Tom Clancy's Splinter Cell: Conviction
Tom Clancy's Splinter Cell: Conviction is a 2010 stealth action-adventure video game developed by Ubisoft Montreal and published by Microsoft Game Studios and Ubisoft. The game is a sequel to Splinter Cell: Double Agent and part of the Splinter Cell series. Key members of the Tom Clancy's Rainbow Six: Vegas team, such as creative director Maxime Béland worked on the game. It released for Windows and Xbox 360 in April 2010. Gameloft released a handheld version for Apple's iOS in May/July 2010. There are also versions available for Android, Windows Phone and Bada, as well as a side-scrolling 2D version for mobile phones.
Tom Clancy's Splinter Cell: Conviction
The Mark and Execute gameplay in use. Here, Sam Fisher guns down burglars in the tutorial flashback.
Split screen mode of the co-op campaign. Archer (left) and Kestrel take armed guards by surprise.
A stealth game is a type of video game in which the player primarily uses stealth to avoid or overcome opponents. Games in the genre typically allow the player to remain undetected by hiding, sneaking, or using disguises. Some games allow the player to choose between a stealthy approach or directly attacking antagonists, but rewarding the player for greater use of stealth. The genre has employed espionage, counter-terrorism, and rogue themes, with protagonists that are special forces operatives, special agents, secret agents, thieves, ninjas, or assassins. Some games have also combined stealth elements with other genres, such as first-person shooters and also platformers.
Tom Clancy's Splinter Cell (2002) featured a light-based visibility meter which determined how much the player was visible.
Metal Gear Solid 3: Snake Eater (2004) introduced camouflage to the stealth genre as can be seen with the "camo index" in the top-right corner.