hourglass figure, a rosy complexion.
She wears a pink evening gown with frilly trimmings, short puffy sleeves, a pannier-style overskirt. Her accessories are red high heels, white evening gloves, a cyan brooch, cyan earrings, a gold crown adorned with cyan jewels and red jewels, her hair is sometimes pulled back into a ponytail, first in Super Mario Sunshine and in the Mario Kart and Mario Sports games beginning with Mario Kart: Double Dash!! and Mario Golf: Toadstool Tour respectively. In sports games, she wears pink athletic clothing, ranging from shorts and a T-shirt to a set of armour to motorcycle leathers, she wears a different version of her evening gown in Super Mario Sunshine. In Japan, the Princess's name has always been Peach since her debut in the original Super Mario Bros. but she would go on to be renamed Toadstool in the English language manual. The English version of Yoshi's Safari marked the first usage of the name "Peach" in the Western world, although she would go back to being named "Toadstool" in Wario Land: Super Mario Land 3.
In Super Mario 64, she uses both names in a letter addressed to Mario, with "Peach" being used for her signature. From Mario Kart 64 and onward, the name Peach was kept unchanged for the English version of games in the franchise. Peach's personality is sweet and well mannered. In most games, she is portrayed as selfless and generous, she does not show an aggressive nature when she is fighting or confronting her enemies. This, varies from game to game. One of Peach's most common traits during her playable appearances is her ability to temporarily float in the air with her large skirt, on, with her parasol; this was first featured during Peach's first playable appearance in Super Mario Bros. 2. This ability has appeared in Super Paper Mario and her playable appearances in the Super Smash Bros. series. However, in Super Princess Peach, she shows wild mood swings from joy, gloom and rage, each of which gives her a special ability; these changes in emotion are most attributed to the "strange powers" of Vibe Island mentioned in the game's booklet.
In Super Princess Peach, she shows Bowser. Although kidnapped by him, Peach is willing to have Bowser team up with her and the Mario Bros. when a bigger evil threatens the Mushroom Kingdom. The Paper Mario series reveals that she can sometimes show a more bratty behavior, which dissipates after a short time. Apart from Mario, her main love interest, she has shown a friendly behavior towards Luigi. In her first voiced appearance in the Japanese anime Super Mario Brothers: The Great Mission to Rescue Princess Peach!, Peach was voiced by pop singer, Mami Yamase. In Amada Anime Series: Super Mario Bros. she was voiced by Miyako Endo. On the cartoon segments on The Super Mario Bros. Super Show! from DIC Entertainment, Peach was voiced by Jeannie Elias. In The Adventures of Super Mario Bros. 3 and the Super Mario World cartoons, she was voiced by Tracey Moore. In the CD-i game Hotel Mario, she was voiced by Jocelyn Benford. In Super Mario 64, the English version of Mario Kart 64, Super Mario 64 DS Peach was voiced by Leslie Swan, a localization manager for Nintendo of America.
In all other releases of Mario Kart 64 and in Mario Party and Mario Party 2, she was voiced by Asako Kōzuki. Starting with Mario Golf on the Nintendo 64, Peach has been voiced by Jen Taylor. After Super Princess Peach in 2005, Nintendo used a new voice for Princess Peach. Although Mario Hoops 3-on-3 in 2006 still used Taylor's voice, Peach in Super Mario Strikers, Mario & Luigi: Partners in Time, New Super Mario Bros. has a new voice, Nicole Mills. However, in Super Paper Mario, Peach is once again voiced by Leslie Swan. Peach has been voiced by Samantha Kelly since Mario Strikers Charged. In Mario & Sonic at the Olympic Games, Peach is again voiced by Taylor, although much is from sound clips recycled from previous Mario games. If a player selects Peach in Brawl using a Wii Remote or classic controller, Peach's taunt from Super Smash Bros. Melee will sound over the Wii Remote's speaker. Baby Peach, the infant form of Princess Peach is voiced by Mills in Mario and Luigi: Partners in Time and Yoshi's Island DS, but starting with Mario Kart Wii, Baby Peach is voiced by Samantha Kelly.
Peach is portrayed as the princess of the Mushroom Kingd