The New International Encyclopedia

The New International Encyclopedia was an American encyclopedia first published in 1902 by Dodd and Company. It descended from the International Cyclopaedia and was updated in 1906, 1914 and 1926; the New International Encyclopedia was the successor of the International Cyclopaedia. The International Cyclopaedia was a reprint of Alden's Library of Universal Knowledge, a reprint of the British Chambers's Encyclopaedia; the title was changed to The New International Encyclopedia in 1902, with editors Harry Thurston Peck, Daniel Coit Gilman, Frank Moore Colby. The encyclopedia was popular and reprints were made in 1904, 1905, 1907, 1909 and 1911; the 2nd edition appeared from 1914 to 1917 in 24 volumes. With Peck and Gilman deceased, Colby was joined by Talcott Williams; this edition was set up from new type and revised. It was strong in biography. A third edition was published in 1923, however this was a reprint with the addition of a history of the First World War in volume 24, a reading and study guide.

A two-volume supplement was published in 1925 and was incorporated into the 1927 reprint, which had 25 volumes. A further two volumes supplement in 1930 along with another reprint; the final edition was published in 1935, now under the Wagnalls label. This edition included another updating supplement, authored by Herbert Treadwell Wade; some material from The New International would be incorporated into future books published by Funk and Wagnall's books such as Funk & Wagnalls Standard Encyclopaedia. The 1926 material was printed in Massachusetts, by Yale University Press. Boston Bookbinding Company of Cambridge produced the covers. Thirteen books enclosing 23 volumes comprise the encyclopedia, which includes a supplement after Volume 23; each book contains about 1600 pages. Like other encyclopedias of the time, The New International had a yearly supplement, The New International Yearbook, beginning in 1908. Like the encyclopedia itself, this publication was sold to Funk and Wagnalls in 1931, it was edited by Frank Moore Colby until his death in 1925, by Wade.

In 1937 Frank Horace Vizetelly became editor. The yearbook outlasted the parent encyclopedia, running to 1966. More than 500 men and women submitted and composed the information contained in The New International Encyclopedia. Works related to The New International Encyclopedia at Wikisource

Shadow of Doubt (1998 film)

Shadow of Doubt is a 1998 American independent mystery-thriller film directed by Randal Kleiser and starring Melanie Griffith, Tom Berenger, Craig Sheffer, Huey Lewis. After the daughter of a prominent businessman is brutally murdered, high-profile defense attorney Kitt Devereux takes the case of the accused murderer, rapper Bobby Medina. With a history of drugs and violence, Medina is a suspect, but Devereux suspects there's more to the case as she locks horns with her ex-husband, D. A. Jack Campioni, a wealthy woman whose son is a presidential candidate. Dealing with her own tainted past and the unreliable Medina, Devereux struggles to prove her client's innocence to herself. Melanie Griffith as Kit Devereaux Tom Berenger as Jack Campioni Craig Sheffer as Laird Atkins Huey Lewis as Al Gordon Wade Dominguez as Bobby Medina James Morrison as Paul Saxon Nina Foch as Sylvia Saxon Tony Plana as Det. Krause Richard Portnow as Marvin Helm Forbes Riley as Female Reporter John Ritter as Steven Mayer Tia Texada as Conchita Perez Tracy Douglas as Anchor #2 Shadow of Doubt on IMDb Shadow of Doubt at Rotten Tomatoes

NHL 96

NHL 96 is a 1995 sports video game developed by EA Tiburon for the SNES, High Score Productions for the Sega Genesis, EA Canada for DOS, Probe Entertainment for the Game Boy. EA Sports published all versions of the game except the Game Boy version, published by THQ; the game is based on the sport of ice hockey and puts the player in control of a hockey team in modes of play such as exhibitions and playoffs. It is the fifth installment in the NHL game series. NHL 96 is the first entry in the series to feature real-time three-dimensional graphics through the DOS version's "Virtual Stadium" technology; the game features improved and adjustable opponent artificial intelligence, a previously-barred ability to engage in physical fights, new moves such as the spin-o-rama, general enhancements to the visual animations and audio. NHL 96 was met with critical acclaim, with reviewers commending the game's improved opponent AI, fluid graphics and added gameplay features. NHL 96 puts the player in control of either accurate real-life hockey team rosters from the 1994–95 NHL season or customized teams and players.

As one of any given player, the controlling player can skate about the rink and stick-handle the puck in any direction, can move with a short burst of speed with a certain input. When on the offensive, the player can dump the puck into the opposing team's zone, pass the puck to another player, take or fake shots, execute a spin-o-rama; when on the defensive, the player can hold or hook, hit the ice to block shots, poke check, body check. Goalies can be manually or automatically controlled, the state of which can be toggled in the main menu. Manually-controlled goalies can dive, poke check, make save attempts; the player takes control of their goalie if they have saved the puck regardless of the manual or auto setting. In this stage, the player can either flip the puck out of their team's zone, pass to an open teammate, clear the puck along the boards, or draw a face-off by avoiding any input, at which point the referee will blow his whistle and call the puck dead; the skill level of computer-controlled opponents can be adjusted to "Rookie", "Pro" or "All-Star" in the main menu.

If a player violates one of several infractions, the player is directed to the penalty box to wait out the duration of his penalty time, which may be two or four minutes depending on whether the player on the receiving end of the violation is injured. Among these infractions is fighting. If an opponent squares off against the player, the player can either press any button to drop their gloves and initiate a brawl or avoid any action for four seconds. During a fight, the player can throw punches to the opponent's head, send uppercuts and pull the opponent's jersey, skate back and forth, block incoming punches. Players who get involved in a fight are given five-minute major penalties; the end of a player's time in the penalty box is signified by six tones. Penalties can be toggled off in the main menu; the game's scoreboard is displayed between periods and any time the game is paused. Along with reviewing basic ongoing game information, the player can view instant replays, change their goalie, edit their winger lines, call a time-out, or abort the game in progress.

The players can decline in performance quality over time. In addition to the cycling of lines being performed manually or automatically before each face-off, the ability of the players to fatigue can be toggled on or off in the main menu. If the player's team is on a power play, the amount of alternate lines they have access to is restricted. NHL 96 features six modes of gameplay: Regular Game, Playoffs Best of 7, Season and Transactions; the Regular Game mode is a single exhibition game in which the player can play against computer-controlled or human opponents. In the default Playoffs mode, eight teams from each conference engage in a single-game-elimination tournament; the Playoffs Best-of-7 mode is a closer reflection of the real-life NHL playoffs. The Season mode is a play-through of an entire 84-game season, complete with a best-of-7 playoff tournament and season-end awards ceremony. In the Shootout mode, the player can practice their penalty shot technique in a five-round shootout contest between any two teams.

In the Transactions mode, the player assumes the role of a general manager and creates and releases players, signs free agents. The player can edit up to 19 new players and add them to a pool of free agents; the free agent pool is formed from all unassigned players, which includes newly-created players and existing players who have been released from their team's roster. Created players can be named and customized by team position, stick handedness, body weight, jersey number, a series of attributes that can be configured using a limited number of points; when trading players, multiple players can be involved at a time, but no more than three from a team per transaction. Any attempt to stack a team will be rejected; each team's roster must carry between 27 players, including two or three goalies. The Genesis version was programmed by Mark Lesser, who had programmed John Madden Football'93, NHL'94 and NHL 95; the SNES version was programmed by Jason Andersen. A coaching feature was planned for the game, but was dropped la