The Stanley Parable is a story-based video game designed and written by developers Davey Wreden and William Pugh. The game carries themes such as choice in video games, the relationship between a game creator and player, and predestination/fate.
Cover art for The Stanley Parable, featuring the Droste effect on the computer monitor.
The Stanley Parable
The game begins in a mysteriously empty office.
The "Mind Control Facility" in both the 2011 mod (top) and the 2013 remake (bottom). The mod's environment was primarily created by Wreden using default models in the Source engine, but Pugh helped to significantly improve the game's assets for the remake.
The fourth wall is a performance convention in which an invisible, imaginary wall separates actors from the audience. While the audience can see through this "wall", the convention assumes the actors act as if they cannot. From the 16th century onward, the rise of illusionism in staging practices, which culminated in the realism and naturalism of the theatre of the 19th century, led to the development of the fourth wall concept.
In Stanislavski's production of The Cherry Orchard (Moscow Art Theatre, 1904), a three-dimensional box set gives the illusion of a real room. The actors act as if unaware of the audience, separated by an invisible "fourth wall", defined by the proscenium arch.
The proscenium arch of the theatre in the Auditorium Building, Chicago. It is the frame decorated with square tiles that form the vertical rectangle separating the stage (mostly behind the lowered curtain) from the auditorium (the area with seats).
Typical stage, fourth wall being the house.
Josef Forte breaks the fourth wall to warn viewers at the end of Reefer Madness, 1936.