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North American packaging artwork variant, depicting Link and the King of Red Lions
North American packaging artwork variant, depicting Link and the King of Red Lions
The Wind Waker's cel-shaded art style makes use of real-time lighting and effects like depth-of-field blur, making the game look stylistically similar
The Wind Waker's cel-shaded art style makes use of real-time lighting and effects like depth-of-field blur, making the game look stylistically similar to a cartoon and setting it apart from other games in the series.
Comparison of the graphics from Wind Waker HD (bottom) with those from the original GameCube version.
Comparison of the graphics from Wind Waker HD (bottom) with those from the original GameCube version.
Shigeru Miyamoto 20150610
Shigeru Miyamoto 20150610
North American box art
North American box art
When the player uses Z-targeting, the view shifts to a letterbox format and arrows indicate the targeted enemy. The player can then circle strafe arou
When the player uses Z-targeting, the view shifts to a letterbox format and arrows indicate the targeted enemy. The player can then circle strafe around the enemy to keep their sight on them. In this particular screenshot, adult Link is fighting a Wolfos "miniboss" at the entrance to the Forest Temple.
The Nintendo 64 with 64DD attached
The Nintendo 64 with 64DD attached
The developers were inspired by chanbara (samurai) sword techniques, as seen in this photo.
The developers were inspired by chanbara (samurai) sword techniques, as seen in this photo.