Xbox Game Studios

From Wikipedia, the free encyclopedia
Jump to navigation Jump to search

Xbox Game Studios
Formerly
  • Microsoft Games (2000–2001)
  • Microsoft Game Studios (2001–2011)
  • Microsoft Studios (2011–2019)
Division
IndustryVideo game industry
PredecessorMicrosoft Games Group
FoundedMarch 2000; 19 years ago (2000-03)
Headquarters,
U.S.
Area served
Worldwide
Key people
ProductsSee List of Xbox Game Studios video games
ParentMicrosoft
SubsidiariesSee § Subsidiaries
Websitexbox.com/en-US/xbox-game-studios

Xbox Game Studios, previously known as Microsoft Studios, Microsoft Game Studios, and Microsoft Games, is a division of Microsoft based in Redmond, Washington. It was established in March 2000, spun out from an internal Games Group, for the development and publishing of video games for Microsoft Windows, it has since expanded to include games and other interactive entertainment for the namesake Xbox platforms, Windows Mobile and other mobile platforms, and web-based portals. As the studio grew, it has acquired and relinquished ownership of several other studios, and is the parent organization of fifteen other studios.

History[edit]

As Microsoft Games and Microsoft Game Studios (2000–2011)[edit]

Microsoft Game Studios logo (2001–2011)

Prior to the formation of a dedicated game division, Microsoft had its own Games Group, and had already made some acquisitions for developers and titles; this included the acquisition of FASA Interactive in 1999 for its MechWarrior game series,[1] Access Software the same year for its Links series of golf games,[2][3] and Aces Game Studio, which worked on the Microsoft Flight Simulator games;[4] the Games Group had also established long-term publishing deals with developers like Ensemble Studios (Age of Empires, Age of Mythology),[5] and Digital Anvil (Starlancer).[6] Under Microsoft, FASA Interactive was renamed FASA Studio,[7][8] and Access Software became Salt Lake Games Studio.[9]

Microsoft transitioned the Games Group into a wholly separate division named Microsoft Games around March 2000, along with other consolidation of games-related projects within Microsoft; this came alongside the public announcement of the first Xbox console, with Microsoft Games to serve as a developer and publisher of titles for both Xbox and Microsoft Windows.[10] Robbie Bach, who held executive positions in Microsoft's entertainment divisions, was named senior vice-president while Ed Fries, a member of the former Games Group and instrumental for some of its acquisitions, was named as vice-president of the new division.[11][12] Shane Kim served as the division's general manager.[13] In 2001, the division was renamed Microsoft Game Studios (MGS).[14]

FASA Studio and Salt Lake Games Studio remained with Microsoft Games Studios.[7][8] Digital Anvil and Ensemble Studios were acquired by Microsoft in 2000 and 2001, respectively.[7][8] One of the first major studio acquisitions following the division's formation was Bungie in June 2000, in the midst of its development of Halo: Combat Evolved.[15] With the acquisition, Halo, which had been planned for release on personal computers, became a Microsoft-published title as well as a launch title for the Xbox on its release in 2001.[citation needed] Turn 10 Studios was established in 2001 for work on the Forza series of racing games.[16] In September 2002, Microsoft Games Studios acquired Rare, who had previously extensively developed for Nintendo platforms.[17] In 2003, Microsoft recognized that the EA Sports label was in a far stronger position to develop sports games for the Xbox console, and among realignment steps, laid off about 78 employees within Microsoft Game Studios that were developing sports games in-house, and sold Salt Lake Games Studio, now named Indie Games to Take-Two Interactive in 2004, where it became Indie Built.[18][19]

Peter Moore was named in 2003 as vice-president of Microsoft's Home and Entertainment Division, which included MGS, the Xbox division, and Microsoft's home hardware market, reporting to Bach.[20] In addition to pulling big publishers like Electronic Arts to the Xbox platform, Moore tried to push the Xbox in Japan by courting Japanese developers with support from MGS publishing; such games included Phantom Dust and Blinx: The Time Sweeper.[21]

Around 2004, MGS established Carbonated Games as an internal studio for the development of casual games for Microsoft's web games portal MSN Games, on the chat client MSN Messenger, and on the Xbox Live platform.[22] Kim and Fries were instrumental for securing MGS' publishing deal with Lionhead Studios for their 2004 game Fable, which would serve as the first major role-playing game on the Xbox platform. Subsequently, in 2006, MGS acquired Lionhead Studios along with the Fable properties, as it sought to secure a Fable sequel for the upcoming Xbox 360.[23] MGS folded the staff of Digital Anvil into the larger studio in 2005, following the release of 2003's Brute Force, and closed down the studio entirely in 2006.[7][8] FASA Studio was closed three-and-a-half months after the May 2007 release of their last game, Shadowrun.[7][8]

In 2007, MGS announced the opening of a European office in Reading, England, headed by general manager Phil Spencer.[24] Moore opted to leave Microsoft in July 2007, as to move back to the San Francisco Bay area with his family and to rejoin Electronic Arts. Don Mattrick was named as his replacement as the new vice-president of the Xbox and Games Business, which included MGS.[25] Later in 2007, Bungie amenably split from MGS to become a privately held independent company, with MGS retaining the rights to the Halo property.[26] Bungie continued to develop two additional Halo games for MGS, Halo 3: ODST (2009) and Halo: Reach (2010).[27] Simultaneously, MGS founded 343 Industries as an internal studio to develop future Halo games without Bungie.[28]

In 2008, MGS disbanded Carbonated Games and announced the formation of internal studio Xbox Live Productions to develop "high-quality digital content" for Xbox Live Arcade.[29]

Microsoft as a whole announced layoffs of up to 5,000 jobs across all divisions in January 2009 due to slowing sales of personal computers as a result of the late-2000s financial crisis.[30] Within MGS, the studio had already planned to disband Ensemble Studios after the completion of Halo Wars in early 2009,[31] while the new layoffs led MSG to also disband Aces Game Studio.[4] Microsoft acquired Vancouver-based BigPark in May 2009, using the studio to develop some of the first games for the upcoming Kinect sensor for the Xbox 360.[32] Later in 2009, Phil Spencer was promoted to corporate vice-president of MGS, in order to replace the retiring Shane Kim.[33]

In 2010, MGS formed a mobile gaming studio, MGS Mobile Gaming, focused on developing gaming and entertainment multimedia for Windows Phone devices,[34] it also expanded Rare with a second studio in Digbeth, Birmingham.[35]

As Microsoft Studios (2011–2019)[edit]

Microsoft Studios logo (2011–2019)
The Splatters is an Xbox Live Arcade game that was developed by a third-party studio and published by Microsoft Studios in 2012.

By the Electronic Entertainment Expo 2011 in June 2011, Microsoft Game Studios was quietly renamed to Microsoft Studios.[36] Later in 2011, Microsoft Studios acquired Twisted Pixel Games.[37] In early December 2011, Microsoft Studios created Microsoft Casual Games, a division to revamp its past casual games for Windows (like Windows Solitaire and MSN Games) using more up-to-date software delivery platforms.

In 2012, Phil Harrison, the former Sony worldwide studios head, joined Microsoft as head of Microsoft Studios Europe and IEB.[38] Microsoft Studios acquired developer Press Play, known for developing Tentacles and Max & the Magic Marker,[39] they also announced a new development studio in London, England.[40] Later in 2012, Microsoft downsized Microsoft Game Studios Vancouver due to the cancellation of the Kinect family title Project Columbia and announced that the ongoing development of free-to-play title Microsoft Flight had been ceased due to portfolio evaluation;[41] the reduced Vancouver studios were renamed to Black Tusk Studios and tasked with making similar franchise-building title as Halo.[42][43]

In 2013, Microsoft established European studio Lift London, a studio that would create could-based games for tablets, mobiles and TVs.[44] Later, they created a new "Deep Tech" team inside its Developer and Platform Evangelism (DPE) unit; the new team is charged with working with top developers outside the company to build next-generation applications on top of Microsoft platforms.[45]

While Mattrick had overseen much of the development of Microsoft's next console, the Xbox One, he left in July 2013, prior to its release, to take over as CEO of Zynga.[46] Mattrick was succeeded by Julie Larson-Green, who was named the president of the Devices and Studios Engineering Group, following a realignment of Microsoft's divisions, overseeing both the Xbox hardware divisions and Microsoft Studios.[47]

Early 2014 saw additional intellectual property (IP) acquisitions by Microsoft Studios, including a publishing contract with Undead Labs for their game State of Decay,[48] the rights to the Gears of War series from Epic Games,[49] and the Rise of IP (Rise of Nations and Rise of Legends) from Big Huge Games.[50] Microsoft Studios assigned Gears of War to Black Tusk Studios, which was later rebranded in 2015 as The Coalition.[51]

Phil Spencer, corporate vice-president of Microsoft Game Studios from 2014 to 2017

Jason Holtman, who had been head of Microsoft Studios for about six months,[52] left the company in February 2014, with Phil Spencer replacing him.[53] In July 2014, it was announced that Xbox Entertainment Studios would be closed in the following months; the closure was completed by October 29.[54]

One of the most significant acquisitions made by Microsoft Studios was for Mojang, the developers behind Minecraft, in late 2014.[55] Microsoft spent US$2.5 billion to acquire the studio, and upon the deal's completion in November, the studio's key founding personnel, Markus Persson, Jakob Porsér and Carl Manneh, departed Mojang.[55] As a result, Persson became valued around US$1.3 billion.[56] Microsoft Studios committed to keeping Minecraft available across multiple platforms, including rival PlayStation consoles.[55]

On March 4, 2015, Microsoft announced that they were merging UK-based studios, Lift London and Soho Productions for further games development, with the amalgam continuing to operate under the Lift London name.[57] On March 7, Microsoft announced at the Game Developers Conference that HoloLens games were coming to Xbox One.[57] On March 9, Microsoft announced that Kudo Tsunoda's role was expanding and that he would be the new studio team leader for studios such as Press Play, Lift London and a new internal studio called Decisive Games. Decisive Games was previously mentioned in job postings, saying that they were hiring for work on a "beloved strategy game" for Xbox One and PC, but this is the first public acknowledgement of the team's existence as a first-party studio.[58]

Twisted Pixel and Microsoft Studios agreed to split in September 2015.[59]

Kudo Tsunoda left the Xbox division in November 2015 for the development of HoloLens and Microsoft Edge, and other projects that could improve means of human interaction, including voice and gesture. Tsunoda's role was filled by Hanno Lemke and Shannon Loftis.[60]

In March 2016, Microsoft canceled development of two major projects: Lionhead's Fable Legends and Press Play's Project Knoxville, shuttering both studios in the following months.[61][62] Around the same time, changes to Microsoft Studios' website indicated that further studios—BigPark, Good Science Studio, Leap Experience Pioneers (LXP), Function Studios and State of the Art (SOTA)—had been closed; Microsoft Studios clarified that all of them had been consolidated into other Microsoft Studios teams over the past several years.[63]<[64]

In September 2017, Spencer was promoted to the senior leadership team, gaining the title of "executive vice-president of gaming".[65] In January 2018, Matt Booty was promoted from leader in the Minecraft games business to corporate vice-president of Microsoft Studios.[66]

On June 10, 2018, during the Electronic Entertainment Expo 2018, Microsoft announced the acquisitions of Ninja Theory, Playground Games, Undead Labs and Compulsion Games,[67] as well as the opening of a new studio in Santa Monica, California, entitled The Initiative, which would be led by the former Crystal Dynamics studio head Darrell Gallagher.[68] In November, Microsoft Studios announced further acquisitions with Obsidian Entertainment and inXile Entertainment.[69]

As Xbox Game Studios (2019–present)[edit]

The studio rebranded itself on February 5, 2019 as Xbox Game Studios, as to reflect Microsoft's intent to use the Xbox brand to support gaming across all the devices it supports.[70][71] At E3 2019, Xbox Game Studios announced it had acquired Double Fine,[72] and established a new internal studio dedicated to Age of Empires headed by Shannon Loftis, bringing their total studio count to fifteen;[73] the untitled Age of Empires arm of Xbox Game Studios does not directly develop any games, but oversees efforts from external studios, such as Forgotten Empires and Tantalus Media, to assure the series is being developed in the right direction, according to creative director Adam Isgreen.[74]

Booty has stated that with studios like Obsidian, Ninja Theory, and Double Fine, which have traditionally supported multiplatform games, they will determine if it makes sense for their future products to be treated as Microsoft-exclusive content for Xbox and Windows computers, or to allow these to be published across multiple platforms; that decision will be based on a "network effect", whether having these games on other platforms will better support the franchise and thus worthwhile for Microsoft to help dedicate resources towards it, such as they had with Minecraft.[75] Xbox Game Studios has allowed some of the content developed by its studios or that was previously published exclusively for the Xbox and Windows systems to be released on Nintendo systems, notably the Nintendo Switch version of Hellblade: Senua's Sacrifice from Ninja Theory, allowance for the titular characters from Rare's Banjo-Kazooie with Super Smash Bros. Ultimate, and Switch versions of third-party titles published through the Studios like Cuphead and Ori and the Blind Forest. However, the division stated that these releases were generally "existing commitments to other platforms" that they allowed studios to honor, but they otherwise have "no plans to further expand our exclusive first party games to other consoles."[76]

Subsidiaries[edit]

Xbox Game Studios owns 15 studios worldwide.

Name Location Founded Acquired Notes
343 Industries Redmond, Washington, U.S. 2007 Named after the Halo character 343 Guilty Spark, the company was established to oversee the development of the Halo science fiction media franchise following the departure of Bungie Studios.
Compulsion Games Montreal, Quebec, Canada 2009 2018 Games include Contrast and We Happy Few.
Double Fine San Francisco, California, U.S. 2000 2019 Founded by Tim Schafer after his departure from LucasArts. Games include: Psychonauts, Brütal Legend, Broken Age. Double Fine has also been able to acquire rights to remaster some of the earlier LucasArts adventure games, including Grim Fandango, Day of the Tentacle, and Full Throttle.
Age of Empires studio Redmond, Washington, U.S. 2019 Created to commit more resources and dedicated leadership to the Age of Empires franchise.[77]
inXile Entertainment Newport Beach, California, U.S. 2002 2018 This studio that specializes in RPG games previously worked on Wasteland series and Bard's Tale series.
Mojang Stockholm, Sweden 2009 2014 Mojang is best known for creating Minecraft, the best-selling video game of all time.
Ninja Theory Cambridge, England 2000 2018 Games include Kung Fu Chaos, Heavenly Sword, Enslaved: Odyssey to the West, DmC: Devil May Cry, Hellblade: Senua's Sacrifice.
Obsidian Entertainment Irvine, California, U.S. 2003 2018 Specializes in RPG games like The Outer Worlds Obsidian previously worked on licensed games like Fallout: New Vegas, Dungeon Siege III, and South Park: The Stick of Truth.
Playground Games Leamington Spa, England 2010 2018 Acquired after working closely with Turn 10 Studios on the Forza Horizon series. Currently in development with an unannounced RPG game.[78]
Rare Twycross, England 1985 2002 Battletoads series, Killer Instinct series, Banjo-Kazooie series, Conker series, Perfect Dark series, Grabbed by the Ghoulies, Kameo: Elements of Power, Viva Piñata series, Rare Replay and Sea of Thieves.
The Coalition Vancouver, British Columbia, Canada 2010 Formerly called Black Tusk Studios. After it was announced that Microsoft had acquired the Gears of War franchise from Epic Games, and that Black Tusk Studios would take on the development of future games in the series, it was renamed in 2015 to The Coalition, which references an entity within the Gears of War franchise.
The Initiative Santa Monica, California, U.S. 2018 At its helm was Crystal Dynamics veteran Darrell Gallagher, who had joined Microsoft in an unspecified role two months prior in April.[79]
Turn 10 Studios Redmond, Washington, U.S. 2001 Established by Microsoft to develop a series of racing games, which later became known as Forza Motorsport.
Undead Labs Seattle, Washington, U.S. 2009 2018 Established with sole focus on zombie-based games, this studio develops the State of Decay series.
Xbox Game Studios Publishing Redmond, Washington, U.S. Xbox Game Studios' first-party publishing arm.

Former[edit]

Sold or spun off
Closed or consolidated

Games published[edit]

See also[edit]

References[edit]

  1. ^ Morris, Chris (January 7, 1999). "Microsoft MechWarriors". CNN. Retrieved February 6, 2019.
  2. ^ JB (April 19, 1999). "Microsoft Buys Access". IGN. Retrieved February 4, 2018.
  3. ^ Rogers, Dan Lee (March 3, 2004). "The End Game: How Top Developers Sold Their Studios – Part One". Gamasutra. Retrieved February 4, 2018.
  4. ^ a b Remo, Chris (January 23, 2009). "Microsoft Makes Big Cuts At Flight Sim Studio". Gamasutra. Retrieved February 7, 2019.
  5. ^ Ramsey, Morgan (June 23, 2012). "Ensemble Studios: From Beginning to End, An Excerpt from Gamers at Work". Gamasutra. Retrieved February 6, 2019.
  6. ^ "Microsoft Inks Deal With Newly Formed Digital Anvil" (Press release). Microsoft. February 19, 1997. Retrieved February 6, 2019.
  7. ^ a b c d e Ciolek, Todd (June 11, 2018). "E3 2018: Here's What Happened To Every Studio Microsoft Has Bought". IGN.
  8. ^ a b c d e McElroy, Justin (September 15, 2014). "Microsoft's checkered history of gaming acquisitions, from Bungie to Minecraft". Polygon.
  9. ^ Bevan, Mike (October 2013). ""See You on the Beach"". Retro Gamer. No. 120. Imagine Publishing. pp. 58–63.
  10. ^ "Xbox Brings "Future-Generation" Games to Life" (Press release). Microsoft. March 10, 2000. Retrieved February 6, 2019.
  11. ^ "New Game: Head of Microsoft's Games Division Outlines Company's Strategy for PC and Console Games" (Press release). Microsoft. May 10, 2000. Retrieved February 6, 2019.
  12. ^ "Microsoft Promotes Fries to Vice President of Games Publishing" (Press release). Microsoft. May 10, 2000. Retrieved February 6, 2019.
  13. ^ Feldman, Curt (May 18, 2004). "Q&A: Microsoft Game Studios' GM Shane Kim". GameSpot. Retrieved February 6, 2019.
  14. ^ Stevens, Colin (February 5, 2019). "Microsoft Studios Is Now Xbox Game Studios". IGN.
  15. ^ "Microsoft/Bungie Interview". IGN. June 19, 2000. Retrieved February 6, 2019.
  16. ^ Gitlin, Jonathan M. (October 31, 2014). "A trip to Turn 10, the Forza studio merging car culture with games". Ars Technica. Retrieved February 8, 2019.
  17. ^ Boulding, Aaron (September 24, 2002). "Microsoft Buys Rare". IGN. Retrieved February 6, 2019.
  18. ^ Feldman, Curt (December 16, 2004). "Take-Two helps Microsoft get out of sports game". GameSpot. Retrieved February 4, 2018.
  19. ^ GamesIndustry International (December 17, 2004). "Microsoft sells off sports game studio to Take Two". Eurogamer. Retrieved February 4, 2018.
  20. ^ "Microsoft Announces Appointment of Peter Moore As Corporate Vice President of Retail Sales and Marketing". Microsoft. January 20, 2003. Retrieved February 6, 2019.
  21. ^ Caron, Frank (July 18, 2007). "A retrospective on Peter: always wanting Moore". Ars Technica. Retrieved February 6, 2019.
  22. ^ "Q&A: Joshua Howard, Carbonated Games". MCV. July 23, 2007. Retrieved February 7, 2019.
  23. ^ Yin-Poole, Wesley (May 12, 2016). "Lionhead: The inside story". Eurogamer. Retrieved February 6, 2019.
  24. ^ Jenkins, David. "New Microsoft Game Studios Office For Europe". Gamasutra.
  25. ^ Sterling, Jim (July 17, 2007). "Confirmed: Peter Moore leaving Microsoft, replaced by Don Mattrick". Destructoid.
  26. ^ Romano, Benjamin (October 6, 2007). "Microsoft, "Halo" maker Bungie split". The Seattle Times.
  27. ^ Nutt, Christian (July 24, 2009). "Reports: Halo: Reach Bungie's Last Halo Game, More". Gamasutra.
  28. ^ Smith, Edward (2016). "Studio Profile: 343 Industries". Edge. No. 300. Future Publishing. pp. 94–97.
  29. ^ Keiser, Joe (May 22, 2008). "Exclusive Interview: MS to Delist XBLA Titles". Next-Gen.biz. Archived from the original on January 24, 2012. Retrieved May 22, 2008.
  30. ^ Vance, Ashlee (January 22, 2009). "Microsoft to cut 5,000 jobs in company's first major layoff". The New York Times. Retrieved February 7, 2019.
  31. ^ Martin, Matt (September 10, 2008). "Microsoft to close Ensemble Studios". GamesIndustry.biz. Retrieved February 7, 2019.
  32. ^ "Microsoft to buy Vancouver-based game developer BigPark". CBC News. May 8, 2009. Retrieved February 7, 2019.
  33. ^ Thorsen, Tor (September 15, 2009). "Microsoft's Phil Spencer promoted, Shane Kim retiring". CNET. Retrieved February 7, 2019.
  34. ^ Crossley, Rob (August 12, 2010). "Microsoft Game Studios adds in-house mobile team". Develop. Archived from the original on August 15, 2010. Retrieved February 7, 2019.
  35. ^ Mitchell, Richard (March 2, 2010). "Rare to build new studio in Birmingham, England". Engadget.
  36. ^ Thorsen, Tor (June 6, 2011). "E3 2011: Halo 4 anchors Microsoft press conference". GameSpot.
  37. ^ McElroy, Justin (October 12, 2011). "Microsoft buys indie developer Twisted Pixel". Engadget. Retrieved February 7, 2019.
  38. ^ Staff (March 13, 2012). "Harrison takes over MGS Europe, but not Molyneux's job". VG247.
  39. ^ O'Connor, Alice (June 6, 2012). "Microsoft acquires Magic Marker dev Press Play". Shacknews.
  40. ^ French, Michael (July 26, 2012). "Microsoft to open new Xbox studio in London". MCV.
  41. ^ Kietzmann, Ludwig (July 25, 2012). "Report: Microsoft reduces staff at Vancouver studio, cans 'Project Columbia' for Kinect". Engadget.
  42. ^ Parfitt, Ben (November 29, 2012). "Microsoft Vancouver renamed Black Tusk Studios, is working on new triple-A franchise". MCV.
  43. ^ Hafer, T.J. (November 30, 2012). "Microsoft's new Black Tusk Studios, headed by ex-EA devs, looking to make the next Halo". PC Gamer. Retrieved October 12, 2016.
  44. ^ "Microsoft announces Lift London, a new developer focused on cloud games for tablets, mobiles and TVs'". Archived from the original on June 27, 2014.
  45. ^ "Microsoft Recruits for Deep Tech team'".
  46. ^ Orland, Kyle (July 1, 2013). "Xbox President Don Mattrick leaving Microsoft to become Zynga CEO". Ars Technica. Retrieved February 7, 2019.
  47. ^ Correia, Alexa Ray (July 11, 2013). "Julie Larson-Green to take over Xbox hardware division following Mattrick's departure". Polygon. Retrieved February 7, 2019.
  48. ^ "State of Decay sequels on Xbox One".
  49. ^ Xbox Wire Staff (January 27, 2014). "Microsoft Studios acquires rights to Gears of War franchise". Xbox Wire. Retrieved February 12, 2014.
  50. ^ "Microsoft bought the rights to "Rise of" IP".
  51. ^ "Introducing The Coalition". Xbox Wire. June 3, 2015.
  52. ^ "Microsoft's PC gaming chief leaves after just six months".
  53. ^ "Phil Spencer named new boss of Xbox".
  54. ^ Pitcher, Jenna (October 29, 2014). "Xbox Entertainment Studios Reportedly Shuttered as Heads Leave". IGN.
  55. ^ a b c Cox, Alex (June 13, 2018). "The history of Minecraft". TechRadar.
  56. ^ Hesseldahl, Arik (August 29, 2015). "Minecraft Billionaire Markus Persson Hates Being a Billionaire". Recode.
  57. ^ a b "Hololens games on Xbox one". The Verge. March 7, 2015.
  58. ^ "Kudo Tsunoda Expands Role at Microsoft". Eurogamer. March 9, 2015.
  59. ^ McWhertor, Michael (September 30, 2015). "Splosion Man studio Twisted Pixel no longer part of Microsoft". Polygon. Retrieved February 7, 2019.
  60. ^ McWhertor, Michael (November 19, 2015). "Xbox's Kudo Tsunoda moves to new role at Microsoft". Polygon. Retrieved November 23, 2015.
  61. ^ "Changes at Microsoft Studios, UK and Denmark".
  62. ^ "Lionhead Studios shuts its doors today". Polygon. Retrieved March 29, 2018.
  63. ^ Scammell, David (March 8, 2016). "Microsoft Studios site removes 5 more studios". VideoGamer.
  64. ^ Hurley, Leon (March 8, 2016). "Lionhead might not be the only studio Microsoft canned: all the Kinect teams look dead". GamesRadar+.
  65. ^ "Microsoft Xbox boss Phil Spencer just got a big promotion, and will now report directly to CEO Satya Nadella". businessinsider.com. Retrieved June 24, 2018.
  66. ^ "Microsoft promoted its 'Minecraft' boss to be the new executive in charge of all Xbox game efforts". businessinsider.com. Retrieved June 24, 2018.
  67. ^ Yin-Poole, Wesley (June 10, 2018). "Microsoft buys Ninja Theory, Playground Games, more". Eurogamer.net. Retrieved June 10, 2018.
  68. ^ Crecente, Brian (June 10, 2018). "Former Crystal Dynamics Head Opens Microsoft Game Studio the Initiative". Variety. Retrieved June 10, 2018.
  69. ^ "Obsidian, inXile acquired by Microsoft Studios". Gamasutra. November 10, 2018. Retrieved November 10, 2018.
  70. ^ Frank, Allegra (February 5, 2019). "Microsoft Studios is now Xbox Game Studios". Polygon. Retrieved February 5, 2019.
  71. ^ Chalk, Andy (February 5, 2019). "Xbox Game Studios rebranding signals big changes for Microsoft's focus on gaming". PC Gamer. Retrieved February 5, 2019.
  72. ^ Jones, Ali (June 9, 2019). "Psychonauts developer Doublefine is now an Xbox Game Studio". PCGamesN. Retrieved June 9, 2019.
  73. ^ Kerr, Chris (June 10, 2019). "Microsoft has quietly established a new Age of Empires studio". Gamasutra. Retrieved June 10, 2019.
  74. ^ Calvin, Alex (August 20, 2019). "Gamescom 2019 - Microsoft's new Age of Empires arm isn't a developer, firm overseeing other studios working on IP". PGGamesInsider.biz. Retrieved August 20, 2019.
  75. ^ McAloon, Alissa (August 13, 2019). "Multi-platform games from Xbox-owned studios must 'make sense for the franchise'". Gamasutra. Retrieved August 13, 2019.
  76. ^ Dring, Christopher (August 20, 2019). "Microsoft has "no plans" to release more Xbox exclusives on PS4 or Nintendo Switch". GamesIndustry.biz. Retrieved August 27, 2019.
  77. ^ "Double Fine Productions Joins Xbox Game Studios".
  78. ^ Madan, Asher (September 27, 2018). "Playground Games hiring 177 developers for new AAA open world RPG". Windows Central.
  79. ^ Calvin, Alex (June 5, 2019). "Who is working at Microsoft's new The Initiative studio?". PC Games Insider. Retrieved October 7, 2019.
  80. ^ White, Lewis (January 3, 2019). "Microsoft's Lift London is not defunct; social media closed as focus is shifted away from games". MSPoweruser.
  81. ^ Makuch, Eddie (January 17, 2013). "Halo 2 PC going offline next month". GameSpot.

External links[edit]