Unreal Engine (UE) is a series of 3D computer graphics game engines developed by Epic Games, first showcased in the 1998 first-person shooter video game Unreal. Initially developed for PC first-person shooters, it has since been used in a variety of genres of games and has been adopted by other industries, most notably the film and television industry. Unreal Engine is written in C++ and features a high degree of portability, supporting a wide range of desktop, mobile, console, and virtual reality platforms.
A screenshot released by Epic of the first version of UnrealEd, displaying a graphical user interface written in Visual Basic
Harry Potter and the Sorcerer's Stone for PC was developed with the Unreal Tournament version of the engine using assets and environments from the 2001 film.
Killing Floor was built in Unreal Engine 2.
Screenshot of the Samaritan demo
A game engine is a software framework primarily designed for the development of video games and generally includes relevant libraries and support programs such as a level editor. The "engine" terminology is akin to the term "software engine" used more widely in the software industry.
Creating a platform game in Godot