SUMMARY / RELATED TOPICS

Virtual Boy

The Virtual Boy is a 32-bit table-top portable video game console developed and manufactured by Nintendo. Released in 1995, it was marketed as the first console capable of displaying stereoscopic "3D" graphics; the player uses the console like a head-mounted display, placing their head against the eyepiece to see a red monochrome display. The games use a parallax effect to create the illusion of depth. Sales failed to meet targets, by early 1996, Nintendo ceased distribution and game development, releasing only 22 games for the system. Development of the Virtual Boy lasted four years and began under the project name of VR32. Nintendo entered a licensing agreement to use a "3D" LED eyepiece technology developed by U. S.-based company Reflection Technology. It built a factory in China to be used only for Virtual Boy manufacturing. Over the course of development, the console technology was down-scaled due to high costs and potential health concerns. Furthermore, an increasing amount of company resources were being reallocated to Nintendo 64 development.

The console was pushed to market in an unfinished state in 1995 to focus on Nintendo 64 development. The Virtual Boy was a commercial failure, its failure has been cited as due to its high price, monochrome display, unimpressive "3D" effect, lack of true portability, health concerns. Its negative reception was unaffected by continued price drops. "3D" technology in video game consoles reemerged in years to more success, including in Nintendo's 3DS handheld console. The Virtual Boy is Nintendo's second lowest-selling platform after the 64DD. Since 1985, a red LED eyepiece display technology called Scanned Linear Array was developed by Massachusetts-based Reflection Technology, Inc.. The company produced a "3D" stereoscopic head-tracking prototype called the Private Eye, featuring a tank game. Seeking funding and partnerships by which to develop it into a commercial technology, RTI demonstrated Private Eye to the consumer electronics market, including Mattel and Hasbro. Sega declined the technology, due to concerns about motion sickness.

Nintendo enthusiastically received the Private Eye, as led by Gunpei Yokoi, the general manager of Nintendo's R&D1 and the inventor of the Game & Watch and Game Boy handheld consoles. He saw this as a unique technology. Additionally, the resulting game console was intended to enhance Nintendo's reputation as an innovator and to "encourage more creativity" in games. Codenaming the project "VR32", Nintendo entered into an exclusive agreement with Reflection Technology, Inc. to license the technology for its displays. While Nintendo's Research & Development 3 division was focused on developing the Nintendo 64, the other two engineering units were free to experiment with new product ideas. Spending four years in development and building a dedicated manufacturing plant in China, Nintendo worked to turn its VR32 vision into an affordable and health-conscious console design. Yokoi retained RTI's choice of red LED because it was the cheapest, because unlike a backlit LCD, its perfect blackness could achieve a more immersive sense of infinite depth.

RTI and Nintendo said a color LCD system would have been prohibitively expensive, retailing for more than US$500. A color LCD system was said to have caused "jumpy images in tests". With ongoing concerns about motion sickness, the risk of developing lazy eye conditions in young children, Japan's new Product Liability Act of 1995, Nintendo eliminated the head tracking functionality and converted its headmounted goggle design into a stationary, precision steel-shielded, tabletop form factor conformant to the recommendation of the Schepens Eye Research Institute. E experimented with a color LCD screen, but the users did not see depth, they just saw double. Color graphics give people the impression, but just because a game has a beautiful display does not mean that the game is fun to play.... Red uses; that is. Several technology demonstrations were used to show the Virtual Boy's capabilities. Driving Demo is one of the more advanced demos; this demo was shown at E3 and CES in 1995. The startup screen of the Virtual Boy prototype was shown at Shoshinkai in 1994.

A "very confident" projection of "sales in Japan of 3 million hardware units and 14 million software units by March of 1996" was given to the press. The demo of what would have been a Star Fox game showed an Arwing doing various motions. Cinematic camera angles were a key element, as they are in Star Fox 2, it was shown at E3 and CES in 1995. As a result of increasing competition for internal resources alongside the flagship Nintendo 64, Virtual Boy software development proceeded without the company's full attention. According to David Sheff's book Game Over, the reluctant Yokoi never intended for the downscaled console to be released in its final form. However, Nintendo pushed the Virtual Boy to market so that it could focus development resources on the Nintendo 64; the New York Times previewed the Virtual Boy on November 13, 1994. The console was announced via press release the next day, November 14. Nintendo promised that Virtual Boy would "totally immerse players into their own private universe."

Initial press releases and interviews about the system focused on its technological capabilities, avoiding discussion of the actual games that would be released. The system was formally unveiled the next day at Nintendo's Shoshinkai Show. Nintendo of America showed the Virtual Boy at the C

Kingston, Kent

Kingston is a village and civil parish between Canterbury and Dover in Kent, South East England. The parish contains the hamlet of Marley; the Kingston Brooch, an important piece of Anglo-Saxon jewelry dating from the 7th Century, was discovered in a Tumulus on Kingston Downs in 1771 by the Reverend Bryan Faussett Rector of Kingston. It is 8 cm in diameter, made of gold, with garnet, blue shell settings, it is now on display in the World Liverpool. The village is centred 5 miles south east of the city centre of Canterbury on the edge of the North Downs in rolling hilly countryside, an Area of Outstanding Natural Beauty; the local church, dedicated to Saint Giles, originated during the 11th century, is now part of the Barham Downs group of churches. The walls of the nave and about two-thirds of the present chancel are thought to be original, the chancel being extended in the 13th century; the font is said to date from the 13th Century. The tower of a windmill stands some distance from the village.

Sheila May Edmonds, was born here in 1916 Kingston Parish Church

List of ancient peoples of Portugal

In what is today's mainland Portugal territory, before the rule of the Roman Empire, several peoples and tribes were living there for many centuries and they had their own culture and political organization, these peoples and tribes were in the Iron Age. Nearly all or maybe all of these peoples and tribes were Celtic Indo-Europeans, Pre-Celtic Indo-Europeans or celticized peoples. Although there is today a strong identification of the Lusitanians with the territory of modern Portugal, not all the territory were dwelt by the Lusitanians, they were themselves a tribal confederation, other peoples and tribes speaking other languages and with distinct cultures lived in the centre and north of the modern Portuguese territory, it was the number and predominance of the Lusitanians regarding other peoples and tribes that caused this identification. With the Roman conquest, the modern territory of Portugal south of the Douro river belonged to the Hispania Ulterior province. After that, in 27 BC, it was created the province of Lusitania that covered the entire western side of the Iberian peninsula including Gallaecia and Asturias, but soon after, these territories, north of the Douro river, were incorporated in the Hispania Tarraconensis province, an administrative division that lasted until the end of the Roman Empire.

The province of Lusitania corresponded with the territories of the Lusitanians, the Turduli Oppidani, the Vettones, the Celtici and the Cynetes and of the Gallaeci and the Astures for a short period of time. After the fall of the West Roman Empire, the name Lusitania continued to be used for administrative purposes but in the 9th century CE the name Portugal started to be applied to the name of a county, the County of Portucale, after independence from the Kingdom of León, to the all the country, replacing the name Lusitania by the name Portugal. Tribes known by their Latin names, living in the area of modern Portugal, prior to Roman rule: Indo-Europeans Celts Astures tribes Zoelae - living in the mountains of Serra da Nogueira and Culebra, up to the mountains of Mogadouro, in the area of Miranda do Douro, Northeasthern Portugal, adjacent areas of Galicia. Callaeci/Gallaeci tribes Bracari/Callaici Proper - living north of the River Douro, between the rivers Tâmega and Cávado, in Western Porto District, in the area of the modern city of Oporto and in the area of the modern city of Braga.

Cempsi Conii - according to some scholars and Cynetes were two different peoples or tribes and the names were not two different names of the same people or tribe. Mirobrigenses Sefes Cynetes tribes - living in Cyneticum and the south of today's Alentejo. - Originally Tartessians or similar celtized by the Celtici. Turduli Oppidani - Turduli living in the Portuguese region of Estremadura. Lusitani-Vettones Lusitanian tribes - being the most numerous and dominant of the region. Arabrigenses Aravi Coelarni/Colarni Interamnienses Lancienses Lancienses Oppidani Lancienses Transcudani Ocelenses Lancienses Meidubrigenses Paesuri - Douro and Vouga Palanti (according to some s