The entire wiki reimagined as a visual magazine with video discovery · Watch your interests come alive
The entire wiki reimagined as a visual magazine with video discovery · Watch your interests come alive
North American box art
North American box art
When the player uses Z-targeting, the view shifts to a letterbox format and arrows indicate the targeted enemy. The player can then circle strafe arou
When the player uses Z-targeting, the view shifts to a letterbox format and arrows indicate the targeted enemy. The player can then circle strafe around the enemy to keep their sight on them. In this particular screenshot, adult Link is fighting a Wolfos "miniboss" at the entrance to the Forest Temple.
The Nintendo 64 with 64DD attached
The Nintendo 64 with 64DD attached
The developers were inspired by chanbara (samurai) sword techniques, as seen in this photo.
The developers were inspired by chanbara (samurai) sword techniques, as seen in this photo.
Shigeru Miyamoto, the series creator, was inspired by his adventures in forests and caves as a child.
Shigeru Miyamoto, the series creator, was inspired by his adventures in forests and caves as a child.
Koji Kondo, the series's original composer
Koji Kondo, the series's original composer
Ocarina of Time, released in 1998 for the Nintendo 64, was the first 3D game in the series.
Ocarina of Time, released in 1998 for the Nintendo 64, was the first 3D game in the series.
The Wind Waker, released in 2002 for the GameCube, was the first game in the series featuring cel shading.
The Wind Waker, released in 2002 for the GameCube, was the first game in the series featuring cel shading.